Turn 7
Quinn Learner
The Greatworm put Quinn back on the island. The mystic felt that the power he received changed him, made him much stronger! He no longer felt afraid of fire, and sensed the energies flowing through tar, and partially through the flames.
[5] Quinn's senses and body functions improved significantly!
[3] The mystic received a weak resistance to dark energy!
[2] The Greatworm did not give him any additional equipment!
"Now, it is time for your first task. Scout the border between Tar and the domain of dread knights. Take your time to prepare well!" with that said, the Greatworm submerged in tar.
[4] Putting his hand into the lake, Quinn procured a fierce whip made of boiling tar!
[5] Then he encased his staff in tar.
[2] He wasn't able to put tar on his robes however, as if their energies did not match!
[5] With a swift gesture, he built a bridge made of tar and left the pit!
Rainer Edmunton, Quan and Morion
Rainer turned to the new arrival.
"Leave now, please,", he told him,
"as much as assistance would be used, I can't allow another to be wrapped up in a mess I played a hand in causing."[6]
"With pleasure." Morion said and stepped back, getting caught in a vortex of energy that paralyzed him!
Morion: Paralysis
He turned back to the former corpse.
"Now then, I humbly apologize for disturbing your rest, and even though I stopped, I did not keep my new ally from doing the same," he apologized,
"but I ask of you, for you two traveled these paths, what did you do in this shadowy realm? Tell me, in honest truth, your sins. What depravities keep your soul from resting soundly? They must be plentiful, being as if you were an honest man, you would not be chained to this cruel realm for so long. Weigh your sins against the one you charge us of, and if you can tell me in earnest your's do not outweigh my own, I shall leave it to my lords, Nix and Aaron, light and luck, to determine my fate, but if your sins do outweigh my own, then you must stand down, and by the power I have, I will forgive your sins, or as many as I am able, and cut the chains that bind you here even in death. But be warned, should my sins outweigh your own, and my fate be left to my lord, I was born on his most holy day, and his light has never left my side."[5]
"A holy knight aren't you? Perhaps you may not see in it in this disfigured form, but I once used to be a holy knight myself. It is not the weight of sins keeping me here, but the nature of this accursed land. I will let you go, if you promise e to find a cure for the curse, as once you enter the Bleak Valley, you never leave it. Even after death." the Disturbed muttered.
"AAAAH" yelled Quan upon seeing the horror before him. There was fear in his eyes, but this fear only drove him forward. He took his heavy rock to start smashing the disturbed one's limbs!
[Quan: 3, 4, 6, 6
The Disturbed: 2, 5, 5, 3]
The sentenced charged and lightly bruised one of the Disturbed's hands!
Quan: -10 End
[2]
"This fool will die however!"
Demir
[6] Demir went to the bed and fell asleep. He rested well, really well, but also woke up just before a lid of a coffin he was put inside during his sleep was closed!
[2]
"Enjoy your sleep!" the Lich cackled.
Demir: Well Rested
Leona Maple
[2] Leona wanted to patrol the walls and examine the surroundings and the army of the dark spirits, but suddenly a dark bolt flew into her way!
[5] She managed to dodge just in time!
Leona: -5 End
Enemies
The Disturbed: [128/128]
Players
Quinn Learner: New skills, abilities and items.
Morion: Paralysis
Quan: -10 End [30/60]
Demir: Well rested
Leona: -5 End [50/60]
GM Notes
Tar Whip - A whip made of boiling tar.
[30 Physical Damage, 20 Fire Damage, Unbreakable]
Wanderer's Tarstaff - A staff highly strengthened by encasing in tar.
[20 Physical Damage, Unbreakable]
Paralysis - Paralysed characters can't act for 2 turns, a roll can break paralysis.