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Author Topic: Necromancy? 5E  (Read 103857 times)

March

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Re: Necromancy? 5E
« Reply #1755 on: October 11, 2019, 07:43:47 pm »

You try to use your maul's handle to lever open the seam (- -) you cannot fit the handle in the seam, you stop as you are making your maul make very bad sounds.
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Superdorf

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Re: Necromancy? 5E
« Reply #1756 on: October 11, 2019, 07:51:55 pm »

"Ahh... no good! No good!"

...

"Unless..."

...

"Holy folk, I ask you par-don for what I now must do."

Approach and assume the corpse of the necromancer. Take control of his horde, and direct its components to pry open the seam-- with their bare hands, if necessary.
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Falling angel met the rising ape, and the sound it made was

klonk
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March

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Re: Necromancy? 5E
« Reply #1757 on: October 11, 2019, 07:59:30 pm »

(that would be great... unfortunately he was in the side of the room that was dumped into the space below the trap door =p)
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Naturegirl1999

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Re: Necromancy? 5E
« Reply #1758 on: October 11, 2019, 08:09:35 pm »

Use the handle of our maul to lever the gap open. Stop if it seems the maul-handle is nigh breaking from the strain.
+1
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Superdorf

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Re: Necromancy? 5E
« Reply #1759 on: October 11, 2019, 08:43:01 pm »

...Of course he was.

Use the handle of our maul to lever the gap open. Stop if it seems the maul-handle is nigh breaking from the strain.
+1
We did that already, remember? The maul-handle was about to break, so we stopped.

Urgh. If I think about it, we could probably slip right through the gap in true form and assume the necromancer that way... but if anyone's still alive conscious down there, they probably wouldn't take kindly to an eldritch abomination seeping in and animating the corpse of their enemy.

...Maybe we can check and see if they're conscious first.

Call down through the gap. "Do you live?"
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Falling angel met the rising ape, and the sound it made was

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Naturegirl1999

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Re: Necromancy? 5E
« Reply #1760 on: October 11, 2019, 09:35:51 pm »

Call down through the gap. "Do you live?"
+1
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March

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Re: Necromancy? 5E
« Reply #1761 on: October 12, 2019, 04:13:22 am »

You attempt to yell through the floor, "Do you live?"...

"Yes, but we're busy fighting, snakes." you hear what you think is Hedra through the floor.
"Snakes, Oh Avos why did it have to be snakes." Your pretty sure that was Aviial.
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Superdorf

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Re: Necromancy? 5E
« Reply #1762 on: October 12, 2019, 07:19:30 am »

Oh! Oh that's good!

Speak quickly through the gap. "I come to help. Do not be a-larmed!"
Look over to the elf and orc. "Holy folk, for-give me for what I must now do."

Release the husk, slip through the gap, and assume the necromancer.
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Falling angel met the rising ape, and the sound it made was

klonk
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March

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Re: Necromancy? 5E
« Reply #1763 on: October 12, 2019, 07:32:35 am »

"I come to help. Do not be a-larmed!" you say quickly through the gap and looking over to the people you are going to leave to go help the others ... stay with me
The geas magic upon you acts up since you are thinking about separating from Makdt...
(Are you sure you want to attempt to do this?)
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Superdorf

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Re: Necromancy? 5E
« Reply #1764 on: October 12, 2019, 07:55:31 am »

Ah. The thingummy won't let us.
...
Now why didn't it do this when we went gallivanting off back in Dungeon 2?

...we can't

"...witch-Makdt"
"I can't"

Take a seat by the wall.

"I don't know what to do anymore"
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Falling angel met the rising ape, and the sound it made was

klonk
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March

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Re: Necromancy? 5E
« Reply #1765 on: October 12, 2019, 08:06:40 am »

"...witch-Makdt" you say looking at Makdt
"I can't",  you say "You can't what?" Makdt says following you over to where you take a seat by the wall, "I don't know what to do anymore", "What are you trying to do?" she asks looking at you...
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King Zultan

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Re: Necromancy? 5E
« Reply #1766 on: October 12, 2019, 08:18:38 am »

Now why didn't it do this when we went gallivanting off back in Dungeon 2?
(Maybe it was because Makdt was unconscious.)

"Trying to get the trap door open go rescue the others."
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The Lawyer opens a briefcase. It's full of lemons, the justice fruit only lawyers may touch.
Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
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March

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Re: Necromancy? 5E
« Reply #1767 on: October 12, 2019, 08:24:37 am »

"Trying to get the trap door open go rescue the others." you tell her, "There might be other ways down, why don't we look for some?" she suggests.
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Superdorf

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Re: Necromancy? 5E
« Reply #1768 on: October 12, 2019, 08:46:38 am »

"...I sup-pose we had better."

Pick ourselves back up. What exits do we see from this place?
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Falling angel met the rising ape, and the sound it made was

klonk
tormenting the player is important
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March

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Re: Necromancy? 5E
« Reply #1769 on: October 12, 2019, 08:52:49 am »

"...I sup-pose we had better." you pick yourself back up and assess the exits, besides the stairs back up there is presumably a hidden door that you failed to open and the trap floor.
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