This is getting ridiculous. I call my army of Kobolds to help deal with this!
Roll 6: A swarm of one hundred Kobolds floods into the corridor!
I'm Poisoned? SWEET! now that I've become Poisoned, check out what this awesome new body of mine can do. does it have poison-related superpowers? Bite the dragon to secrete my venom into it!
Roll 6: This idea is stupid and you're s- wait. Did you just roll a 6? Umm... It turns out that the Snake was actually radioactive and not poisonous, and you tranform into Magnetic Snakeman! You bite the
Pink Dragon to deal 40 damage!
This was my strategy all along! Draw and activate Tribe-Infecting Virus. A spell card that allows me to send a monster to the graveyard! Use it on my Gold Komodo.
Now into Tribe-Infecting Virus second ability. I declare the Type my monster was when I activate the effect. Sending all opponents of this type to the graveyard. In this case, reptiles, like the Pink Dragon!
NOW, I DRAW THE LEFT ARM!
EXODIA OBLITERATE THE PINK DRAGON!
Roll 4: So as it turns out, Tribe Infecting Virus is ALSO a monster card, so you are still unable to play it while you have five monsters in play. Fortunately for you, the Magnetic Snakes have more attack points than the Left Leg of Exodia which they attack and destroy, enabling you to play Tribe Infecting Virus and destroying your Komodo Dragon; thus making room for the left arm, which you then play!
land in a mass of floating magetic snakes to slow my fall to safe velocities
Roll 5: You land in a pile of magnetic snakes; preventing you from oncoming pancake-related doom!
>Give myself a minigun but with a catch. Normally, when you pull a minigun (or any other non-shotgun firearm for that matter), only one bullet comes out. There's nothing stopping me from having all bullets in the minigun's belt fire at once. But I'll need to make those several hundred rounds count.
This is the third time I've tried doing this but third time's the charm.
Roll 3: So... Its like a particularly shitty variation of a flak cannon I guess? Okay, I guess you can have that now. But now you have to make bullets!
Use even more brain powers and the same pair of flathead screwdrivers to project the geometric objects back into 3D space, then launch them at the dragon's kneecaps.
Roll 2: You find yourself unable to affect the geometric objects with the powers of your mind, and remain stuck here.
Well this won't do at all. Phase through the Pink Dragon and go back to raising my baby Pink Dragon.
Roll 3: You narrowly escape from the
Pink Dragon's jaws, only to find that a group of kobolds have picked up the Baby
Pink Dragon and are carrying it away!
Very well, we now just have a very large amount of pancakes with which to fight! Arm the conservationists with those, and bring them to battle against the adventurers!
Roll 6: Armed with deadly spatula-swords, your conservationist friends prepare to fight alongside you! Who are you going to attack first?
Use more magic to make the gun even bigger then shoot the dragon with it.
Roll 2: You magic your gun to be a a bit bigger, but now your bullets are too small to shoot with your gun!
Attempt to find a doctor or practitioner of medicine somewhere in the potentially infinite mountain range. Tty and get fixed up.
Roll 2: You start to search for a doctor or something, but the closest thing to an actual doctor you were able to find just had a doctorate in comparative literature.
“great bait mate, i rate eight of eight.”
call muscle wizard’s bluff, then get him to apprentice me!
Roll 5: The muscle wizard condesendingly explains the first step to becoming a muscle wizard to you. Before you can become a muscle wizard, you must have great fortitude, toughness and poison immunity. Due to this, muscle wizards must have had fallen victim to a disease and poison.
Transform into a karate tentacle demon, try to choke the Pink dragon.
Roll 4: You turn one of your arms into a karate tentacle. You then attempt to grapple the
Pink Dragon to deal 8 damage.
Try for a recruiter again.
Roll 2: You try to find a recruiter, but are only able to find a commuter. At least that rhymes with recruiter?
Attempt to determine how many turns it'll be until my Dark Teal Dragon hatches.
Roll 1: Well the good news is that you discovered when the dragon will hatch. The bad news is that you discovered that by accidentally dropping the egg, which broke it! That means its never going to hatch. Oops.
0cra_tr0per: Has a defective minigun that can only shoot all ammunition at once; and no ammunition
ANGRY_DEMON_NOISES: Has a tribe-infecting virus card in play. Has a summoned Exodia missing a Left Leg.
dragonman7887: Has a Baby Pink Dragon
CABL: Has a karate tentacle arm, Badly Hurt
Coolrune206: Has a few conservationists armed with deadly Spatula-swords as allies
King Zultan: Has a gun
KitRougard: Has a crushed leg.
Lenglon: Can turn into Magnetic Snakeman!
methylatedspirit: Is in the Void of Lost Space
NJW2000: Is badly hurt
Yoink: In posession of 2 sniper rifles
There are several anti-gravity anvils on the ceiling
There are Magnetic Snakes all over the place
There is a pot of greed here
Cybernetic Purple Worm: 190/200
Muscle Wizard
Pink Dragon: 4584/5000 HP.
Kobold: 100 remaining