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Author Topic: Sand & Souls - Let There Be Turns  (Read 61643 times)

Whisperling

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Re: Sand & Souls - World Creation RTD
« Reply #345 on: April 09, 2019, 09:44:11 pm »

Hynsyr practices deconstructing and reconstructing the Hundred Armed Form until his mastery over it allows him to take the Hundred Armed Form both quickly and easily.

4

Hynsyr unspools the Hundred Armed Form, allowing it to disperse back into his aura. He uses the same light to piece it back together, forming each limb and face from memory. When it is complete, and his three faces once again look out upon the desert, he deconstructs the body once again. Each repetition gives more mastery of the form, allowing him to transition in and out of it within mere moments. Every aspect of the construct is etched into the Titan's mind, more clear than even the ties which bind him to Einyar or Yig. It becomes an extension of his mind, as much a part of him as the twelve arms made from flesh and blood.

Go to the location of the silence ooze and try to harden parts of it((whistling to myself and the ooze because nothing is happening :p))

2

Clouds of dust were scattered to the four winds after the fighting ended. Even though they blow towards AJAMA as it floats out to the edge of the desert, it finds ignoring a naesent sandstorm just as easy as tuning out a colossal battle. It helps that the sand is entirely mundane. Even though it's getting swept up into the air, there aren't any pseudopods or demons for the Demiurge to avoid. Travelling from one end of the world to the other is so easy that it lets out a little whistle of satisfaction.

The colony of Silence Ooze that it left behind has grown. It hasn't sustained its original rate of growth, which makes AJAMA think that the sand might have caused a little noise during the battle, but what was originally a lake of ooze has become a small bay. It's a more massive than any other mass of goop that the sphere has seen before, which actually makes creating more hard surfaces difficult. Pressurizing one patch of ooze causes more to rush in from outside, disrupting AJAMA's focus.

While being tended to by Ironweavers, Gral begins to plan for  the future without the  threat of Sands, instructing the Ironwinged to set up joint homesteads with any Shifting Shardforms interested . These " Scrap-ranches" would use the tamed maggots as their main product, farming them en-masse and shearing their outer coats for excess metal, which would then be sent up to the Silken Nest for refinement.  Any products not  high enough quality will be used in-house as tools weapons, and building materials, by means of a modified version of Ironweaving.

As part of this new initiative, the Winged are encouraged to begin research on new methods of metalworking, under the guidance of the Merchant of the North.


Ironwinged: 6
Merchant of the North: 2


The fate of the world is still uncertain, but on the surface this fight is over. The coalition is already dissolving, as the Sentinel legions and Spiderlings take their leave, so Gral recalls the Ironwinged from their battle stations. They tend to his wounds using iron threads, woven over the hole and around the Contractor's broken flight feathers. The Weaver overseeing the project says that these reinforcements should allow Gral to fly again, with some difficulty. He cautions against straining the wing too much, since it will need time to heal.

Afterwards, it sends a sizable portion of the Silken Nest's population out to meet with the herd of awakened Shardforms. The obsidian creatures jump on the opportunity to build Scrap-Ranches, since even as a joint venture it should allow them to provide the Ironweavers with a significant proportion of the raw materials that they were promised. As of right now, they have mostly gathered metal and glass scraps from areas across the desert. They also throw in a few steel pupal casings, which resemble Maggots in overall size and shape. The Shardforms say that they fished the discarded shells out of the Shifting Bog.

Those who remained behind work to develop new metalworking techniques under the Merchant of the North. They are largely unsuccessful, mostly because they've been weaving steel in exactly the same way that they once wove silk. None of the Ironweavers has any real idea of how to improve upon their web-building instincts.

Strike the killing blow
Hmph. Time to go big or go home.

By the power of the smelter's armor and the dawn axehead, help strike the blow. But rather than partition sand and sky into nine, create only one partition. Sand from sky. The war will end, the sand neither assaulting those above nor being preyed upon by the sky-dwellers.

Can I retcon that all that time I spent silent, Awake was communing with the armor? It might be a bit too convenient, but it's either that or he sat motionless with no will to live, having already lost. To be fair, that's basically what I did.
My son shall be avenged!
Send rescue team of sentinels to recover Ekhor, he could not have vanished without trace
Change focus of sentinel legions to killing awake, lead them

Spoiler: Rolls (click to show/hide)

Awake emerges from his meditative trance. The Nothingness in his spirit jangles in alarm, wrenching his mind away from the armor and back into the waking world. Something has happened to the sand. He can feel is falling still beneath his feet, a sensation that brings instinctive memories back to the forefront of his mind. He can remember being a vague fore within the sand, struggling to close the fissures before it is too late. The Empty did seal them, before it died, but now something is wrong. Cracks are opening again, threatening to kill the sand, or consuming its attention so that something else can kill it. Awake needs to stop it. Or bend it to his purposes.

His plan is almost contradictory: he will shatter the sand to preserve it. Awake heft the Dawn Axehead just as an army of Spiderlings crests the nearest dunes. This is evidently a tribe he hasn't seen before, judging by their increased size and the enchanted armor that they are wearing, but when he sees Nazir at the head of the army he knows that they won't treat him as well as the Dustwalkers. Streams of acid, fire and force shoot past him as they launch their first valley. Awake ignores them. He raises the Axehead above his head, then slams it into the ground. It strikes true, slicing the sand's very being, even when a bolt of magical energy knocks crashes into his wrist.

Somewhere deep below him, Ira is also preparing to strike a final blow against the sand. She tunnels back into the center the the Glass Crater, surrounding herself in a layer of liquid Nothingness to protect herself from the heat, and coils herself around the place the Sunship broke. Old fault lines open up on every side of her body. They quiver, just barely held shut by all of the Sand's focus. She does not have long before the world falls apart. A red-hot axehead crashes down from above, widening the cracks.

Ira opens her jaws, and closes them over some vital part of the sand. It snaps in two, caught between the axehead and her teeth. Something lives, and something dies. Shards of the Sand scatter, little pieces of something infinite. They are not whole but they go on, haltingly, a pale imitation of what once was.

The dead world falls still.
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Rockeater

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Re: Sand & Souls - World Creation RTD
« Reply #346 on: April 10, 2019, 03:27:17 am »

((I am waiting to see what tge situation of the world is before doing stuff))
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Damnit people, this is why I said to keep the truce. Because now everyone's ganging up on the cats.
Also, don't forget to contact your local Eldritch Being(s), so that they can help with our mission to destroy the universe.

Egan_BW

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Re: Sand & Souls - World Creation RTD
« Reply #347 on: April 10, 2019, 04:47:37 am »

"I dislike violence. I would not like to harm or threaten or coerce. War is pointless and to kill another is shameful. To whoever is listening, then, tell me this: What is the minimum amount of force necessary to protect myself from a god?"

Make the Smelter's Armor absorb energy attacks, adding to its internal flame.
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I would starve tomorrow if I could eat the world today.

sprinkled chariot

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Re: Sand & Souls - World Creation RTD
« Reply #348 on: April 10, 2019, 03:05:29 pm »

Go and assist the rescue team searching for Erkhar, this is important, MY SOOOOON

Leave sentinels and primelings  to shatter that annoying glass armour, so awake is properly punished for setting net on fire, this cursed suit did not cause anything except problems to us.
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MrThrowaway

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Re: Sand & Souls - World Creation RTD
« Reply #349 on: April 10, 2019, 04:50:07 pm »

Ira tunnels to the surface and examines the world now that the sand is (hopefully) dead, and the world cut into pieces.
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el basurero

FakerFangirl

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Re: Sand & Souls - World Creation RTD
« Reply #350 on: April 10, 2019, 07:00:31 pm »

Ashe begins creating a sandcastle fortress with roofs of glass, surrounded by a sprawling sandcastle city protected within towering 40cm high walls!
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WyrdByrd

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Re: Sand & Souls - World Creation RTD
« Reply #351 on: April 10, 2019, 08:46:16 pm »

Have any adventurous IronWinged start working on the  Scrap-Ranches  then race over to the Life Machine. Hopefully, nothing was damaged as a result of the attack. Once  present, attempt to create a new form of life from the soil around the machine. These Groundlings will hopefully be the first of many new planet-side species, and their education is placed in the charge of the Merchant of the East.

Now that the threat of the sands has been decreased, the Bone Fortress  will likely have to consider their future goals.  The Merchant of the South is to  head a meeting with the Three Headed Worm, and other influential figures within the Fortress in order to determine this.
The Ironwinged still within the Wetlands are to begin producing amplifiers for the Machine's power, and expand it  further towards the Bone Fortress.
The Merchant of the West is tasked with assisting the Merchant of the North in finalizing the Photosynthesis deal. First priority will be granted to the small  tribes, however, the Order will be granted access to the  technique for as long as they remain in power, though they will have to develop their own  method of weaving to implement it. In exchange for this, the number of favors will be reduced to one.
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Whisperling

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Re: Sand & Souls - World Creation RTD
« Reply #352 on: April 10, 2019, 09:33:44 pm »

"I dislike violence. I would not like to harm or threaten or coerce. War is pointless and to kill another is shameful. To whoever is listening, then, tell me this: What is the minimum amount of force necessary to protect myself from a god?"

Make the Smelter's Armor absorb energy attacks, adding to its internal flame.

Sentinels: 3 & Primelings: 2 vs Awake: 4

Nazir departs to places unknown, but his Sentinels do not even waver. They charge at the Shardform again, bounding forwards faster than armored troops have any right to move. Awake braces himself. Heat haze rises from his armor as its internal power flares, welling up until it is just beneath the surface. When the Spiderlings launch another volley of attacks, it lashes out. A burning corona surrounds Awake, immolating every magical attack that draws near him. The Primelings launch an aetheric volley of their own, but it is like throwing oil on a fire. The Smelter's plate glows, infused with so much power that even streams of acid burst into flame.

Go and assist the rescue team searching for Erkhar, this is important, MY SOOOOON

Leave sentinels and primelings  to shatter that annoying glass armour, so awake is properly punished for setting net on fire, this cursed suit did not cause anything except problems to us.

Spoiler: Rolls, etc. (click to show/hide)

After leaving the Primelings with orders to kill Awake and shatter his armor, Nazir goes to join the Sentinels that are searching for Ekhor. He finds them digging a hole so large that it could shelter entire legions. The most senior officer, a marshal from Ekhor's own legion, explains that the team knows where he disappeared, but not what the sand did with him afterwards. Rather than trying to trace the sinkhole that swallowed him, which would be a tall order, they're searching for the lost Primeling by excavating everything nearby. It's a brute-force approach that Ekhor would probably approve of.

Nazir sweeps some more sand aside on his own. His chile still doesn't turn up, so he weaves a giant web and uses that to trawl through the sand as well. Something gets tangled up in the center on his third pass. Sentinels from Ekhor's legion watch with bated breath as he reels the net in. A broken carapace tumbles out, wounded and covered in scraps of armor. Nazir fears the worst, but then Ekhor opens his eyes and takes a few raspy breaths of air. His legs also twitch, probably because he's trying to stand, but too many of his joints are pulverised.

Ira tunnels to the surface and examines the world now that the sand is (hopefully) dead, and the world cut into pieces.

3

Ira opens her eyes. She is still beneath the Glass Crater, in the same place where she once dashed the sand to pieces, but it seems different now. There are no fissures for her to crawl around, sealed or otherwise, and no sign of whatever fundamental aspect of the sand that she splintered. Even the ground around her is different. Where it once pulsed with life, it is now completely inert. She tunnels up through it, expecting to be pummeled, but there is no longer anything trying to bar her way. The World-Eater tunnels to the surface without incident. She breaches it, and looks out upon what she has wrought.

To her surprise, the world itself is still in one piece. The sand and the sky haven't been split apart as Awake intended, nor did Gyaweft's fault lines shatter them. The only real difference that Ira sees when she looks at the landscape is that the sand is not moving. The dunes remain entirely still, rather than twisting into unnatural shapes. And the Shifting Bog might need to be renamed, now that the islands aren't actually shifting. More importantly, there isn't a single pseudopod in sight. It would almost be possible to believe that she vanquished them forever.

That seems too good to be true. The Dawn axe split the sand apart, somehow, and Ira recalls that some of the pieces were still living. She roams the sands in search of those pieces, whatever they might be. The first things she stumbles upon are demons. They still live, but the World-Eater realizes that they are as much creatures of Nothingness as they were creatures of sand. Perhaps they can survive, even in their parent's absence. The Shardforms can be ruled out through the same logic.

She digs through a raised patch of sand, absentmindedly dodging the tendril that tries to snare her. It seems natural, until she remembers that pseudopods don't exist anymore.

The entire patch of sand leaps off the ground, transforming into a ball of eyes and limbs that looks bizarre even as compared to demons. It takes one look at Ira, then scuttles away on legs made from intertwined tendrils.

Ashe begins creating a sandcastle fortress with roofs of glass, surrounded by a sprawling sandcastle city protected within towering 40cm high walls!

5

Ashe scoops a pile of wet sand out of the water and mixes it with several nearby dunes. The result is moderately-damp sand that has enough moisture to stick together, but not so much that it ends up with the consistency of mud. She uses it to lay out the foundation for a sandcastle fortress a short distance away from the Tower. Next are the walls, which she creates by compressing drier sand until it becomes sandstone. The Collector balances shards of glass on top to give the fortress a suitably shiny roof.

The fortress is perfect, but when Ashe stands back to contemplate it she realizes that something is missing. It needs to be surrounded by a city! She takes more damp sand from her pile and uses it to create miniature buildings all around the fortress. To complete the piece, she carves incredibly tiny details into each one. The sculptures are all given tiled roofs and tiny sand inhabitants. One even has a sign proclaiming it to be an "INN." When she is done, Ashe completes the sandcastle by raising walls that are nearly half a meter tall. They loom above the rest of her city, almost preposterously large in comparison to other buildings.
« Last Edit: April 10, 2019, 09:36:00 pm by Whisperling »
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Egan_BW

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Re: Sand & Souls - World Creation RTD
« Reply #353 on: April 11, 2019, 08:11:18 am »

"Can't you see that you are fighting yourself?"

Keep absorbing projectiles. If a Sentinel draws close to attack with melee, manifest a blade of heat to cleanly amputate their legs while cauterizing the wound.
If a Primeling draws near, take no risks neutralizing them, just kill them quickly.


"I understand your desire to serve your god, but attacking me is a mistake."
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I would starve tomorrow if I could eat the world today.

ANGRY_DEMON_NOISES

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Re: Sand & Souls - World Creation RTD
« Reply #354 on: April 11, 2019, 10:54:02 am »

((OOC: Is this still open? If yes here's my Primordial.))
Spoiler (click to show/hide)
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Prophet

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Re: Sand & Souls - World Creation RTD
« Reply #355 on: April 11, 2019, 12:42:35 pm »

Now that his secret other form has been perfected Hynsyr decides to meditate upon himself. Seeking to understand his divine being and essence. To gain further control of his soul and power.
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.... You've doomed us all. Granted. Everyone except for traps are executed. Random sci-fi nonsense is required to be taught in schools.
A cute intersex harem with everyone in love with the androgynous king and smart and useful enough into pushing the kingdom forward.

Rockeater

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Re: Sand & Souls - World Creation RTD
« Reply #356 on: April 11, 2019, 01:38:40 pm »

Take a globe of silence ooze and try to harden a sphere from it while going to see what happens to the nothingness shards when the sand is dead.
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Damnit people, this is why I said to keep the truce. Because now everyone's ganging up on the cats.
Also, don't forget to contact your local Eldritch Being(s), so that they can help with our mission to destroy the universe.

randomgenericusername

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Re: Sand & Souls - World Creation RTD
« Reply #357 on: April 11, 2019, 02:50:23 pm »

((Also intetested in joining. Hopefully, this is good enough.))
Spoiler (click to show/hide)
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The dog behind the man behind the beard.
Immortality like that would be even more game breaking than four Aaron's in one place.
You're both so obviously scum that this is a surprisingly difficult decision.

Rockeater

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Re: Sand & Souls - World Creation RTD
« Reply #358 on: April 11, 2019, 03:05:12 pm »

((What happened, now that the sand is mostly dead everyone willing to join))
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Damnit people, this is why I said to keep the truce. Because now everyone's ganging up on the cats.
Also, don't forget to contact your local Eldritch Being(s), so that they can help with our mission to destroy the universe.

sprinkled chariot

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Re: Sand & Souls - World Creation RTD
« Reply #359 on: April 11, 2019, 03:39:29 pm »

You did not dissapoint me, my son. Task rescue team and passing by dust walkers with moving Erkhar to the sand castle, so he can recover completely

Head back to sentinels surrounding awake, unite with order of strands to  syphon energy out of  armour, sentinels are to smash armour  with brutal strikes of armoured limbs (their armour was designed to absorb energy based attacks and return it back as telekinetic blasts, so they should survive fiery aura, I suppose. )


 
« Last Edit: April 11, 2019, 04:31:27 pm by sprinkled chariot »
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