160 biomatter is used to upgrade more soldiers, 60 is used to activate the evolution chambers transforming 600 tier1 to tier2, the last 100 is used to upgrade 1000 tier1 to tier2. Your thinkers figure out burrowing allowing soldiers to kill 1.5X more enemies, doubling all building caps, and unlocks the following building. Soil Extractor: passively gain biomatter from the ground by getting it out of dirts and soils, requires 100 harvesters; takes 100 units of soil and converts it into biomatter; 30 BP. Your thinkers realize that there is even more that they can figure out, upgrading the upgrades so to speak(see below). You have all the swarmlings allocated to soldiers. Your harvesters inform you that they have exploited their current location and request either clearing the fort or whether you want to exploit the forest to the east.
Devourer: soldiers eat all of what they kill to get tougher, still gain swarm bodies; 1000 RP
Tusks: harvesters can be used as soldiers and soldiers kill 5 more people before being overwhelmed; 2000 RP
Genus Level: labs double output, really smart soldiers(4x exp gain and 2x kills), 99% accuracy when scouting; 4000 RP
Hawk Eyes: exploring revels 1 extra random tile next to the explored tile, doubles flight bonus; 8000 RP
O O ~S ~F F ?
v O ~F Ff ? ?
Pc ? ? ?
S=Swarm
F=Forest
P=Plains
c=City?
?=unknown
~=exploited land
f=possible fort
*=exploiting
O=Ocean
v=Village
How do you proceed?
The Swarm:
Pop: 19,534 total (30.4% soldiers, 14.3% harvesters, 6.1% breeders, 24.6% thinkers, 24.6% tinkers)
5934 soldiers: 4:lvl4/tier5; 6:lvl4/tier4; 29:lvl4/tier3; 756:lvl4/tier2; 17:lvl3/tier4; 29:lvl3/tier3; 511:lvl3/tier2 585:lvl3/tier1; 1600lvl1/tier2; 2494lvl1/tier1
2800 harvesters(bringing in 280 220(Mandibles)+800(water extractors) biomass)
1200 breeders(growing 2400 pop)
4800 thinkers(getting 48 96(lab doubling)192(bigger brains doubling) UP)
4800 tinkers(getting 48 BP)
Buildings: 3 Nests(19,534/60,000(soft max)), 4 Labs(4800/8000(hard max)), 4 Water Extractors(800/800), 1 Bio-Vat, 6 Evolution Chambers(10 biomatter activation each)
Upgrades: Bigger Brains(double thinker output, smarter soldiers, more accurate estimates), Flight(1.5X more kills, 2X scouting range), Mandibles(10% more biomatter, 1 extra kill), Larger Mouths(1d100(%) of the bodies they kill into tier upgrades),
Swimming(can now go over small bodies of water), Burrowing(1.5X more kills, double building caps)
Resources:
Biomatter: 451.1(392.4 being eaten)2600 soft max)
UP: 302.1
BP: 105.2
Bodies: 4182(41.82 biomatter)
Sorry for the long delay, this slipped away from me. Going to be changing up a few things to make updates easier, that includes the combat system(again) as well as the growth of everything. Also going to give this to you, the plant has been about 33% explored by your swarm.