Turn 2
Quinn Learner
'...well then.' Quinn summarised and looked around. He was on a lone patch of land in the middle of a lake of boilong tar that's placed in a deep pit. There were no physical chances of escape.
[6] Quinn pondered over the wave of energy that brought him there. Its patterns were mysterious and unusual, and he couldn't exactly grasp the interactions between them. Then he felt it again, from within the lake. He stared at it with confusion, when suddenly a gigantic greatworm emerged from within it with a huge splash!
'It is socially required for you to kneel before me, but I understand that you are a newcomer here!' the red-scaled monstrosity with two bladed tentacles said.
'Now listen to me carefully, for this knowledge will be valuable for your survival. The Bleak Valley is in great turmoil. The Great King Quothron, while still holding tremendous power over other lands, isolated himself in his fortress for reasons unknown. The expansion of the Valley ceased. The dukedom of the undead fell apart and now those ravenous creatures wander throughout the whole Valley as their duke is no more. The Dread Knights of the east rise into power and soon their leader may try to usurp the power from Quothron's hands. The wraiths of the west remain neutral, stating their independence from the king. So here we are, in The Charred Realm, and I consider what shall I do with you.' the worm explained the political situation in the Bleak Valley.
[2]
'You have just arrived in the Valley and yet your presence already causes great distress. Fearing that the king sent for you, the Dread Knights set a bounty on your head and convince adventurers roaming their lands to find and kill you. I could give you out to them and request some of their territory, but I have a proposition for you. Pledge your allegiance to the Tar, become an agent within my covenant and you shall be both safe and powerful. If not, I will let you rot on this burning chunk of soil until the dread knights will come to rip your heart out!
Rainer Edmnunton & Quan
'Hello, sir. It's good to see another living face around here.' Rainer greeted the man, as he walked over and took a drink from the spring after all, pure water would probably be hard to find in the future.
[5] The water was unusually clear and refreshing! After drinking it, Rainer found a small blue gem in his hand.
[3] Quan backed up almost immediately, he was caught off guard and wasn't very trusting of the stranger.
'Who are you and where did you come from, who do you work for?''My name is Rainer Edmonton, I'm from a minor fishing village, and I serve the concepts of justice and honor' Rainer replied, then he glanced at the man's chains.
'Though I suppose either you don't agree with my beleifs, or whoever put those on you doesn't.' he added.
Rainer: Acquired Waterstone
Demir
[1] Demir took a few steps forward and he was already attacked by three rotting cadavers!
Welcome to Australia[Zombie1: 3-1-6-3; Zombie2: 5-1-2-3; Zombie3: 6,5,1,1]
[Demir: 5-2-3-2]
The corpses slammed at each other with great force and pushed against Demir! Having no time to dodge or escape, he drew his scimitar and with inhuman strength stood against the dead!
Demir: -10 Endurance
Morion
[6] Morion carefully moved towards north, trying to examine all the magic that could be detected around. Suddenly, a wraith flew in front of him!
'State your business mortal and you may be spared!' the spirit hissed out with metallic voice.
Leona Maple
[6] Leona wanted to find out any information about the mysterious man in grey robes and about the black knight. Moving on along a rocky path she found a book lying on the ground. There was something unusual about.
Enemies
Zombie: [30/30]
Zombie: [30/30]
Zombie: [30/30]
Players
Rainer: Acquired Waterstone
Demir: [End 45/60], [HP 40/40]
GM Notes
Waterstone - use to fully restore all endurance and remove harmful active effects.