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Author Topic: Gridhood Fifth Axis: A Minimal Gridhood Game (Turn --)[Hiatus]  (Read 14529 times)

Naturegirl1999

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Re: Gridhood Fifth Axis: A Minimal Gridhood Game (Turn 7)
« Reply #195 on: July 07, 2019, 12:55:49 pm »

Reelia
Reelia uses her 6 FP to create special boots that allow the wearer to walk on water while remaining dry. She gives this to the Hests in the hopes that this will allow them to forage in the wetlands

Slightly overpriced. 5 FP since it can only really be used by a single worker. Unless the remaining dry part is an actual effect in the rain?
Yes, the dry part is an affect due to the rain
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The_Two_Eternities

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Re: Gridhood Fifth Axis: A Minimal Gridhood Game (Turn 7)
« Reply #196 on: July 07, 2019, 02:39:38 pm »

"Contempt"
You do realize that they posted after I did, right? IC no-one's to blame for the fight, and OOC they're more to blame than I.

Promethia
5 workers (one injured) research Primitive Spearmaking.
2 workers forage for food at C5 with 2 primitive foraging tools.
3 primitive foraging tools are made.

Error noted: You say I made 2 p.f.t. and lost two, but the update says I only have 1.
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TricMagic

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Re: Gridhood Fifth Axis: A Minimal Gridhood Game (Turn 7)
« Reply #197 on: July 07, 2019, 02:50:40 pm »

"Contempt"
You do realize that they posted after I did, right? IC no-one's to blame for the fight, and OOC they're more to blame than I.

Promethia
5 workers (one injured) research Primitive Spearmaking.
2 workers forage for food at C5 with 2 primitive foraging tools.
3 primitive foraging tools are made.

Error noted: You say I made 2 p.f.t. and lost two, but the update says I only have 1.
What part?

You had 1 at the start. 2 Logistics made 2, so you had three. You then lost 2 at the end of the turn. So you have 1 now.
Primitve --- Tools are really liable to being misplaced. There is a Reason it's a Tier 0 tool. Still better than nothing though.
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The_Two_Eternities

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Re: Gridhood Fifth Axis: A Minimal Gridhood Game (Turn 7)
« Reply #198 on: July 07, 2019, 03:10:04 pm »

Huh, I must have misremembered. Sorry.
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Screech9791

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Re: Gridhood Fifth Axis: A Minimal Gridhood Game (Turn 7)
« Reply #199 on: July 07, 2019, 10:31:31 pm »

Gilbert, god of ice, felines, and copied + pasted god characters, continues his work in adding more cold land and adds an ice sheet to B2, ignoring the fact that the United Tates are currently starving simply because he's not concerned about the temperate center, only the cold northwest.
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it's over

Wozzy

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Re: Gridhood Fifth Axis: A Minimal Gridhood Game (Turn 7)
« Reply #200 on: July 08, 2019, 07:13:28 am »

Well, the Hests are in a pickle now. Their new obsession with conservation makes them want to not get rid of the fruits entirely, as it would cause the ancient one and the rabbits to starve. Perhaps they need to find a way to do some plant breeding and get rid of the undesired traits...I'll post sometime today.
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KittyTac

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Re: Gridhood Fifth Axis: A Minimal Gridhood Game (Turn 2)
« Reply #201 on: July 08, 2019, 07:14:23 am »

The Kitties

1 worker prays to Gilbert.
1 worker researches Wood Gathering.
5 workers forage for food at A2.
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TricMagic

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Re: Gridhood Fifth Axis: A Minimal Gridhood Game (Turn 7)
« Reply #202 on: July 08, 2019, 09:00:18 am »

Well, the Hests are in a pickle now. Their new obsession with conservation makes them want to not get rid of the fruits entirely, as it would cause the ancient one and the rabbits to starve. Perhaps they need to find a way to do some plant breeding and get rid of the undesired traits...I'll post sometime today.

To be fair, the rabbits eat other things, which are usually poisonous to most others. Only something without a sense of smell could eat those fruits. The Ancient One meanwhile simply eats them because he finds them somehow tasty. Divine Beasts don't need substance, but certainly won't turn it down. So same issue, cause he won't like it if they're gone.
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King Zultan

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Re: Gridhood Fifth Axis: A Minimal Gridhood Game (Turn 7)
« Reply #203 on: July 08, 2019, 03:17:40 pm »

Upon seeing the fighting Dr. Bob realizes that he needs to do something about it, so he builds a wall, a big, giant, amazing wall that will keep every one from fighting, and he's going to pay for it because He has the money!

Dr. Bob uses HIS FP to build a BIG wall in the middle of B5 to ensure that both groups can benefit from the tile but can't get to each other.
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Wozzy

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Re: Gridhood Fifth Axis: A Minimal Gridhood Game (Turn 7)
« Reply #204 on: July 08, 2019, 03:27:42 pm »

Hests
3 Workers Forage on D3, avoiding the poisonous fruit and the white ape as best they can.
3 Workers Research Plant Breeding* (yes, there may be other ways to deal with this infestation, but this seems to be the best course of action for the Hests)
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MonkeyMarkMario

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Re: Gridhood Fifth Axis: A Minimal Gridhood Game (Turn 5)
« Reply #205 on: July 08, 2019, 03:35:58 pm »

MonkeyLord names the divine beast The White Ape and decides to and spends 10FP to create a Totem of Growth and places it on C3 in the mist of the United Tates village.

The Totem of Growth amplifies the growth of edible plants by a factor of 4 in a 50 yard radius. The only way it can be moved is to place an egg from The White Ape where you wish it to be and say the following: Oh great creator of beasts and totem, may this area see more growth than all the others. After this ritual is complete the Totem of Growth teleports to the egg, destroying the egg in the process which gives 1 food.

Spoiler: Sheet (click to show/hide)

TricMagic if this is too powerful for the amount of FP used I will make it next turn and do nothing this turn.
« Last Edit: July 08, 2019, 04:16:37 pm by MonkeyMarkMario »
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TricMagic

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Re: Gridhood Fifth Axis: A Minimal Gridhood Game (Turn 7)
« Reply #206 on: July 08, 2019, 03:54:47 pm »

I'd say something about it giving 1 food when the egg was destroyed. Other than that, it's fine.
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MonkeyMarkMario

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Re: Gridhood Fifth Axis: A Minimal Gridhood Game (Turn 7)
« Reply #207 on: July 08, 2019, 04:16:55 pm »

How does it look now?
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My Forum game(s):
Hahaha, ya right

Any future games will be simpler in nature, I have a bad habit of biting off more than I can chew. Also hoping for more players in them.

I have Discord for my games now(not necessary to play, tho might be easier to contact me): https://discord.gg/DuaARAZ

TricMagic

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Re: Gridhood Fifth Axis: A Minimal Gridhood Game (Turn 5)
« Reply #208 on: July 08, 2019, 04:24:27 pm »

Fine. Though I'd note they still need to figure out proper gifts to get any other than somewhat randomly. Or just figure out how to safely collect 10 poison fruit.
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MonkeyMarkMario

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Re: Gridhood Fifth Axis: A Minimal Gridhood Game (Turn 7)
« Reply #209 on: July 08, 2019, 04:31:27 pm »

I didn't want to make it easy to move, they got to work to move the totem.
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My Forum game(s):
Hahaha, ya right

Any future games will be simpler in nature, I have a bad habit of biting off more than I can chew. Also hoping for more players in them.

I have Discord for my games now(not necessary to play, tho might be easier to contact me): https://discord.gg/DuaARAZ
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