Right. Well then.
I think grabbing some Adaptive Genes is pretty crucial, as being able to
breathe is pretty important. Obviously we
can make things that can survive on Earth without them, but I imagine things will be a lot easier with them.
I figure our plan this turn will be to launch two Ancient DNA missions, hopefully resulting in us getting at least one Ancient DNA token. Combined with some Adaptive Genes, we should be able to make a decent combat unit.
We could also grab the Superior Genes, to further amp up the potential power, I suppose. On the other hand, I'm not sure how often an Ethereal token will show up, so we might want to grab it now just so we have one for the next psionic design we do.
I'm going to go with Adaptive and Ethereal for now, but I could be convinced to switch to Adaptive and Superior.
For our design this turn... I sort of like the Chariot- we could use something armoured and hard-hitting, something that rookies with conventional rifles cannot (easily) kill. It might be worth noting in the proposal how many Chariots are in a unit- I'm imagining each 'unit' is a single SHIV-sized Chariot, thereby making it not too expensive, but maybe the idea is that there are three or four smaller ones per unit?
Alien Supplies
2 Adaptive Genes: (0)
1 Adaptive Gene: (3) Piratejoe, Frostgiant, NUKE9.13
1 Superior Gene: (4) Frostgiant, Piratejoe, TricMagic, Failbird
1 Ethereal Assistance: (2) TricMagic, NUKE9.13
Design
Chariot: (1) NUKE9.13