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Author Topic: Necromancy? 5E  (Read 103862 times)

March

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Re: Necromancy? 5E
« Reply #1785 on: October 14, 2019, 10:45:26 am »

You carefully approach the stairway looking for traps... you run into one (2 slashing) before you realize the entire hallway is lined with razor sharp wire traps.
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         ─┐
         ≤│
         Θ║
║───────║Θ║
║░░░░±±±║Θ║
║≥░░░╪░±║Θ║
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║░z░░░░░╢Θ║
║──────░║☺║
║Σ░░░░░öéæ║
╚═════════╝
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Superdorf

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Re: Necromancy? 5E
« Reply #1786 on: October 14, 2019, 11:13:17 am »

"Traps. Traps all down the hall."
What exactly is the nature of the traps? Are they just, like, sharpened cheesewire stretched between the walls?
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Falling angel met the rising ape, and the sound it made was

klonk
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March

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Re: Necromancy? 5E
« Reply #1787 on: October 14, 2019, 11:44:25 am »

"Traps. Traps all down the hall." you tell the group.

The traps appears to be mundane flat metallic wire that is sharp on both sides strung up taut between the walls to cut up people not moving carefully enough through this hallway.
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Superdorf

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Re: Necromancy? 5E
« Reply #1788 on: October 14, 2019, 12:03:58 pm »

Do the wires look like something we could easily traverse, now we know about them?
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Falling angel met the rising ape, and the sound it made was

klonk
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March

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Re: Necromancy? 5E
« Reply #1789 on: October 14, 2019, 12:05:49 pm »

(as long as you move carefully, they won't trigger if you know about them)
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Superdorf

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Re: Necromancy? 5E
« Reply #1790 on: October 14, 2019, 12:27:41 pm »

Excellent! Do so. Point out each wire to the party as we cross it.
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Falling angel met the rising ape, and the sound it made was

klonk
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March

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Re: Necromancy? 5E
« Reply #1791 on: October 14, 2019, 12:44:41 pm »

You traverse the trapped hallway pointing out each wire to the party along the way...
You find another hall full of stacked chairs and tables.
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        ┌─┐
╔═══════╛≤│
║πππτττ░░☺║
║───────║æ║
║░░░░±±±║é║
║≥░░░╪░±║ö║
║zzz░±±±║Θ║
║░z░░░░░╢Θ║
║──────░║Θ║
║Σ░░░░░░░░║
╚═════════╝
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Superdorf

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Re: Necromancy? 5E
« Reply #1792 on: October 14, 2019, 01:14:34 pm »

Nevermind that, we have a stairway down to (maybe) our allies! Head on down in typical paranoid fashion.
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Falling angel met the rising ape, and the sound it made was

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March

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Re: Necromancy? 5E
« Reply #1793 on: October 14, 2019, 02:09:13 pm »

You head down the stairway, and find yourself in a damp tunnel, you see a grated wall where you can see into the space below the trap floor room, you can't see the floor but you do see two massive springs that are part of the mechanism for moving the floor... you also see a large hall with tables & chairs & other furniture, the floor is mostly wooden construction over a channel of stagnant water, the channel leads to the open space but is blocked by a floodgate.

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.│░π
 │░πτ
 │δπτπ
 │░≡π≡δ ┌─┐
 │Σ≡≡≡░└┘≤│
 │░▼▼▼░░☺░│
┌┼┼╪╪╪┼┼┬─┘
│▒▒▒▒▒▒▒│
│Θ▒▒▒▒▒Θ│
│▒▒▒▒▒▒▒│
└┼┼┼┼┼┼┼┘
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Superdorf

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Re: Necromancy? 5E
« Reply #1794 on: October 14, 2019, 05:49:09 pm »

The chamber. The chamber below the trapdoor. Is anyone still alive in there?
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Falling angel met the rising ape, and the sound it made was

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March

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Re: Necromancy? 5E
« Reply #1795 on: October 14, 2019, 06:43:25 pm »

('you can't see the floor', there is empty space that you can see above where anyone in the room would likely be, do you want to call out to them?)
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Superdorf

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Re: Necromancy? 5E
« Reply #1796 on: October 14, 2019, 06:59:04 pm »

Ah of course... my mistake.

Call through the bars. "We had to go a-round... do you live?"
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Falling angel met the rising ape, and the sound it made was

klonk
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March

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Re: Necromancy? 5E
« Reply #1797 on: October 14, 2019, 07:10:23 pm »

You call through the bars. "We had to go a-round... do you live?", you hear Hedra shout back "Yes, but we're stuck down here with no way up.", "We found the lizardman, and I Aviial with help from Hedra have slain him." Aviial announces up to you.
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Naturegirl1999

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Re: Necromancy? 5E
« Reply #1798 on: October 14, 2019, 07:59:02 pm »

try to break the bars, when the bars are broken, try to see if chairs or tables can fit through the space
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Superdorf

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Re: Necromancy? 5E
« Reply #1799 on: October 14, 2019, 08:08:39 pm »

"The lizard-man! It must have found some way in... it must have had some way out! How did it come in?"

try to break the bars, when the bars are broken, try to see if chairs or tables can fit through the space

Building off that... this "grated wall", what's it made of? Wood? Metal?

If wood, it may be susceptible to a good maul-swing. If metal... still try the maul if the bars seem thin enough to bend under a sufficiently forceful strike. Otherwise, just look for a loose-ish bar and wrench at it a little.
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Falling angel met the rising ape, and the sound it made was

klonk
tormenting the player is important
Sigtext
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