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Author Topic: Interplanetary Arms Race: The Network  (Read 27402 times)

ConscriptFive

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Re: Interplanetary Arms Race: The Network
« Reply #285 on: August 11, 2020, 05:08:14 pm »

Okay, going down the tech list for obvious revisions that could be written:

Revise the Heph's repair capabilties to actually be worth its cost.
Revise the default pistol to not be shit. (Could count as something CQB friendly.)
Revise the Emergent VTOL to fly in a straight line and be cheaper.
Revise the Tokamak Plasma Drive to provide more power.
Revise the Plasma Shields to be affordable.
Revise the Delta non-a-space-elevator to do something.

All of those seem worthwhile, but I'd like to try for a Logos replacement and 3 speed engines next design phase.  The top three are still good choices, but the bottom three seem more applicable to that.

lukerules117

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Re: Interplanetary Arms Race: The Network
« Reply #286 on: August 11, 2020, 09:31:01 pm »

We already have the Hammer for short range it's just that I don't think we ever deployed it, by now our enemy probably has a solution to deal with our Emergents but we don't know what meaning we cant incorporate the proper countermeasures unless we just guess what they're going to be doing. However trying to our giant deathwire contraption working does sound like a good idea.

due to the complaints of our soldiers as well as the proven effectiveness of our Dozers I would like to bring back a revision suggestion from ConscriptFive

Revision: 'Steamroller' 80mm Magnetic Cannon Mortar
The 'Steamroller' is a 80mm medium mortar system for ground combat.
Our 40mm 'Dozer' cannon is great for squads on the move, but we still lack an option for true external fire support.  The answer is to upscale the Dozer into a dedicated medium mortar system.  80mm is large enough to provide enough a boost in range and payload, while still being small enough to not require a entire rework of the proven Dozer system.  Naturally, the shoulder-fired option of the Dozer has been stripped from the Steamroller.
The larger shells have some additional capabilities as well.  VT-type proximity fuzes can be fitted, instead of contact fuzes, for airburst capabilities.  Smoke rounds can mark targets and provide concealment.  Parachute illumination flares can be used for battlefield illumination or other visual signaling.

Another direction would be a version of the Trephine with a lowered caliber and higher capacity to provide suppressing fire
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Carefulrogue

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Re: Interplanetary Arms Race: The Network
« Reply #287 on: August 11, 2020, 10:33:46 pm »

Delta Oversight Lofstrum Loop Anchor Rigs (DOLLAR)

An examination of the failures of the construction efforts at Delta reveal that the engineers failed in part due to not developing the anchor sites appropriately.  The engineers not involved in this particular oversight have been pardoned, and we have hopes the display encourages them to not think so poorly with the coming task.  Additional engineers have been brought on to fill in specialist roles overlooked in the first pass.

Site 1 will be located on one of the rocky islands along the equator, built up akin to a fortress, to house the cable sheath and rotor, magnetic accelerators, power plants, machinery, and support required to bend the loop back around for the return trip.  The expansion of the cable will occur from this end, starting with 60 km of cabling segments, and incrementing by 60km additional as the construction continues.  Ideally, even if a problem is encountered, a partial loop would provide some benefit given stability is achieved.

Site 2 will be a heavy floating rig that will extend out incrementally as the cable is expanded upon, but ultimately built similarly.  While in the expansion phases the rig will be anchored to the seabed at various points.  Once the complete length is achieved, the entire rig will be anchored and fortified to either an available island or the seabed itself.  Both facilities will be equipped with bitforms for maintenance, and ensuring that cracks are identified and short term fixes are applied in preparation for long term ones.
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I never thought genocide would look so cute. . .
No reason someone can be dorfed only once. An entire army of Carefulrogue! All in one coffin, it seems.
"Guys if you say 'oops sorry' afterwards it's not a war crime, right?"

ConscriptFive

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Re: Interplanetary Arms Race: The Network
« Reply #288 on: August 12, 2020, 10:44:32 am »

So given how tight the budget is, here are two revisions that'll hopefully be "free."

Back from last turn...

Revision: "Deadspace" Damage Control Locker
"Deadspace" is a fleetwide upgrade to our existing damage control lockers.
Our current damage control kits are functional, but lacking in certain regards, namely in leveraging bitform technology.  In addition to common red canister fire extinguishers, green canister "pH neutralizers" will be added alongside.  (pH neutralizers are fire extinguishers filled with acid and base producing bitforms with chemical precursors.  Once in contact with a fluid, the bitforms monitor pH and produce appropriate acids or bases are produced to titrate the fluid to pH neutral.)  This will provide a better solution to combat and non-combat HazMat situations (such as battery & coolant ruptures) than the standard "nut up or shut up" NCO encouragement.  (See also: "Back in the day, we just held our breath and took a shower afterwards.")  Furthermore, violet canister "polymer patching resin dispensers" will also be added.  (polymer patching resin dispensers are fire extinguishers filled with an adhesive monomer & bitform resin.  Once dispensed and applied to a solid, the bitforms catalyze & spread the monomers into durable impermeable polymer patch/seal.)  Polymer patching resin will allow for rapid emergency patching of conduit & bulkhead ruptures and possibly even catastrophic exterior hull breaches.  ("Back in the day, we just used duct tape.")
The Inspector General (IG) should also confirm that all legacy space suits have been replaced with appropriate METAS-variants for damage control personnel.

In terms of ground combat, we're still critically short two things: wheels and a CQB weapon.  A rover is abit much for a revision, and revising the Hammer into a CQB friendly SMG will probably still ring up as 1 GPP.  However, modestly revising the default pistol should do the job and stay under budget.

Revision: Simply Improved Gun (SIG) Pistol
With a sweaty ape in your face, the last thing you want is a long arm with a four round magazine.  In the present situation, our resourceful infantrymen have no choice but to quickdraw their sidearm in these kind of CQB situations. However, our current sidearm, the Printed Pistol, was never intended for the battlefield.  It lacks both the durability for field conditions and general performance for near-peer combat.  (Flesh will never match machine.)
The SIG Pistol replaces makerspace novelty with Old World gunsmithing to create a proper military service sidearm.  Brittle additively manufactured (printed) components, are now molded and CNC machined as our forefathers once did.  Bitform nanomachines assist on some tighter chamfers and final finishing/polishing the weapon, but largely the SIG Pistol is crafted using traditional manufacturing techniques.  The end result may not be the space gun of our dreams, but it'll splatter the grey matter of our organic adversaries well enough.
The end product is a 9mm Parabellum striker-fired (hammer-less) service pistol, able to take a 10 round or extended 17 round magazine.  The form factor is tight enough for everyday and possibly concealed carry.  Ergonomics and recoil management make one-handed shooting viable if tactically necessary.  Tritium tipped iron sights allow for quick target acquisition in low light conditions.  The carbon steel barrel is threaded at the tip to fit a sound suppressor (not included).  A small accessory rail on the receiver can fit a small tac light or laser sight (not included).
« Last Edit: August 12, 2020, 10:56:13 am by ConscriptFive »
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Carefulrogue

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Re: Interplanetary Arms Race: The Network
« Reply #289 on: August 12, 2020, 08:11:35 pm »

Shield Process Optimization Testing (SPOT)

The success of our developing shield technology is a triumph sobered by it's costs.  Having the principle of it hammered out though, engineering thinks they can offset it's cost in deployment by increasing it's effectiveness.

The calculations into the volume of plasma required is refined, to the point where a good understanding of how much is required per megawatt deflected.  Further, modifications made to field topography will permit less from sliding out of the containment from the field and acceleration, reducing the requirements to pump to replace that which slides away from the center of the field.
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I never thought genocide would look so cute. . .
No reason someone can be dorfed only once. An entire army of Carefulrogue! All in one coffin, it seems.
"Guys if you say 'oops sorry' afterwards it's not a war crime, right?"

Carefulrogue

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Re: Interplanetary Arms Race: The Network
« Reply #290 on: August 17, 2020, 08:09:52 pm »

Quote from: Vote Box
Delta Oversight Lofstrum Loop Anchor Rigs (DOLLAR) (1): Carefulrogue
"Deadspace" Damage Control Locker (0):
Simply Improved Gun (SIG) Pistol (0):
Shield Process Optimization Testing (SPOT) (1): Carefulrogue
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I never thought genocide would look so cute. . .
No reason someone can be dorfed only once. An entire army of Carefulrogue! All in one coffin, it seems.
"Guys if you say 'oops sorry' afterwards it's not a war crime, right?"

Kashyyk

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Re: Interplanetary Arms Race: The Network
« Reply #291 on: August 18, 2020, 04:06:06 am »

Quote from: Vote Box
Delta Oversight Lofstrum Loop Anchor Rigs (DOLLAR) (1): Carefulrogue
"Deadspace" Damage Control Locker (1): Kashyyk
Simply Improved Gun (SIG) Pistol (0):
Shield Process Optimization Testing (SPOT) (2): Carefulrogue, Kashyyk

I think the Lofstrun loop needs more than just a revision to resolve, considering how hard it failed. If we can squeeze a more efficient solution for the Plasma Shield though, that'd be good.
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Rockeater

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Re: Interplanetary Arms Race: The Network
« Reply #292 on: August 18, 2020, 06:07:04 am »


Quote from: Vote Box
Delta Oversight Lofstrum Loop Anchor Rigs (DOLLAR) (1): Carefulrogue
"Deadspace" Damage Control Locker (2): Kashyyk, Rockeater
Simply Improved Gun (SIG) Pistol (0):
Shield Process Optimization Testing (SPOT) (3): Carefulrogue, Kashyyk, Rockeater

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Damnit people, this is why I said to keep the truce. Because now everyone's ganging up on the cats.
Also, don't forget to contact your local Eldritch Being(s), so that they can help with our mission to destroy the universe.

ConscriptFive

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Re: Interplanetary Arms Race: The Network
« Reply #293 on: August 18, 2020, 07:49:54 am »

Quote from: Vote Box
Delta Oversight Lofstrum Loop Anchor Rigs (DOLLAR) (1): Carefulrogue
"Deadspace" Damage Control Locker (3): Kashyyk, Rockeater, ConscriptFive
Simply Improved Gun (SIG) Pistol (0):
Shield Process Optimization Testing (SPOT) (4): Carefulrogue, Kashyyk, Rockeater, ConscriptFive

So we aren't building anything this turn, so the not-a-space-elevator can wait.  But I would like to get the systems for our new ship set.

Madman198237

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Re: Interplanetary Arms Race: The Network
« Reply #294 on: August 27, 2020, 09:55:48 pm »

Turn 8 Revision Phase: The Network

Revision: "Deadspace" Damage Control Locker
"Deadspace" is a fleetwide upgrade to our existing damage control lockers.
Our current damage control kits are functional, but lacking in certain regards, namely in leveraging bitform technology.  In addition to common red canister fire extinguishers, green canister "pH neutralizers" will be added alongside.  (pH neutralizers are fire extinguishers filled with acid and base producing bitforms with chemical precursors.  Once in contact with a fluid, the bitforms monitor pH and produce appropriate acids or bases are produced to titrate the fluid to pH neutral.)  This will provide a better solution to combat and non-combat HazMat situations (such as battery & coolant ruptures) than the standard "nut up or shut up" NCO encouragement.  (See also: "Back in the day, we just held our breath and took a shower afterwards.")  Furthermore, violet canister "polymer patching resin dispensers" will also be added.  (polymer patching resin dispensers are fire extinguishers filled with an adhesive monomer & bitform resin.  Once dispensed and applied to a solid, the bitforms catalyze & spread the monomers into durable impermeable polymer patch/seal.)  Polymer patching resin will allow for rapid emergency patching of conduit & bulkhead ruptures and possibly even catastrophic exterior hull breaches.  ("Back in the day, we just used duct tape.")
The Inspector General (IG) should also confirm that all legacy space suits have been replaced with appropriate METAS-variants for damage control personnel.

Quote
"Deadspace" Damage Control Locker
Difficulty: Easy
Roll: 1 + 3 + 1 = 5 Average

The Deadspace DCL is not exactly a groundbreaking idea. It basically moves bitforms from the outer hull to more sheltered regions in the inner hull where they can be sheltered and deployed to areas in trouble. It does a couple other more minor things too, but the principle accomplishment is making available Bitforms to the repair crews as a fast means of patching holes. It does OK enough, though the patching is slow (they're only nanomachines, son) and it can't reconstruct more complicated things like piping or machinery. It's a minor enough improvement, additionally, that it isn't really a huge change in the expense of any ship they're attached to. The pH neutralizers are useful for some of the chemicals used as coolants for the railguns but luckily our ships aren't laiden with things that will make a Unit rust faster than an entire ocean's worth of water.

"Deadspace" Damage Control Locker: Adds additional repair capabilities to all our ships, mostly able to keep the crew alive and maybe, just maybe, keep the ship functional longer in combat. Best used to preserve a ship from total destruction.
Cost: Free!


Shield Process Optimization Testing (SPOT)

The success of our developing shield technology is a triumph sobered by it's costs.  Having the principle of it hammered out though, engineering thinks they can offset it's cost in deployment by increasing it's effectiveness.

The calculations into the volume of plasma required is refined, to the point where a good understanding of how much is required per megawatt deflected.  Further, modifications made to field topography will permit less from sliding out of the containment from the field and acceleration, reducing the requirements to pump to replace that which slides away from the center of the field.

Quote
Shield Process Optimization Testing (SPOT)
Difficulty: Hard
Roll: 3 + 1 - 1 = 3 Buggy Mess

Three shield rigs and one of our test-platform Logos hulls have met plasma-y ends and we also burned clear through a scale model of a Peithos' forwards profile and armor. The cost of the system was not improved whatsoever, but the efficiency in terms of energy has been slightly improved so that it will not slow the ships its attached to quite as much...though there is a lot of ways left to go.

Plasma Laser Deflection System: Generates a bowl-shaped shield of plasma in front of an accelerating warship. Effectively reduces reactor power output by a moderate amount and is lost when hit by too much laser fire or when the ship changes direction or if you'd like to use your direct plasma drive or weapons at full speed and power.
Cost: +2 SPP to a Logos' base cost to add PLDS
+4 SPP to a Peitho's base cost to add (more powerful but mostly larger) PLDS
+3 SPP to add a sufficiently huge system to an ITC (um....why would you even bother?)


----
Strategy phase. This should hopefully move faster...hopefully.
----

Spoiler: The Network Control (click to show/hide)

Spoiler: The Network Logistics (click to show/hide)

Spoiler: Map (click to show/hide)

Spoiler: The Network Tech (click to show/hide)

Spoiler: Credits (click to show/hide)
« Last Edit: January 05, 2021, 12:27:27 am by Madman198237 »
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ConscriptFive

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Re: Interplanetary Arms Race: The Network
« Reply #295 on: August 28, 2020, 09:44:38 am »

"Gutpunch" had three objectives: take ground on G, blockade G from receiving reinforcements, decisive orbital attrition.  Due to the unforeseen obsolescence of the R-4 railgun amplified by the introduction of a heavily armored warship, we achieved only one of those objectives.  This puts us in a precarious situation; we're over-extended and in immediate counter-strike range from their homeworld.

Enemy Projection:
All enemy activity will focus on Planet G.  While empty ITC's and heavily damaged vessels will withdraw to their homeworld, they will be immediately replaced by fresh forces from their homeworld.  These fresh forces will assault any blockade we attempt.  Meanwhile, fresh ground troops will further reinforce G, halting our capture of the planet.

Quote from: Plan Fight Another Day

Summary: The situation on G is untenable.  Our fleet at G is shattered and our Peitho is still two cycles out from that battlefield.  Without fleet support, we project our entire ground force on G could easily be isolated and annihilated within three cycles.  Luckily, our adversaries' primitive ape brains are incapable of true logic, and cannot fathom a coldly analytic withdrawal.  Especially since the withdrawal is an invasion of Planet F.

Details:

1.  All ground forces on G disengage from combat withdraw to their shuttles/ITC.  Reassure the ground troops that they performed valorously, but the situation in orbit is disastrous.
2.  Once the ITC's are loaded, all forces in G withdraw to F.  The two least injured Logos, 06 and 08, stay to protect the ITCs at F until the Peitho's arrival.  The crippled 04 and 07 head back to the Hub via C.
3.  Our "battle hardened" ground forces now assault Planet F.
4.  Peitho "Big Stick" moves from A to C to F.  Vessel freely engages enemy as appropriate.
5.  D and E each keep garrisons of two BMU's a piece.  Forces on D conduct readiness drills with the otherwise idle Emergent squadrons.
6.  With no lift capability available, excess GPP at the Hub is spent on a national holiday, celebrating the superiority of machine over man.

Friendly Projection:
All friendly forces saved from annihilation at G.  Substantial ground is taken at F.  Peitho establishes effective blockade at F.

Carefulrogue

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Re: Interplanetary Arms Race: The Network
« Reply #296 on: September 02, 2020, 08:09:03 pm »

Quote from: votebox
Plan Fight Another Day (1): Carefulrogue
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I never thought genocide would look so cute. . .
No reason someone can be dorfed only once. An entire army of Carefulrogue! All in one coffin, it seems.
"Guys if you say 'oops sorry' afterwards it's not a war crime, right?"

Kashyyk

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Re: Interplanetary Arms Race: The Network
« Reply #297 on: September 02, 2020, 08:14:32 pm »


Quote from: votebox
Plan Fight Another Day (2): Carefulrogue, Kashyyk
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ConscriptFive

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Re: Interplanetary Arms Race: The Network
« Reply #298 on: September 05, 2020, 01:08:00 pm »


Quote from: votebox
Plan Fight Another Day (3): Carefulrogue, Kashyyk, ConscriptFive

Rockeater

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Re: Interplanetary Arms Race: The Network
« Reply #299 on: September 05, 2020, 03:46:49 pm »



Quote from: votebox
Plan Fight Another Day (4): Carefulrogue, Kashyyk, ConscriptFive, Rockeater
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Damnit people, this is why I said to keep the truce. Because now everyone's ganging up on the cats.
Also, don't forget to contact your local Eldritch Being(s), so that they can help with our mission to destroy the universe.
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