Use caution and move towards the light and be on the look out for any potential traps.
Name: King Zultan
Description: A three headed rat in kingly attire with one crown shared by all three heads, he's slightly shorter than the average human.
Starting Location: In the back room of an abandoned Blockbuster video store.
Goal: To rule over my own kingdom.
Inventory:
Key Snake
Knife
Crowbar
Zultan's Party: Everyone has a knife and a crowbar, but Melanie who only has a knife.
Tweedledee Zombie rat has ghost
Tweedledum Zombie rat has ghost
Reginald Rat
Jane Human
Ajohn Human
Melanie Human
Tazz 1 Human has ghost
Tazz 2 Human has ghost
Tazz 3 Human has ghost
6 Rats
5
There are no traps, you exit in a town you haven't been to before. You notice a Trex surrrounded by purple creatures.
Explore the town.
Name:Scotty
Description:A Tyrannosaurus rex.
Starting Location:A field near the town.
Goal:Eat food.
2
You begin to explore town. You notice a large
structure in the center of the town, you also notice there are purple creatures of various sizes surrounding you.
Come with us. You will be useful you hear in your head.
Steam Engine Train (giant, a building can fit in the wagons) (indestructible) (flying, can leave atmosphere) (air bubble around the train, prevents wind and pressure to enter the train) (forcefield that bounces attacks back to attacker) (George can see from the windows and probably the headlamp)(makes "Reality Rails" behind which reinforces reality in the area)
Water sourced from Eikþyrnir antlers (extra water leaves the train as a permanent river at the back of the train)
Heat source from a small sun in boiler.
Gardens in the roofs of the wagons (some flying dirt too)(Gravity in wagons affected so the floor is always down and other prevent other inconveniences from being in a flying train) (Firebird feathers helping the plants in the gardens grow)
-Wagon 1 and 2 has too much plants.
-Wagons 3 to 12 posses only dirt.
-Wagon 3 has a flower garden on top.
-Wagon 5 has a Japanese garden on top (and always is 5ft over the ground at minimum)
-Wagon 7 has Snowflakes frozen in the air (They are not affected by gravity and each snowflake is separated from each other)
-Wagon 9 has a forest with animals on top of it.
Try again.
1+1,3+1,4+1
Because the field was successful, you try to fix the goals and ball. You try to stretch the springs into goals, but they start hopping around. You manage to make the ball a prolate spheroid(the shape of an American football) of brown leather that doesn't float or destroy things. It also has white hexagons etched onto it. The field repairs itself from the damage as you make the ball.
Name: Bowser
Description (Incase you don’t know already): Large, bipedal, Fire-breathing tortoise complete with claws on his fingers and toes, and spikes on his shell, and some red hair between two horns on his head. Yellow-orange skin, green shell.
Starting location: My freaking castle. There’s a lot of lava here too, so it’s like a hell-equivalent area
Goal: Conquer the world!! Crud maybe I will even build my own galaxy hahahahaha!
Owned vehicle: A clown copter with a built in cannon in the “mouth”
Current army: 1 pilot from Tokyo (equipment: poison resistant armor and proton ray)
Inventory: Hypnosis ray, and blueprints for: animal translator, Romania translator, magic detector, and a rocket (size not determined, blueprint damaged)
Oh sure why not. Hey, why is it you’re being attacked anyway?
Casually look around the area while talking
3
Oh, they don't like that wanted to move to the planet. Not much other than that we are hereYou look around and notice a map in the store that has various dots and lines pointing to the center. You hear what sounds like the ground breaking from outside, but your pilot doesn't mention anything so whatever it was probably isn't a threat
Hang on the wall and try to shoot the guinea pig skeleton with acidic rocket rounds.
3v4
You shoot acid at the guinea pig. It grazes near the top of it, slightly damaging the shoulder but not enough to make a leg fall off. It continues to climb towards you.
mother ship goes around purging again
I crush the minds of those intruders
probes build more proton cannons
star gate warps in more void rays
the golden armada stops shooting its self and start repairing the damage they dealt to themselves
the zerg i dominated go build a zerg hive
carriers continue with there repairs
Continue firing torpedoes, send thunderhawk gunships to cripple golden armada by surgical boarding attacks
Reinforcements are on the way, we are the ultramarines and no xeno shall escape our wrath
The Cult of Kenneth shall take over this psychic network, and turn it to the glory of chaos! The Dark gods will laugh, including kenneth!
Meanwhile Kenneth himself shall conjure up a portal between here and rockmania, for ease of reinforcement.
Also, Mercilous Richard should be finishing up the dungeon now. Many sacrifices for the cult!
1,6v3,2,2,5v3+1,4,1,2v1,1v1,6,4
As you ready the Mothership for purging, you notice that the navigation database is missing. It seems you will have to find some Zerg and get the coordinates down so the mothership can know where to go. Your mind powers manage to kill 45 of the soldiers. There isn't any progress on the proton cannons, but no damage either. The star gate doesn't manage to warp anything. It turns on and off in intervals. The Golden Armada stops damaging itself and begins repairs as it is shot by torpedoes, which the repairs fix. However the Thunderhawk gunners kill about 1/8th of the ships. (2 Ships will arrive in 1 turns
4 Imperial Navy ships will arrive in 2 turns)
The Zerg begin building a
Zerg Hive outside near your base. The carriers, in an attempt to repair themselves, begin to overheat. The existing proton cannons and the remaining 55 soldiers both end up doing damage, but there are no further casualties from either side. Kenneth's portal has been constructed, however he doesn't know exactly where it leads. Merciless Richard is about halfway done with the dungeon.