Steam Engine Train (giant, a building can fit in the wagons) (indestructible) (flying, can leave atmosphere) (air bubble around the train, prevents wind and pressure to enter the train) (forcefield that bounces attacks back to attacker) (George can see from the windows and probably the headlamp)(makes "Reality Rails" behind which reinforces reality in the area)
Water sourced from Eikþyrnir antlers (extra water leaves the train as a permanent river at the back of the train)
Heat source from a small sun in boiler.
Gardens in the roofs of the wagons (some flying dirt too)(Gravity in wagons affected so the floor is always down and other prevent other inconveniences from being in a flying train) (Firebird feathers helping the plants in the gardens grow)
-Wagon 1 and 2 has too much plants.
-Wagons 3 to 12 posses only dirt.
-Wagon 3 has a flower garden on top.
-Wagon 5 has a Japanese garden on top (and always is 5ft over the ground at minimum)
-Wagon 7 has Snowflakes frozen in the air (They are not affected by gravity and each snowflake is separated from each other)
-Wagon 8 has a football/soccer field on top
-Wagon 9 has a forest with animals on top of it.
-Wagon 11 has sand on top of it
Use Magic to twist space and build a sea and beach in top of wagon 11.
3
As you work, you notice that the ships stopped firing at you, fearing they too would be turned into sand and seawater. Half of the wagon has sand, and the other half has seawater, though the wagon is only half full
Burn a hole through the wall and into the hive.
Name:Scotty
Description:A Tyrannosaurus rex augmented by Bill Cipher's powers.
Starting Location:A field near the town.
Goal:Eat food.
1
You try burning a hole through the wall, but the fire heats up the ground near it, setting the ground on fire.
Keep driving and see if the bus needs gas.
Name: King Zultan
Description: A three headed rat in kingly attire with one crown shared by all three heads, he's slightly shorter than the average human.
Starting Location: In the back room of an abandoned Blockbuster video store.
Goal: To rule over my own kingdom.
Inventory:
Bus
Key Snake
Knife
Crowbar
Zultan's Party: Everyone has a knife and a crowbar, but Melanie who only has a knife.
Tweedledee Zombie rat has ghost
Tweedledum Zombie rat has ghost
Reginald Rat
Jane Human
Ajohn Human
Melanie Human
Tazz 1 Human has ghost
Tazz 2 Human has ghost
Tazz 3 Human has ghost
6 Rats
1
As you drive, the bus slows to a stop. You chick and it does need gas, however there are no gas stations nearby.
Install that metal foot prosthetic I've been carrying with me in the worst case.
Put on the NVG (Night Vision Goggles).
5,1
You put on the prosthetic and try to put on your night vision goggles, however they seem to not be able to be put on, like if two + sides of a magnet were forced together.
TRAITORS! THEY SHALL FEEL THE WRATH OF KENNETH, NOW!
THE CULTISTS SIDING WITH THE NOT-NIDS SHALL HAVE THEIR SOULS RENDERED UNTO KENNETH! MEANWHILE, KENNETH SHALL PLACE THE BLESSINGS OF KHORNE ONTO THE OTHER CULTISTS SO THAT THEY WILL NOT TURN-COAT. THE USEAGE OF SUCH MIND TRICKERY TO TURN MY CULTISTS IS THE WORK OF WEAK FOOLS, AFTER ALL! THE PURE BERZERK RAGE PLACED ON THE REMAINDER WILL ENSURE THAT THEY WILL FIGHT TO THE DEATH, WHILE DESTROYING THE BUGS!
Meanwhile, Mercilous Richard readies his secret moon-laser in order to further his dastardly ambition. Soon the fools of the world shall regret their laughter, the mockery, and scorn...More than what had already happened before, since he's already called Mercilous Richard. Titles don't grow on trees, after all!
Navy keeps bombarding protoss base
Continue coordinating ground forces
Librarian empowers curse of Omnissiah to destroy protoss machinery
Ultramarines continue deep striking in drop pods and planting melta bombs in critical locations of protoss basr WHY YOU DID NOT PREPARE MELTA BOMBS, AS CODEX ASTARTES REQUIRES US TO DO ?
Name: Bowser
Description (Incase you don’t know already): Large, bipedal, Fire-breathing tortoise complete with claws on his fingers and toes, and spikes on his shell, and some red hair between two horns on his head. Yellow-orange skin, green shell.
Starting location: My freaking castle. There’s a lot of lava here too, so it’s like a hell-equivalent area
Goal: Conquer the world!! Crud maybe I will even build my own galaxy hahahahaha!
Owned vehicle: A clown copter with a built in cannon in the “mouth”
Current army: 1 pilot from Tokyo (equipment: poison resistant armor and proton ray), some cult members and military...?
Inventory: Hypnosis ray, and blueprints for: animal translator, Romania translator, magic detector, and a rocket (size not determined, blueprint damaged)
GWAHAHAHAHA!! Oh it’s BEAUTIFUL! King Bowser is coming out of retirement!
Hypno ray more guys and have them take to the air in ships to further combat the enemy of these purple guys, with the Tokyo pilot to fly the clowncopter and coordinate the effort
Meanwhile I’ll drop to the ground with a mighty shockwave-causing thud, then viciously burn and tear apart those who threaten these purple creatures
Also see if I can rally the purple guys and those I hypnotized to me to make a massive surge toward the enemy’s main base
And if at all possible, see if I can absorb any kind of magical energy to further add to my own power...just in case
me being tired of the curse decide to crush the minds of those casting it
zerglings continue swarming down the cult of Kenneth
have the zerg hive send more destroyers to attack the enemy fleet
have probes repair the base
stalkers continue shoot at any hostile terrains that are flying in our area
have gateway bring in high Templars
[Kenneth rending souls of the hypnotized onto himself: 2]
[Blessing of Khorne vs further Hypnosis: 5 v 3+1]
[Mind crushing of Omnissiah caters vs Omnissiah empowerment: 5 v 6]
[Moon laser: 1]
[Bombardment of base: 4]
(protoss machinery was destroyed in the final casting as their minds were crushed, so the probes couldn't do repairs)
[Bowser's hypnosis on non cult members: 5,6,1]
(the ones hypnotized from last turn are still hypnotized, but the blessings of khorne prevent new cultists from being hypnotized)
[Hypnotized steal ships: 6]
[Bowser's shockwave: 4]
[Bowser vs Cultists: 1 v 4-1(hypnotized from last turn)]
[Bowser vs Demons: 4 v 4]
[Bowser vs Military: 3 v 4-2(more members hypnotized)]
[Bowser's Rally of the Hypnotized and Zergs against the Base: 1]
[Zerglings v Cult: 2+1+1+1 v 5+1(Blessings of Khorne)-1()hypnotized cult members)]
[Deep striking the base: 3+1 v 2]
[Coordination of military: 3-2(more troops hypnotized) v 1]
[Bowser's magic drain: 5]
[Destroyers vs fleet: 3+1 v 1]
[stalkers vs fleet: 1+1-2(final curse) v 2]
[Gateway bringing in High Templars; 3-1(dangerous teleportation)]
Mercelous Richard's moon laser explodes, sending part of the moon towards Earth. The souls of the hypnotized cannot be torn from the bodies, luckily, the blessings of khorne prevent further hypnosis of your members. A shockwave is sent through the battlefield as Bowser lands, causing damage to the base, the cultists, blessed by khorne, ended up destroying the hypnotized humans as the zerglings continued fighting. The cultists were able to defend themselves from Bowser, who targeted the military, who he killed a large number of, with help from the hypnotized. Bowser finds the demons and begins to fight them. There are 4 of them. (1,3,6,4) Bowser misses one of them, does a bit of damage to another, completely burns the third, and manages to stun the last one. As the minds of the Librarians are crushed, they cast their last spell, destroying the probes which would have worked to repair the base. As such, the base received heavy damage from the bombardments of the ultramarines, and the ships the hypnotized people stole to help attack the base, however, the zerg were unable to be rallied against the base, still seeing the Protoss as their Overmind. The deep strikes with the bombs also did damage. The Stalkers were mostly destroyed with the curse, and were easily finished off by the fleet. Destroyers did damage the fleet though. The Gateway was unable to bring in Templars because of the teleportations becoming dangerous. Bowser drains magic from the area, and now has a green glow surrounding him. The base is nearly destroyed, the cult members fighting those that were hypnotized. The military's efforts to attack the base were less than successful, being that the base was nearly destroyedalready. Lazarus is still alive, surrounded by the zerglings as the hypnotized military and cultists try to get to him without hurting the zerglings. The clowncopter and ships fly overhead, as well as the Ultramarine ships. Bowser is fighting 3 demons Demon 1 has no damage done to it, Demon 2 has slight damage, Demon 3 is stunned. The Librarians are killed, so no more curses of Omnissiah, machines can't be uused, because of said curse. The moon fragment will hit somewhere on Earth in 5 turns