WARM SEASON, 1921, Event Phase
In the wilds of the central forest the first major fighting since the Battle of Neu Salsburg starts up, with the 7th Garnison finding itself attacked by the Seventh Army Seeking Providence(Hereafter refereed to as PS7, as shall all Providence Seeking units prior to something less unwieldy). Restricted by the dense forest, fighting starts at intermediate ranges and with small groups fighting one another. The battle raged for near on a week, with units colliding, retreating, dying, and generally not accomplishing much. Lack of signal equipment on both sides, along with lack of proper uniforms, only adds to the difficulty. In the end, PS7 falls back, more or less orderly, leaving behind their dead.
The main cause for the defeat of PS7 is their lack of ability to handle autorifles at range or the Rast&Gasser revolvers used at closer ranges.
Equipment used consists of the CSRG 1915, the Rast&Gasser M1898, the Mannlicher-Schonauer, and finally the M1917, the sole weapon of PS7.
Within Berek, around the mines, the second major skirmish occurs. Both PS6 and the 6th Mondlicht attempted to take the location, and with PS6 securing it first the 6th Mondlicht attacked them. Combat started at long range, with sharphooters harassing the other side prior to combat closing to intermediate ranges. Here, both sides find themselves evenly matched, although it does appear that PS6 are just slighly more powerful.
Equipment used here includes the CSRG15, Rast&Gasser revolvers, -Mannlicher–Schönauer Rifles, and Berthier rifles.
Within Sellye what appears at first to be a similar starting position, with both the 4th Mondlicht and PS3 attempting to take the mines and PS3 reaching them first, instantly has a rather different result. The defenders having given time to setup their howitzers resulted in a massacre of the FOotSM troops. If one could quantity power, the PS forces had nearly double the strength. All this means that PS3 has captured, and held, the Sellye industrial works, including the workshop, the blackband iron mines, and the iron forges.
Weaponry used consists of Berthier rifles, M.14 Feldhaubitze and the CSRG15 from PS, and the CSRG15 with M1917 rifles from FOotSM forces.
In what seems as almost a repeat of the Sellye battle, the Cigand Falls battle took the form of the 5th Mondlicht and PS5 racing for the falls, with PS5 reaching it first, setting up their howitzers, and blowing away the FOotSM forces when they tried to harass them with sniper fire.
Besides the artillery, weaponry used includes Berthier rifles and the CSRG15 from PS, and the CSRG15 with Type 30 rifles from FOotSM forces.
Comments from our field commanders:
-Artillery is great, even more so in they appear to lack any.
-We need more of some sort of light automatic weapon, because lack thereof is a massive hamper.
-We need some way to effectively deal with automatic weapons from range.
-Communications are nonexistent.
-We need some form of uniform so we can tell our troops appart from theirs at a glance
-Most of our injuries where from shrapnel, oddly.
WELCOME TO THE ABC PHASE FOR COLD SEASON, 1921
You have six tokens
Scryery Ritual (1/3 turn, automatic)(Cost 1, Awareness 5)
Divisional Equipment
-Salvator-Dormus HMG {Laborious Setup}
-CSRG 1915
Regimental Equipment
-10cm M.14 Feldhaubitze {Fast Setup}
-Berthier Carbine
Battalion Equipment
Company Equipment
-Animal-Drawn Wagons
Platoon Equipment
Section Equipment
-Berthier Rifle
Fireteam Equipment
Standard Issue Equipment
Total Logistics Burden(Potential)
40(40)
Divisional Equipment
-15cm SK L/35 {Laborious Setup}
Regimental Equipment
Battalion Equipment
-Wagons
Company Equipment
Platoon Equipment
Section Equipment
-Berthier Rifle
Fireteam Equipment
Standard Issue Equipment
Total Logistics Burden(Potential)
30(30)
Divisional Equipment
-CSRG 1915
-10cm M.14 Feldhaubitze {Fast Setup}
Regimental Equipment
Battalion Equipment
-Wagons
Company Equipment
Platoon Equipment
-Berthier Rifle
Section Equipment
Fireteam Equipment
Standard Issue Equipment
Total Logistics Burden(Potential)
29(30)
Divisional Equipment
Regimental Equipment
-Berthier Carbine
-Wagons
Battalion Equipment
Company Equipment
Platoon Equipment
Section Equipment
-Berthier Rifle
Fireteam Equipment
Standard Issue Equipment
Total Logistics Burden(Potential)
16(20)
Divisional Equipment
-10cm M.14 Feldhaubitze{Fast setup}
Regimental Equipment
-CSRG 1915
Battalion Equipment
-Wagons
Company Equipment
Platoon Equipment
Section Equipment
Fireteam Equipment
-Berthier Rifle
Standard Issue Equipment
Total Logistics Burden(Potential)
30(30)
Divisional Equipment
-Wagons
Regimental Equipment
Battalion Equipment
Company Equipment
Platoon Equipment
Section Equipment
-Berthier Rifle
Fireteam Equipment
Standard Issue Equipment
Total Logistics Burden(Potential)
12(10)
Divisional Equipment
-Wagons
Regimental Equipment
Battalion Equipment
Company Equipment
Platoon Equipment
Section Equipment
Fireteam Equipment
-M1917 Rifle
Standard Issue Equipment
Total Logistics Burden(Potential)
14(10)
East Neu Salsburg Workshop
-Wooden Farm Wagons:20u per turn
-Wooden Farm Wagons:20u per turn
Pecs Port
-125m Slipway | 62m Drifter(Unarmed):2 per turn
-165m Slipway | 38mm Trawler(Unarmed):5 per turn
Sellye Industrial Zone Workshop
-Empty
Sawmill
Coal
Iron
15 spare population
Unassigned Vessels SFK L/45 Skoda 7cm guns x6
45cm torpedos x4
2 × triple-expansion steam engines(each 4500kW), each powering one shaft
NO RADIO
Škoda 7 cm L/30 K09 BAG x2
45mm torpedo tubes x4
Minelaying equipment for 10-12 mines
2x 3700kW steam turbines driving total of two shafts; one rigged for coal, the other for oil
NO RADIO
Škoda 7 cm L/30 K09 BAG x2
45mm torpedo tubes x4
Minelaying equipment for 10-12 mines
2x 3700kW steam turbines driving total of two shafts; one rigged for coal, the other for oil
NO RADIO
Škoda 7 cm L/30 K09 BAG x2
45mm torpedo tubes x4
Minelaying equipment for 10-12 mines
2x 3700kW steam turbines driving total of two shafts; one rigged for coal, the other for oil
NO RADIO
Provides 30 logistics(35 unarmed)
Mount for artillery piece
2x Mount for Machinegun
300kW triple-expantion reciprocating engine, single shaft, coal fired
Provides 30 logistics(35 unarmed)
Mount for artillery piece
2x Mount for Machinegun
300kW triple-expantion reciprocating engine, single shaft, coal fired
RIFLES/AUTOMATICS
Werndl–Holub rifle 11.15×58mmR | 75 [Costs 1.5 LPs]
P14, .303 british | 4 [2LP]
M1917, .30-06 | 6 [2LP]
Mannlicher–Schönauer 6.5×54mm Mannlicher–Schönauer | 15 [2LP]
Type 30 rifle 6.5×54mm Mannlicher–Schönauer | 9 [2LP]
Mannlicher M1893 6.5x53mmR | 9 [2LP]
Mousqueton Berthier Mle 1892/M16 | 3 [2LP]
-Autorifles
CSRG 1915 8 Lebel | 2 [5LP]
CSRG 1917 .30-06 | 20 [5LP]
-MGs
ARTILLERY
15 cm SK L/35 101lb warhead | 1 [7LP] {Laborious Setup}
AP, Common, Shrapnel
SIDEARMS
Frommer Stop 7.65mm/.32 ACP | 4 [3LP]
Roth-Krnka M.7 8mm Roth-Steyr | 9 [3LP]
Ruby pistol 7.65mm/.32 ACP | 6 [3LP]
Rast & Gasser M1898 8mm Gasser | 26 [2LP]
MISC
M15 Stielhandgranate | ∞* [.5LPs]
Hebel Model 1894 single shot 26.5mm flare gun | 2 [Costs 1.5 LPs]
LOGISTICS
Wooden Farm Cart | 31 [Provides 10 logistic points][Costs 2 LPs]
AMMUNITION
11.15x58mmR BLACKPOWDER
8mm Gasser
8mm Lebel
6.5x54mm P
WEAPONS
Werndl–Holub rifle(11.15×58mmR) {15 per line}{Timber, iron} [Costs 1.5 LPs]
Rast & Gasser M1898(8mm Gasser) {20 per line}{Timber, iron} [Costs 2 LPs]
CSRG 1915(8 Lebel) {10 per line}{Aluminum, Steel} [Costs 5 LPs]
CSRG M1921(6.5x54mmP) {10 per line}{Aluminum, Steel} [Costs 5 LPs]
EQUIPMENT
Wooden Farm Wagons {20 per line}{Timber, metal} [Provides 10 logistic points][Costs 2 LPs]
NAVAL
Modified 62m Drifter {5 per slipway} {Provides 30 logistics(35 unarmed)} {3LP Base)
Mount for artillery piece
2x Mount for Machinegun
300kW triple-expantion reciprocating engine, single shaft, coal fired
Modified 38m Trawler {8 per slipway} {provides 20 logistics(25 unarmed)} {3LP Base}
Mount for artillery piece
2x Mount for Machinegun
300kW triple-expantion reciprocating engine, single shaft, coal fired
Sectors consist of:
North Island
Low hills
Low mountain
Neu Salsburg Bay Island
Bay Island Fort [Government Remnants]
West Isle
Sand Dunes
Low Mountains
Wooded hills
Neu Salsburg
East (workshop, railway, level 4 Fortifications) [PS Army 1]
West (Workshop, railway, Fortifications)
Port (200m slipway, 50m slipway, railway, major river, Fortifications) [2nd Bergwanderer]
The Castle (Fort)
North (steel foundry, railway, powerstation)
Sellye
north [4th Mondlicht]
south
Industrial (Blackband iron mine/processing, Workshop, railway) [PS Army 3]
Pecs
north (Level .5 Fortifications)[3rd Mondlicht]
west
port(125m, 165m slipways, sawmill, railway) [PS Army 2], [PS Army 4]
Pecs Fort[Government Remnants]
Berek
west
south
Industrial area (Bornite mine/processing, workshop, railway) [PS Army 6], [6th Mondlicht]
Cigand
port (railway, major river{waterfall}) [PS Army 5]
north [5th Mondlicht]
south
Southern Swamps
managed forest
bauxite quarry(railway)
undeveloped swamps
undeveloped forest
mixed forest/farmlands
Northern Swamps
Undeveloped swamps
farms
farms(railway, major river)
horse ranch
Dolomite Quarry(railway, major river)
North Forest
Undeveloped forest
undeveloped forest
farms(railway)
managed forest(railway)
Central Forest
Undeveloped forest [PS Army 7]
undeveloped forest [7th Garnison]
Neu Salsburg Rail Depot(railway)
mixed forest/farmland{railway)
South-West Mountains
mountains
mountains
West Mountains
mountains
mountains
mountains
mountains
mountains(railway)
mountains(railway)
Central Mountains
mountains
mountains
mountains
mountains
mountains(railway)
mountains(railway, major river)
mountains(railway, major river)
mountains(railway, lake)
South-east Mountains
mountains(railway)
mountains
mountains
mountains
North-east mountains
mountains
mountains
mountains
mountains
Northern mountains
mountains
mountains
mountains
mountains