Turn 11
Morion
[4] Morion placed the dagger on a rock and ensured that it'd lie in a stable position. Then he made a step back, stretched out his hands and channeled energy through the weapon. He felt how his power clashed against the curse, sending shivers up his spine. Slowly but steadily, Morion overcame the arachnid enchantment and connected with the spirit hiding with it! Not only he identified the full power of the dagger, but also found out how to create spells from it!
Morion:
Ravenous blade of Arachnids - a combat dagger giving a strong green glow.
[Mark of Arachnids [1d100 damage, on use] 18 Dark Damage, 24 Physical Damage, 30 Durability]
New Skill:
Venomous Bite - Summons missiles looking like spider-like fangs and shoots them at the target. Deals 24 physical damage, 32 dark damage and poisons [4 damage per turn] target for 2 turns. 4 turns cooldown.
New Ability:
Summon Darkfang - Summons a powerful giant spider for 2 turns, 4 turns cooldown]
Demir
[1] As Demir approached the platter with food, the turkey voilently jumped off of it and tried to attack him!
[5] Thankfully, Lizard used his powers to banish it away and summoned an edible one this time, which the wanderer ate.
Lizard's Masterful Turkey: This bird must've been teleported through several dimensions and different conditions before it ended on a platter. As such, its preparation is truly otherworldly.
[Restores 20 HP, decreases max endurance by 10 for 2 turns]
Demir: Well Fed [Regenerates 5HP per turn], max endurance decreased
"May I take a walk after the meal? You know to like help me digest it." Demir asked the Lizard.
[5]
"Of course! I can show you an excellent sightseeing location that is just an hour away from my master's abode!" he replied.
Quinn Learner
"Please, if you're going to teleport me, warn me first, and let me know where we're going. That was the second time I've been teleported without knowing what was going on, and I'm worried that the next time it happens, I'll get killed." Quinn remarked and tarlord replied:
"It won't happen next time. It would take only a few hours before my spawn finally attunes to your energy and you will gain more control over it. Naturally, this comes at a price of being spiritually linked with it, meaning that should it get hurt, you will suffer as well."[1] Before Quinn could hide anywhere a squad of dread knights ran out of the outpost!
[5]
"Hey, you over there! You must be the Black Archivist! Know that we cannot hurt you, as the rule of the king of Bleak Valley forbids fights between covenants. We will let you leave freely, but be warned - foolish adventurers who enter the valley are not bound by this law and will chop your head off just for a tiny bit of power!" yelled one of them.
Quan & Rainer Edmunton
"Sir knight could I borrow your sword to cut my hair? It is very inconvenient to have long hair like this." inquired Quan.
"Certainly, but I need you to do me a favor. I'm going to put this ring on, and I'm afraid it's cursed. If stuff goes wrong, I'm going to need you to do all in your power to force the spring water down my throat." Rainer said and prepared himself.
[6] Rainer put on the ring and instantly saw realities flashing before his eyes, then everything became normal. Suddenly a fiery portal opened in front of him from which a mysterious skinny man walked out. A little bit taller than average, with red hair and a general look that might be called "elfish", instead of skin he had small white scales, and his face was stretched into a dragon-like snout. Snout scales are red, with yellow and orange streaks are scattered across his face. Scales on his feet are green, and there are grass-like hair on them.
[3]
"Fear not, for I am a friend." Rainer and Quan could hear immense power in his voice.
"My name is Aaron Blaze, and I have noticed you when you were lost, transitioning between the realms of time and space. The curse on this ring is of unbreakable nature for elements of your world, but it was just a tiny spark for me. I have changed the curses placed upon it into blessings, as well as gave you a possibility to summon me for advice." Aaron stopped for a moment. It was a really long time since he walked on the ground like mortals do.
"That is not all." he continued
"Do you happen to know what Undead Hunt is? Let me explain this phenomenon. It is a cataclysmic event that opens the gates of the Underworld, awakens ancient undead and brings false gods from heavens at the same time, all around the world. Now, why would this happen? The chains of creation, wearing down and falling to entropy, starting a cataclysmic cleanse which makes the chains weaker and weaker. All this because the one who created primal concepts withered away... Alas, that is not true. Once I was freed from my mortal coil and ascended, I broke free and was able to travel far beyond. And after enough travelling, I had to face the truth which was much more grim than what I have thought. Undead Hunts happening all over other universes, dimensions and timelines! Again and again, harvesting tremendous amounts of power! I have followed traces the energy left after being absorbed, and they led me to an omnipresent and insanely power being at the center of all things!" he stopped again to think.
"While the soul of the narrator, who binds spacetime and weaves the fabric of reality may stop certain worlds in time, such as in Churchbury, this won't hapen here. What is more, the Undead Hunt in your world was meant to happen years ago, but something from within the Dark Fortress of this valley is preventing it. There are forces in motion that seek to break these shackles and bring the Hunt. You must head to the center of Bleak Valley, to the Dark Fortress and defend it lest an eternal doom will be brought upon this world! Beware of Dread Knights - the pawns of Dark, and Tarlords - descendants of fire and brimstone. Go now, and do not waste time!" with that he disappeared, leaving a trail of fire in the sky.
Rainer:
Aaron's Claw - a silver ring with a brown gem.
[Summon Aaron Blaze [Only for advice, no other restrictions], +1 to rolls when HP is below 10, +1 to finding loot
GM Notes
I will update the sheets tomorrow, as it's nearly 3 a.m for some reason. Also, a few important things:
- Endurance is not dropping with each turn anymore. Combat, skills and abilities still require it.
- You may now conduct conversations between characters and with NPCs between turns in IC posts. Conversation Rolls would be applied only when necessary, reducing the amount of rolls screwing up conversations. You may also use the discord channel for this, but only if someone posts an IC post with the whole conversation or PMs it to me.
- Also: Aaron Blaze