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Author Topic: Gridhood - Divine Duel: Turn 21 - Learning about Food  (Read 21136 times)

Naturegirl1999

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Re: Gridhood - Divine Duel: Turn 13 - Secrets of the Cracked Void
« Reply #210 on: August 05, 2019, 08:34:42 pm »

Yara uses 3 FP to create a savahna at C3
Yara continues to ponder Artifact Creation
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Superdorf

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Re: Gridhood - Divine Duel: Turn 13 - Secrets of the Cracked Void
« Reply #211 on: August 05, 2019, 09:21:54 pm »

Anyway it seems that the cracks can be fixed simply by putting tiles on F4 and G7.
Ayup! There's possibly more to this than I'm seeing right now, but I'm inclined to believe this is just a bit of GM fiat to keep us making tiles.
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Falling angel met the rising ape, and the sound it made was

klonk
tormenting the player is important
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Pavellius

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Re: Gridhood - Divine Duel: Turn 13 - Secrets of the Cracked Void
« Reply #212 on: August 06, 2019, 01:23:16 am »

Other
The ö menace lurks in the void at C3
I have a feeling that's coming for me. Screw Amish pacifism, time to gear up!

The Amish
3 workers make stone weapons
3 workers forage B5
1 worker forages B4
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TricMagic

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Re: Gridhood - Divine Duel: Turn 13 - Secrets of the Cracked Void
« Reply #213 on: August 06, 2019, 06:45:22 am »

Cait Sith
3 Cait Sith Tribesmen use their Island Foraging Skills to forage F5.
2 Workers continue research into Wood Weaponry Crafting.
2 workers begins Research into Agriculture.
1 Worker is Born for 3 food.



Note, I'll use Cait Sith to remind you that our racial modifier does do something here.

G7, bring a new tribe to the game. Even if the Divine Flex Tape idea may need to eventually upgrade into binding rope and seals.

Well, the issue won't be for much longer, I suppose.
« Last Edit: August 06, 2019, 06:47:18 am by TricMagic »
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auzewasright

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Re: Gridhood - Divine Duel: Turn 13 - Secrets of the Cracked Void
« Reply #214 on: August 06, 2019, 07:25:47 am »

Arutz tribe(s)
2 Tribesmen forage on F1
3 Rooties forage on F1
3 Rooties become Tribesmen
2 Rooties research stone tools
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TheRedwolf

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Re: Gridhood - Divine Duel: Turn 13 - Secrets of the Cracked Void
« Reply #215 on: August 06, 2019, 09:09:53 am »

TheRedwolf of the void
Ponder magic.
Put a  Boreal forest at G7
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PraiseTalos

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Re: Gridhood - Divine Duel: Turn 13 - Secrets of the Cracked Void
« Reply #216 on: August 06, 2019, 09:36:39 am »

Civilization: The nords.
Description: a hardy warrior people accustomed to the cold.
Tile: G7
2 workers forage G7
3 research boatmaking
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TricMagic

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Re: Gridhood - Divine Duel: Turn 13 - Secrets of the Cracked Void
« Reply #217 on: August 06, 2019, 10:39:54 am »

Civilization: The nords.
Description: a hardy warrior people accustomed to the cold.
Tile: G7
2 workers forage G7
3 research boatmaking

Welcome. But that tile doesn't quite exist yet. I would also suggest making use of the Hunter/Gatherer Tech to transform 3 of your workers into Tribesmen right away. They're much better at foraging.
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King Zultan

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Re: Gridhood - Divine Duel: Turn 13 - Secrets of the Cracked Void
« Reply #218 on: August 06, 2019, 12:32:00 pm »

Confederation of Deer
4 Workers harvest the farm at A5.
2 Workers research stone tools.
1 Workers creates a stone weapon.
1 Worker prays to Yara.
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The Lawyer opens a briefcase. It's full of lemons, the justice fruit only lawyers may touch.
Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
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Supernerd

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Re: Gridhood - Divine Duel: Turn 13 - Secrets of the Cracked Void
« Reply #219 on: August 06, 2019, 06:41:36 pm »

Turn 15: 404 - Tile not found



The Nords do not exist. You can't start in a place with no tile. It doesn't count before it is finalized with an update.

Yara
Yara creates a savannah at C3
While pondering, Yara comes up with a way to convert a regular tool that was created by mortals into a unique artifact!

Stickwalkers
4 workers begin research on Stone Axes.
2 workers pray to Yara to generate 2 FP

Confederation of Deer
4 workers harvest the farmland at A5 to collect 10 food
2 workers research Stone Tools
1 worker creates a Stone Weapon
1 worker Prays to Yara

The Amish
3 workers create Stone Weapons
3 workers forage at B5 to collect 5 food
1 worker forages at B4 to collect 2 food

==========

Wolf of the Void
The Wolf of the Void starts to think about magic.
A boral forest is created at G7

Cait Sith
3 Tribesmen forage at F5 to collect 12 food
-- (There's no point in reminding me about this particular ability if more than one person uses the tile)
2 workers research Wood Weaponry Crafting
2 workers begin research on Agriculture

Drecthul Commonwealth
4 workers forage at G5 to collect 9 food
2 workers research Boatmaking
2 workers pray to the Wolf of the Void to generate 2 FP

Arutz
2 Tribesmen forage at F1 to collect 5 food
3 workers forage at F1 to collect 7 food
3 workers use their action to become Tribesmen
2 workers research Stone Tools

==========

Other
The ö menace manifests at C3 as the tile is created. The true nature of the ö menace is revealed! It is a Screamy! AAAAA! The screamy is a AAAAA! monster resembling a wingless AAAAA! bird. It does not. AAAAA! stop. AAAAA! Screaming! AAAAA!

==========

Spoiler: Yara (click to show/hide)
Spoiler: Science of the West (click to show/hide)

Spoiler: Stickwalkers (click to show/hide)
Spoiler: Confederation of Deer (click to show/hide)
Spoiler: The Amish (click to show/hide)

==========

Spoiler: Wolf of the Void (click to show/hide)
Spoiler: Science of the East (click to show/hide)

Spoiler: Cait Sith (click to show/hide)
Spoiler: Drecthul Commonwealth (click to show/hide)
Spoiler: Arutz (click to show/hide)

==========

Spoiler: Noteworthy Tiles (click to show/hide)
« Last Edit: August 07, 2019, 07:45:08 am by Supernerd »
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websim.ai is coming dangerously close to being able to run Gridhood. Maybe I'll live to see the day if I exercise, eat right, and somehow convince the world's governments not to nuke everyone.

Superdorf

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Re: Gridhood - Divine Duel: Turn 15 - 404 - Tile not found!
« Reply #220 on: August 06, 2019, 07:04:41 pm »

Stickwalkers
6 workers harvest at A-6
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Falling angel met the rising ape, and the sound it made was

klonk
tormenting the player is important
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PraiseTalos

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Re: Gridhood - Divine Duel: Turn 13 - Secrets of the Cracked Void
« Reply #221 on: August 06, 2019, 07:16:08 pm »


Civilization: The nords.
Description: a hardy warrior people accustomed to the cold.
Tile: G7
2 workers forage G7
3 research boatmaking
I can has existence?
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TricMagic

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Re: Gridhood - Divine Duel: Turn 15 - 404 - Tile not found!
« Reply #222 on: August 06, 2019, 07:28:06 pm »

Um... Aren't we the only ones currently using it though?


Civilization: The nords.
Description: a hardy warrior people accustomed to the cold.
Tile: G7
2 workers forage G7
3 research boatmaking
I can has existence?

Can't make an action on the turn you come to exist.



Cait Sith
3 Tribesmen use their Island Foraging Skills to forage F5 for food.
2 Workers Research Wood Weaponry Crafting.
3 Workers Research Agriculture.
2 Workers are born for 6 food.


Next is sealing the crack with, probably another water location. More islands maybe. Rat Tribesmen can use it too.
« Last Edit: August 06, 2019, 07:39:00 pm by TricMagic »
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Supernerd

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Re: Gridhood - Divine Duel: Turn 15 - 404 - Tile not found!
« Reply #223 on: August 06, 2019, 07:31:03 pm »

3 people foraged there on that turn.
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websim.ai is coming dangerously close to being able to run Gridhood. Maybe I'll live to see the day if I exercise, eat right, and somehow convince the world's governments not to nuke everyone.

RulerOfNothing

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Re: Gridhood - Divine Duel: Turn 15 - 404 - Tile not found!
« Reply #224 on: August 06, 2019, 07:39:57 pm »

Drecthul Commonwealth

3 workers forage at G5 using Island Foraging Skills
2 workers forage at G4 using Island Foraging Skills
2 workers research Boatmaking
1 worker prays to the Wolf of the Void
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