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Author Topic: Necromancy? 5E  (Read 103532 times)

March

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Re: Necromancy? 5E
« Reply #390 on: August 02, 2019, 09:13:00 am »

You open the box; its absoluting packed full of broken & mundane items, and that's just the items on top.
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Naturegirl1999

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Re: Necromancy? 5E
« Reply #391 on: August 02, 2019, 09:25:38 am »

continue looking in the box, maybe there is something else deeper inside
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Superdorf

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Re: Necromancy? 5E
« Reply #392 on: August 02, 2019, 10:23:01 am »

Welp, we dun goofed.

continue looking in the box, maybe there is something else deeper inside
If we do this, be real careful about it. Who knows what fragile and/or dangerous stuff might be found inside a fey's locker?
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Falling angel met the rising ape, and the sound it made was

klonk
tormenting the player is important
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Naturegirl1999

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Re: Necromancy? 5E
« Reply #393 on: August 02, 2019, 10:52:19 am »

Welp, we dun goofed.

continue looking in the box, maybe there is something else deeper inside
If we do this, be real careful about it. Who knows what fragile and/or dangerous stuff might be found inside a fey's locker?
+1 caution is good
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March

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Re: Necromancy? 5E
« Reply #394 on: August 02, 2019, 04:33:20 pm »

You dig into the box pulling items out of the packed mass; A dagger: expertly carved from a single piece of wood, a small hollow metallic orb, A old scratched monocle, a fine papered book with a picture of waves on the cover, a piece of shiny parchment...

It's not that there's lack of items in the box, inversely it's so full you are having trouble getting items out, items wrap & entangle together holding firmly. (like that box of christmas lights your mother has)
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Superdorf

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Re: Necromancy? 5E
« Reply #395 on: August 02, 2019, 04:38:29 pm »

Welp, we don't want to get caught snoopin' through a fairy's stuff! Put back whatever we pulled out, and close the box again.
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Falling angel met the rising ape, and the sound it made was

klonk
tormenting the player is important
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March

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Re: Necromancy? 5E
« Reply #396 on: August 02, 2019, 04:43:57 pm »

You try to put back all the stuff in the box, but the lid won't stay closed.
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Naturegirl1999

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Re: Necromancy? 5E
« Reply #397 on: August 02, 2019, 04:47:20 pm »

I think it’s fine, as long as nothing is missing
Head into the forest, the fey mentioned something about a grove, search for that
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Superdorf

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Re: Necromancy? 5E
« Reply #398 on: August 02, 2019, 04:50:07 pm »

I think it’s fine, as long as nothing is missing
Head into the forest, the fey mentioned something about a grove, search for that
Er. Remember our geas? We're gonna get ourselves hurt if we stray too far...

What's in the other boxes strewn about the yard?
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Falling angel met the rising ape, and the sound it made was

klonk
tormenting the player is important
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March

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Re: Necromancy? 5E
« Reply #399 on: August 02, 2019, 05:19:01 pm »

You walk straight into the forest searching for some vague 'grove'stay with me and although you are sure you were walking straight you find your walking back into the clearing with Makdt's shop.

You check some of the other open boxes; one box full of nothing but broken colored glass, one box half full of some kind of dry off-white flaky powder and a metal scoop, one box packed with carved wooden cones, and one box that is utterly full of nothing at all.
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Naturegirl1999

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Re: Necromancy? 5E
« Reply #400 on: August 02, 2019, 05:25:20 pm »

ask Makdt about the powder
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March

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Re: Necromancy? 5E
« Reply #401 on: August 02, 2019, 05:35:18 pm »

You go into the store and ask Makdt who is packing her displays in slotted crates, "What's about the box powder?"
"Outside? Its bone meal, probably the most useful thing to wind up in this dump." she tells you continuing to pack
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Naturegirl1999

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Re: Necromancy? 5E
« Reply #402 on: August 02, 2019, 06:01:58 pm »

”Where are we going? Can I help you pack?”
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March

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Re: Necromancy? 5E
« Reply #403 on: August 02, 2019, 09:56:06 pm »

”Where are we going? Can I help you pack?”,  you ask Makdt who tells you, "We are going to get as far from here as possible for the next week, an unfound island beyond the sea-spire would be a good start. I have already packed a travel-pack in the back for you to carry." she says pointing to a doorway behind the counter.
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Superdorf

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Re: Necromancy? 5E
« Reply #404 on: August 02, 2019, 10:01:40 pm »

Grin. "Ah! It will be good, it will be very good, to travel, to see new land, new wa-ters!"
Head through the doorway behind the counter. Find something that looks like a travel-pack, gently hoist it onto our back, and return.
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Falling angel met the rising ape, and the sound it made was

klonk
tormenting the player is important
Sigtext
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