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Author Topic: Necromancy? 5E  (Read 105312 times)

Superdorf

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Re: Necromancy? 5E
« Reply #480 on: August 08, 2019, 08:59:18 am »

"Hm, yes... a wea-pon would serve me well. I have been in need of a wea-pon."
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Naturegirl1999

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Re: Necromancy? 5E
« Reply #481 on: August 08, 2019, 09:02:16 am »

"Hm, yes... a wea-pon would serve me well. I have been in need of a wea-pon."
+1
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March

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Re: Necromancy? 5E
« Reply #482 on: August 08, 2019, 09:10:19 am »

"Hm, yes... a wea-pon would serve me well. I have been in need of a wea-pon."
Makdt exits the shop with you in tow. "I... think there must be someone around here that knows where we may get some.", she then goes and starts asking random people on this sidestreet for directions.
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Superdorf

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Re: Necromancy? 5E
« Reply #483 on: August 08, 2019, 09:13:01 am »

While Makdt's asking around, try slipping the pebble in our hand into our sling-cap. Can we store stuff in it while wearing it?
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Falling angel met the rising ape, and the sound it made was

klonk
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March

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Re: Necromancy? 5E
« Reply #484 on: August 08, 2019, 09:18:28 am »

You slip the pebble under your cap; it falls out and drops onto the ground to join the countless pebbles of the gravel street.
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Naturegirl1999

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Re: Necromancy? 5E
« Reply #485 on: August 08, 2019, 09:49:06 am »

Try something bigger, find a rock that is bigger than the pebble, but small enough to fit in the hat, perhaps there was a small hole the pebble fell through? Search for a bag of some kind
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March

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Re: Necromancy? 5E
« Reply #486 on: August 08, 2019, 10:23:30 am »

Certainly the pebble didn't fall out the hole with your head in it... you look for a bigger rock.
You find a fist sized shard of stone and hold it in your hand.
You found a bag, it might be hard to get it though... you could definitely use it, not that there isn't a mostly full backpack on your back.
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Superdorf

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Re: Necromancy? 5E
« Reply #487 on: August 08, 2019, 10:43:07 am »

Oh. Right. Backpack.
Find that pebble again, if we can. Slip it into the backpack.
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Falling angel met the rising ape, and the sound it made was

klonk
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March

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Re: Necromancy? 5E
« Reply #488 on: August 08, 2019, 10:50:16 am »

You pick up a pebble and slip it into the backpack, it tinks off something glass sounding.
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Superdorf

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Re: Necromancy? 5E
« Reply #489 on: August 08, 2019, 11:44:37 am »

Welp, that settles that! Let's see if we can't speed along Makdt's questionings...

Approach the nearest person we haven't seen Makdt talk to yet. "Excuse me, but do you know where I might purchase a wea-pon?"
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Falling angel met the rising ape, and the sound it made was

klonk
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March

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Re: Necromancy? 5E
« Reply #490 on: August 08, 2019, 12:16:40 pm »

You approach a person who Makdt hasn't talked to yet, a bird-like person in a cloak trying to sneak out of the tavern. "Excuse me, but do you know where I might purchase a wea-pon?", "wea-pon *clinking metallic sound*, *repetitive dull metal on metal ringing sounds* *sound of blown fire*" the bird-person points at a trail of smoke coming from the other side of town.
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Naturegirl1999

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Re: Necromancy? 5E
« Reply #491 on: August 08, 2019, 12:28:11 pm »

”Thank you”

Head towards the smoke
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Superdorf

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Re: Necromancy? 5E
« Reply #492 on: August 08, 2019, 12:57:39 pm »

”Thank you”
Say this. Find Makdt, and tell her: "I have asked a cloaked bird-person for dir-ec-tions to a smithy. The bird-person di-rec-ted me to that smoke trail."

If Makdt seems willing, then

Head towards the smoke
do this.
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Falling angel met the rising ape, and the sound it made was

klonk
tormenting the player is important
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Naturegirl1999

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Re: Necromancy? 5E
« Reply #493 on: August 08, 2019, 01:19:03 pm »

”Thank you”
Say this. Find Makdt, and tell her: "I have asked a cloaked bird-person for dir-ec-tions to a smithy. The bird-person di-rec-ted me to that smoke trail."

If Makdt seems willing, then

Head towards the smoke
do this.
+1 notifying Makdt seems like a good idea
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March

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Re: Necromancy? 5E
« Reply #494 on: August 08, 2019, 01:22:13 pm »

You tell the bird-person, ”Thank you”, "*clinking metallic sound*" whispers the bird-person

You go over to Makdt, and tell her, "I have asked a cloaked bird-person for dir-ec-tions to a smithy. The bird-person di-rec-ted me to that smoke trail."
"Oh, good I wasn't turning up anything myself, lets go." Makdt gleefully responds and you two head off.
You hear the sounds of the bird-person following behind you all the way to the smithy.
You reach the smithy; an open air workspace with a roaring hot bellowed furnace, hung unfinished works and an attached shop proper, a sooty orcish smith is shaping metal and greets the bird-person as it walks past you making smithing sounds. "Hammerbeak your late again, don't tell me you went back to that inn to chase after Tailfeathers.", "out you dirty kenku!", "Knew it, your insatiable... If your buying, shoppes open over there." the orcish man directs you.
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