Top actions are tied, so we roll 1d2, aaand: 2
Alexander von Huffinton: Search for Explosives in the Transport services area.
As John stands outside the heavy Employees Only door in the north terminal, considering his next move, another voice comes to the front. This one is clearly trying to contain its excitement but failing, and sounds an awful lot like Jack Nicholson. "Now John, what we're going to do next is real simple but also kind of a big deal, so don't freak out on me, okay? Take the elevator down to to the car rentals--"
"But I don't--"
"No, shut up, listen to me: Go down stairs, and find something explosive. This is important, okay?"
3
"I.. I guess. But why though?" John presses the elevator button.
"It doesn't matter why! Just do it and then everything will work out." The silver doors open, a woman inside balancing a pile of luggage smiles apologetically. John smiles back and shuffles inside.
"But last time, with the fireworks. Outside the gas station..."
"I can't BELIEVE you're still hanging on to that! I've moved on." The doors open. John trips awkwardly over a fallen bag and out of the elevator. ("Sorry!" the woman inside calls as the doors close.) "Forward-thinking actions, remember the seminar?" John does remember the seminar. But the voices weren't with him then: that was after the doctors. Do they... do they know everything from when he was taking his medicine?
"Hey, were you there the night that I--"
"Gonna have to cut you off there buddy. Get to it. If you wanna have a chat go hang out with Nix after we finish here. He's a big suck-up so he's easy to talk to, haha!"
John considers what it would mean if the voices knew about that night. What they might try to do about it...
Distractedly, he spends several minutes wandering around the various car-rentals, shuttle services, and taxi pools. He does remember seeing where they re-fuel the rental cars, from driving past it to employee parking. But he'd probably need a different badge to get back there.