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Author Topic: (System Test) Broken Chrysanthemums [3/3]  (Read 1510 times)

Empiricist

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(System Test) Broken Chrysanthemums [3/3]
« on: July 21, 2019, 08:06:12 am »

The Setting
It is the year who the fuck knows who the fuck cares.

Man lives amongst the stars. They've been here a while by now. The heavens once regarded with reverence and wonder is now regarded in the same manner one would regard their living room. It is an era of stellar empires and system spanning coalitions, of FTL drives and true AI. An enlightened era that in great wisdom had finally understood (though never explicitly admitted) that the internet was a fucking mistake.

It was already bad enough before they escaped Earth. It's so much worse now. Imagine JavaScript after literally centuries of evolution and with about just as much general guidance. Imagine a world where comm delays mean that inner core planets are scouring the stars for signs of the faintest hints of life while people in the outer rim are actively marrying aliens. Imagine combing through centuries old texts written in dead languages to secure your web server only to get pwned anyway because you never accounted for coenolexic crypto-analysis, a term you've never heard, are convinced was made up, and which was apparently invented fifty years ago in the ass end of human space. THIS SITUATION IS NOT CONDUCIVE TO SECURITY.

Now you'd think this realization would be a catalysm, a death knell even, a paradigm shift with profound impacts on communication and culture. You'd think humans would decide that maybe, just maybe, storing all your academic knowledge, corporate secrets, and niche fetish porn in the exact same place is a bad idea. That maybe, just because someone dumped the complete works of Shakespeare into a cesspool doesn't mean you should now bury your head into it like an extinct ostrich that went extinct FROM BURYING ITS HEAD IN CESSPOOLS.

Oh wait, that would require a rational, logical species. Humans? Humans still use the internet, they're like late-game Macbeth crossed with a domestic abuse victim - they've got stockholm syndrome; they think they're too far gone, so they keep on coming back to their abuser, except their abuser in this case is black tar heroin.

This has interesting consequences. Interesting in the same way the holocaust is interesting.

What do you do when your defenses fail? What do you do when even your toaster can be hacked by anything from the latest NSA zero-day to a SQL injection attack transcribed from the Black Sea Scrolls? You go on the offence. The systems of old? They were like knights, they were these dudes in armor going "come at me bro". Well hackers came at them, and it didn't really end well. So now? Now they're more like libertarian hermits - twitchy and packing more firepower than any one man should have.

This is the world you live in, a world ancient in its roots and byzantine in its construction, a world that spans solar systems, a world that has grown too large for any one group to index. A world of dead languages and punchcard viruses, of paramilitary girl scouts and killbot telemarketers.

Welcome, to the Internet.

The System
This is going to be more a high-level overview since this test will have inbuilt tutorials anyways.

Basically the system revolves around fighting people using your spells and whatever weapons you can loot. Instead of having stats you basically just have whatever spells you have deployed at any given time resolving how a turn goes.

Each PC has an Allegory, a fictitious world of sorts from which all their spells originate. A spell's raw form, its allegorical form is a piece of technology from that world, it could be a weapon, a vehicle, even a bio-weapon. An allegorical form won't do shit by itself though as it's fictitious, it needs to be manifested in the "real" world, the world of the network you're intruding on. The process of making a spell "real" is done using a compiler, certain conditions are required to compile each spell, but these are dependent on the network's "native" magic system. Naturally each network has a different one and I'll cover this mission's one in the next section over.

Allegorical forms are generally decently hard in terms of sci-fi, as hard as we can manage anyways. There is an exception however - each allegory comes with a piece of technology that defies reality, this technology is called Deep Magic. Deep Magic is the magic of wizards, code so low-level you can taste the binary, code so obscure you can barely recognize it.

Now using Deep Magic is kind of like bankrolling Al Qaeda, sure you get the Soviets out of Afghanistan but at what cost? Sensible designs have sensible problems, engineering problems, problems like heat and friction, functionality and reliability. They might not be easy to fix, but they can be fixed. Magical designs meanwhile have magical problems. You don't want magical problems. They're strange, they're arbitrary, they're like dragons on a bath-salt fuelled rampage - they can't be reasoned with. All you can really do is keep them under control and pray.

Kudos to USEC_OFFICER for the original game, Powder Miner for the lore, Corsair for system design help, and ElfCollaborator for proofreading this OP.
« Last Edit: July 22, 2019, 07:24:33 am by Empiricist »
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<Caellath>: Emp is the hero we don't need, deserve or want

Empiricist

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Re: Broken Chrysanthemums
« Reply #1 on: July 21, 2019, 08:06:36 am »

So, how does this network's magic system all about anyways? Well...

DO DRUGS, FUCK BITCHES

In this network magic is done by doing drugs, hallucinating things, murdering said hallucinations, and harvesting their organs for that sweet sweet magic.

Each spell has a list of regents. These regents are what are required to cast that spell. Gather all of them and you can cast the spell, destroying the regents in the process and coloring the spell with the properties of the regents you used. You don't have to use regents raw either, if say your spell's regent is "something that launches things" there's nothing stopping you from eviscerating a hallucination and fashioning a slingshot out of its entrails.
« Last Edit: July 22, 2019, 07:33:41 am by Empiricist »
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Empiricist

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Re: Broken Chrysanthemums
« Reply #2 on: July 21, 2019, 08:07:49 am »

Bogosort-Chan (Powder Miner)

Compiler

Deep Magic
Spoiler: Essence of Magnitude (click to show/hide)

Spells
« Last Edit: July 28, 2019, 07:01:19 am by Empiricist »
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Empiricist

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Re: Broken Chrysanthemums
« Reply #3 on: July 21, 2019, 08:08:22 am »

Jin (Strider)

Compiler

Deep Magic
Spoiler: Veil Access Protocols (click to show/hide)

Spells
Spoiler: Speed Fork (5) (click to show/hide)
Spoiler: Socket Jammer (1) (click to show/hide)
Spoiler: Backblast (4) (click to show/hide)
Spoiler: Radar (2) (click to show/hide)
« Last Edit: July 28, 2019, 07:02:40 am by Empiricist »
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Empiricist

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Re: Broken Chrysanthemums
« Reply #4 on: July 21, 2019, 08:08:50 am »

Barb (Raganarok)

Compiler
Spoiler: Extrusion Compiler (click to show/hide)

Deep Magic

Spells
Spoiler: Tera-Teddy (3) (click to show/hide)
Spoiler: Bear Spray (5) (click to show/hide)
« Last Edit: July 28, 2019, 07:05:37 am by Empiricist »
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Empiricist

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Re: Broken Chrysanthemums
« Reply #5 on: July 21, 2019, 08:09:33 am »

malloc(sizeof(post));
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Empiricist

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Re: Broken Chrysanthemums
« Reply #6 on: July 21, 2019, 08:09:56 am »

malloc(sizeof(post));
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Glass

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Re: (System Test) Broken Chrysanthemums [3/3]
« Reply #7 on: July 21, 2019, 09:00:11 am »

...what the hell am I looking at here?
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Quote from: FallacyOfUrist (on Discord, 11/15/21)
Glass is, as usual, correct.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.

Powder Miner

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Re: (System Test) Broken Chrysanthemums [3/3]
« Reply #8 on: July 21, 2019, 09:06:38 am »

DRUGS
but also AI
but also drugs
but also
AI
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Strider03

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Re: (System Test) Broken Chrysanthemums [3/3]
« Reply #9 on: July 21, 2019, 05:25:17 pm »

A system test.
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Within that world, she was God. But here, outside of it, her name was Yoake o-Shiri. That was unimportant. She was a Godslayer. That too was unimportant. But what was important, was that she had a motherfucking boat.
And by God, was she going to use it.

"But deceleration is for pansies. We're headed for the stars. Bye, Burnsie. Bye, Mission Control. Bye, Sol. See you at heat death" -Blindsight

TricMagic

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Re: (System Test) Broken Chrysanthemums [3/3]
« Reply #10 on: July 21, 2019, 05:29:48 pm »

DRUGS
but also AI
but also drugs
but also
AI

Yes
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Glass

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Re: (System Test) Broken Chrysanthemums [3/3]
« Reply #11 on: July 21, 2019, 07:14:14 pm »

Question, Emp: why is it that all of your games always seem to be filled without a signup thread ever being posted?
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Quote from: FallacyOfUrist (on Discord, 11/15/21)
Glass is, as usual, correct.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.

Empiricist

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Re: (System Test) Broken Chrysanthemums [3/3]
« Reply #12 on: July 21, 2019, 07:44:22 pm »

Question, Emp: why is it that all of your games always seem to be filled without a signup thread ever being posted?
A mixture of them being commissioned and them unexpected external factors. Of my more recent games, TnO SI was effectively commissioned by Murdoc via shitpost, though it did hold recruitment in its OOC. TnO CT held full normal recruitments in a different forum, but moved to Bay12 due to issues with said other forums. It then proceeded to crawl back into the hole from whence it came and died there.

This? Commissioned by Powder. I didn't actually wanna post this. This was supposed to be a system test run in a dedicated private sever in Discord, don't really wanna dump a system that could very well crash and burn before the first turn even resolves onto Bay12. But, I wound up having to do so anyways because, well, see those spells up there? It's a lot easier having them in a spoilered and consolidated in posts than in say, Google Sheets or a dedicated Discord channel.

This is a system test, one mission, assuming it even gets that far. If all things go well, I'll launch the finished product with its own OOC and recruitment. Recruitment will probably be done on a per mission basis rather than having a fixed PC pool. Helps sidestep player inactivity and get a more diverse range of players and characters. Plus helps balance out the fact that the party size is probably only going to be 4 PCs per mission due to well, the GM work required to run each PC.
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Screech9791

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Re: (System Test) Broken Chrysanthemums [3/3]
« Reply #13 on: July 21, 2019, 08:04:44 pm »

Stop my sigtext can only have so many quotes - anyone who sees this thread that bothers putting funny quotes in their sig

either way, PTW since who the fuck knows what shitposts will happen in this thread
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it's over

Glass

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Re: (System Test) Broken Chrysanthemums [3/3]
« Reply #14 on: July 21, 2019, 08:52:57 pm »

Stop my sigtext can only have so many quotes - anyone who sees this thread that bothers putting funny quotes in their sig

either way, PTW since who the fuck knows what shitposts will happen in this thread
All of them, most likely.
Logged
Quote from: FallacyOfUrist (on Discord, 11/15/21)
Glass is, as usual, correct.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.
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