Spring, 1890, Design Phase.Wernar Mechanical Loading Apparatus
One of the less-well-known arms manufacturers on our island is the Wernar and Sons Cannon Foundry, which does just about what it says on the tin---they make guns. They're not the only gunsmithing company in our country, quite a few popped up after the rebellions as people with experience in making weapons for rebels went into business to replace the former weapons manufacturers. They're not the largest, either, but they do try to stay competitive even with the likes of [INSERT AMUSING NAME HERE], which has lead them to the field of rapid fire weapons, the idea being that more shots means more hits, and also that with more rounds a light gun can rival a heavy gun. Experience shows that range advantages really outweight the rate of fire advantage of light guns, but given the enemies' unhealthy obsession with light craft it is no surprise that Wernar's investment would eventually pay off.
In particular, the Wernar family has produced a variant based on our 4" guns, which utilizes an impressive mechanical setup to move the cased, one-piece (shell and projectile combined) projectiles from the magazine faster, mechanically ram them into the gun regardless of gun elevation, and extract the spent casings. It manages to produce fire rates well in excess of what a human could achieve, allowing us to have fewer people in the turret during combat conditions, which reduces the size of ships and the turret itself, it also allows for barrages of extremely deadly shells to be rained down on light vessels. Due to the use of a single-piece shell, the mechanism is not the most complicated piece of engineering we've ever tried to make, but it is not readily applicable to larger guns that really need separate shells and charges for hoisting and loading concerns. It also poses the issue of disposing of the cases, which is accomplished with a basket for now.
Time: 1 | Progress: 4 | Expense: 3
With work on the new gun, we quickly find that this might take a while getting up and running. The components involved along with us fine tuning the gun to be as effective as we believe it can be, combined with simply getting a few factories up and running which are tooled to actually make the gun will be our biggest hurdle. Additionally, the project is going to cost us a decent amount, but nothing too expensive. Despite this, the people assigned to the task have already done good work and gotten the project underway, though nothing particularly major about their speed or work. Still, every bit counts and its certainly not a bad start.
Wernar Mechanical Loading Apparatus | 4/20 progress | 2 PP per die | Rushed 0 times | 2 PP invested
Effectiveness: 6 | Cost: 5 | Bugs: 5
The Wernar Mechanical Loading Apparatus is a surprising and wondrous thing we've found out. It increases the ability to load and fire dramatically and all while being cheap partially due to its light design. On top of that, its reliable, and just as accurate if not more so than the old 4 incher gun we have, and should be able to turn to face an enemy even quicker, once again partially due to its light weight. Of course, its weight isn't everything, the boons from the design are also because of smart decisions in the design process, a streamlined plan for production, and a number of other more minor things like the material quality. Regardless, the idea of making the gun rapid fire has worked quite well, as it seems to not have any issues with overheating and the basket is designed to be able to contain a good amount of shells without them flying everywhere yet while remaining stacked to maximize the space it can hold. Honestly, all in all the gun is just allowing us to eat our cake and have it too.
It is now the Revision & Refit Phase. You have 3 dice to spend on the creation of new refits and revisions.
Mark Two A "Eyeball" Fire Control Computation Machine | 5/8 progress | 2 PP per die | Rushed 0 times | 2 PP invested
Wernar Mechanical Loading Apparatus | 4/18 progress | 2 PP per die | Rushed 0 times | 2 PP invested
Resolute Class | 0/2 Seasons to Completion | Armored Cruiser | 8/3 PP cost | 8 Season Construction Time
Naval
Early 2/3/5/7/10/12 inch guns
9"/45 M1890 'Gungnir' (9 inch gun, Fairly reliable unless damaged. Has a basic optical rangefinder. Max range of roughly 21,000 yards)
6"/45 QF M1890 (6 inch gun, Fairly reliable unless damaged. Has a basic optical rangefinder. Max range of roughly 18000 yards)
4"/45 QF M1890 (4 inch gun, Fairly reliable unless damaged. Has a basic optical rangefinder. Max range of roughly 12,000 yards)
W&S MLQF 4" (4 inch gun, Very Reliable. Has a basic optical rangefinder. Max range of roughly 12,000 yards. Especially fast firing.)
Triple-expansion engines.
Early steam turbine engines.
Early coal/oil hybrid firing.
Steel hull construction.
Compartmentalization.
Single Casemates.
Single and Double gun turrets.
Prototype Central Rangefinding
Harvey Bolstad Steel Armor
Early Damage control techniques.
Decent Anti Flash fire measures.
Early Central Rangefinding.
Ballistite.
Blackfoot torpedo (Reliable fast torpedo capable of 26 knots, and 1k yards
Marines
Defensive guns (Uses same calibers as naval guns)
4"/45 QF M1890 (Mobile Artillery piece with Gun shield.)
Rosemary 85 Rifle (Basic Bolt Action Rifle)
Holly 8 (Basic Revolver)
Spear class Scout Cruiser: A blisteringly fast scout cruiser capable of 28 knots and armed with two 6"/45 QF M1890 main guns in both forward and aft gun mounts along with three four inch guns and four two inch guns. Is protected by an inch of armor in turtle back formation, and can carry a platoon of soldiers.
Costs 5/2 PP, 5 seasons construction time.
Refit's of Spear class:
QF 4"/45 QF M1890 refit: Costs 1 PP to refit, takes 1 season to complete. Shipbuild cost same as original.
Turbine Refit: Costs 1 PP to refit, takes 2 seasons to complete. Shipbuild cost 4/2, time the same.
Dual Refit: Costs 2 PP to refit, takes 2 seasons to complete. Shipbuild cost 4/2, time the same.
CDFS Refit: Costs 1 PP to refit, takes 1 season to complete. Shipbuild cost same as original.
Modernization: Costs 3 PP to refit, takes 2 seasons to complete. Ship build cost 4/2, time same as original.
Niflung class Coastal Defense Ship: A heavily armored short range ship with 8 inches all around that has a main battery armed with 9 inch main guns in two turrets, along with a secondary armament of five 6"/45 QF M1890, one of which is in the Niflung iconic position in the back, meshing in with the superstructure.
Costs 6/2 PP, 7 seasons construction time.
Gungnir Refit: Costs 1 PP to refit, takes 1 season to complete. Shipbuild cost same as original
Turbine Refit: Costs 1 PP to refit, takes 2 seasons to complete. Shipbuild cost 6/2, time the same.
Dual Refit: Costs 2 PP to refit, takes 2 seasons to complete. Shipbuild cost 6/2, time the same.
CDFS Refit: Costs 1 PP to refit, takes 1 season to complete. Shipbuild cost same as original.
Modernization: Costs 3 PP to refit, takes 2 seasons to complete. Ship build cost 6/2, time same as original.
CS - Scout Cruisers
Spear Class, 18 ships, 48 Maintenance.
Spear | CS | No Refit | Currently under refitting. 2 more turns | Crew are Greenhorns | Moderately Damaged (1 turns to repair)|Montgomery Finley is captain, Greenhorn, Aggressive.
Bill | CS | No Refit | Currently assisting in Bombarding | Crew are Greenhorns | Undamaged | Daniel Fletcher is captain, Greenhorn, Aggressive.
Fork | CS | No Refit | Currently Raiding and Scouting | Crew are Greenhorns | Undamaged | Anthony Palmer is captain, Greenhorn, Aggressive.
Earspoon | CS | No Refit | Currently assisting in Bombarding | Crew are Greenhorns | Undamaged | James Henderson is captain, Trained, Aggressive.
Partisan | CS | No Refit | Currently Raiding and Scouting | Crew are Greenhorns | Undamaged | Rory Williamson is captain, Greenhorn, Cautious.
Glave | CS | No Refit | Currently under refitting. 2 more turns | Crew are Greenhorns | Moderately Damaged (1 turn to repair)| Freddie Grant is captain, Greenhorn, Aggressive.
Pike | CS | No Refit | Currently under repair | Crew are Greenhorns | Heavily Damaged (2 turns to repair) | Charles Wilson is captain, Greenhorn, Cautious.
Bardiche | CS | No Refit | Currently under refitting. 2 more turns | Crew are Greenhorns | Undamaged | Jasper Griffith is captain, Greenhorn, Balanced.
Brandistock | CS | No Refit | Currently Under refitting. 2 more turns | Crew are Greenhorns | Undamaged | Arthur Barnes is captain, Greenhorn, Balanced.
Poleaxe | CS | No Refit | Currently assisting in Bombarding | Crew are Greenhorns | Undamaged | Owen Jefferson is captain, Greenhorn, Balanced.
Halberd | CS | No Refit | Currently Raiding and Scouting | Crew are Greenhorns | Undamaged | Andrew Wilkinson is captain, Greenhorn, Cautious.
Voulge | CS | No Refit | Currently Raiding and Scouting | Crew are Greenhorns | Undamaged | Brendon Morton is captain, Greenhorn, Cautious.
Falx | CS | Dual Refit | Currently Under construction, 1 seasons remaining, 4 PP per turn construction cost
Dory | CS | Dual Refit | Currently Under construction, 1 seasons remaining, 4 PP per turn construction cost
Rhomphaia | CS | Dual Refit | Currently Under construction, 1 seasons remaining, 4 PP per turn construction cost
Xyston | CS | Modernized | Currently Under construction, 2 seasons remaining, 4 PP per turn construction cost
Sarissa | CS | Modernized | Currently Under construction, 2 seasons remaining, 4 PP per turn construction cost
Kontos | CS | Modernized | Currently Under construction, 2 seasons remaining, 4 PP per turn construction cost
CDS - Coastal Defense Ships
Niflung Class, 6 Ships, 10 Maintenance.
Niflung | CDS | No Refit | Currently under refitting. 1 more turn | Crew are Greenhorns | Undamaged | Eddie Campbell is captain, Greenhorn, Cautious.
Gjúking | CDS | Modernized | Currently unassigned | Crew are Greenhorns | Undamaged | Bertram Faulkner is captain, Greenhorn, Aggressive.
Sigurd | CDS | No Refit | Currently Bombarding | Crew are Greenhorns | Undamaged | Russell Faulkner is captain, Greenhorn, Balanced.
Gunnarr | CDS | Modernized | Currently unassigned | Crew are Greenhorns | Undamaged | Markus Merrill is captain, Greenhorn, Balanced.
Hǫgni | CDS | No Refit | Currently Bombarding | Crew are Greenhorns | Undamaged | Elliot Burns is captain, Greenhorn, Cautious.
Gjúki | CDS | Modernized | Currently Under construction, 3 seasons remaining, Construction fully Funded |
CDF 1.1 (Coastal bombardment)
-Niflung (Currently not a part of taskforce)
-Sigurd
-Hǫgni
CDF 1.2 (CDF 1.1's Vangard)
-Poleaxe
CDF 1.3 (CDF 1.1's Vangard)
-Pike
-Earspoon
-Bill
CDF 2.1 (Refitting)
-Gjúking
-Gunnarr
FCF 1 (Raiding and Scouting)
-Spear
-Glave
-Bardiche
-Brandistock
FCF 2 (Raiding and Scouting)
-Fork
-Halberd
-Voulge
-Partisan
Reece Foster, Greenhorn, Balanced.
Hayden Gardner, Greenhorn, Cautious
Nemorland Naval Academy's School of Nautical Engineering (Costs 6 PP Per turn to keep running)
Intensive Nautical Training School (Costs 5 PP per turn to keep running)
4,000 Displacement Dry docks. (1 turn remaining till 7,000 displacement) (4 to upgrade, takes 4 seasons to finish, increases by 3 each upgrade)
77 PP, 69 Maintenance (58 if only ships maintained)