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Author Topic: The Rise of a Demon (Number of ritual wedding duels: 1)  (Read 56424 times)

WyrdByrd

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Re: The Rise of a Demon (Number of easy battles:2)
« Reply #540 on: March 30, 2019, 10:08:07 pm »

Post coming soon.
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  • Urist McCarpenter
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Re: The Rise of a Demon (Number of easy battles:2)
« Reply #541 on: March 30, 2019, 10:59:51 pm »

Mutate one foxcrow to act AS Spy for you. IT becomes more intelligent, Bigger and gains a poisonous bite. This ist the King of foxcrows and Always gains Respekt from them. Take him wherever we Go.
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VoidSlayer

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Re: The Rise of a Demon (Number of easy battles:2)
« Reply #542 on: March 30, 2019, 11:31:32 pm »

We should make a demonic tutor for our most powerful two mages.  Some kind of demi lich which they can control at a distance with access to their knowledge but that wont tax them too much.  Make it somewhat independent but slaved to their mind and soul, it doesn't need their raw power just enough to teach.

That way they can keep teaching while we have them research or do other projects.  Maybe something to think about when we have mage prisoners available to experiment on.

Also learning to better split consciousness can have good outcomes to us later in maybe making some kind of hive mind horde we can control directly or indirectly.

A different plan, Caliwick should drive directly south to his monsters, picking up prisoners as he goes.  Use the prisoners as sacrifices in whatever way he needs to in order to seize control of and further awaken the monstrosities we love him for.

Meanwhile our forces retreat into defensible positions and let the horsemen attack a blighted land who's crops and forests will offer them no fodder and whose bounty is behind a few strong walls.  Once they are forced into our lands and tire themselves out we can crush them with, like our normal tactics.  Already pretty established, corruption, nightmares, big crush of zombies and demons and such.  We can move to boaster wherever they hit, an entire people coming to grind themselves to meat in our lands.

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  • Urist McCarpenter
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Re: The Rise of a Demon (Number of easy battles:2)
« Reply #543 on: March 31, 2019, 08:20:46 am »

We should make a demonic tutor for our most powerful two mages.  Some kind of demi lich which they can control at a distance with access to their knowledge but that wont tax them too much.  Make it somewhat independent but slaved to their mind and soul, it doesn't need their raw power just enough to teach.

That way they can keep teaching while we have them research or do other projects.  Maybe something to think about when we have mage prisoners available to experiment on.

Also learning to better split consciousness can have good outcomes to us later in maybe making some kind of hive mind horde we can control directly or indirectly.

A different plan, Caliwick should drive directly south to his monsters, picking up prisoners as he goes.  Use the prisoners as sacrifices in whatever way he needs to in order to seize control of and further awaken the monstrosities we love him for.

Meanwhile our forces retreat into defensible positions and let the horsemen attack a blighted land who's crops and forests will offer them no fodder and whose bounty is behind a few strong walls.  Once they are forced into our lands and tire themselves out we can crush them with, like our normal tactics.  Already pretty established, corruption, nightmares, big crush of zombies and demons and such.  We can move to boaster wherever they hit, an entire people coming to grind themselves to meat in our lands.
+1
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  • Urist McCarpenter
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Re: The Rise of a Demon (Number of easy battles:2)
« Reply #544 on: March 31, 2019, 04:50:48 pm »

Sacrifice some of Our blood to Our Heroes. May the demonic blood Help them to become more demonic. This ist to strengthen them before we Leave Our Lands to infiltrate Our neighbours.
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Urist Mc Dwarf

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Re: The Rise of a Demon (Number of easy battles:2)
« Reply #545 on: March 31, 2019, 06:20:43 pm »

Sacrifice some of Our blood to Our Heroes. May the demonic blood Help them to become more demonic. This ist to strengthen them before we Leave Our Lands to infiltrate Our neighbours.

Too much demonic infusion into mortals can have dangerous consequences. Like explosions. And transformations into uncontrollable beasts. And explosive transformations.

KitRougard

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Re: The Rise of a Demon (Number of easy battles:2)
« Reply #546 on: March 31, 2019, 06:31:12 pm »

Sacrifice some of Our blood to Our Heroes. May the demonic blood Help them to become more demonic. This ist to strengthen them before we Leave Our Lands to infiltrate Our neighbours.

Yeah, -1 to this. I think we've pumped them to the safe limit, with their visible transformations. Though the "explosive transformation" might be useful against an army, just corrupt some unlucky soldier in the middle and watch the blood fly...

Hey, could we look into those Mutation Grenades I mentioned a while back?
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  • Urist McCarpenter
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Re: The Rise of a Demon (Number of easy battles:2)
« Reply #547 on: March 31, 2019, 07:30:16 pm »

Sounds intriguing can you Link me.
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KitRougard

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Re: The Rise of a Demon (Number of easy battles:2)
« Reply #548 on: March 31, 2019, 08:02:02 pm »

We talked about it in general on page 8, when we accidentally made Kreth.
http://www.bay12forums.com/smf/index.php?topic=173117.105
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  • Urist McCarpenter
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Re: The Rise of a Demon (Number of easy battles:2)
« Reply #549 on: March 31, 2019, 08:40:54 pm »

Spoiler: Wolfjuice Flask (click to show/hide)
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KitRougard

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Re: The Rise of a Demon (Number of easy battles:2)
« Reply #550 on: March 31, 2019, 09:03:14 pm »

Simple and scientific. Perhaps if we were mortal, we would induce specific traits. But here's a far more twisted idea... Based on the original conversation!
Spoiler: Mutagenic Skull-Bomb (click to show/hide)
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WyrdByrd

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Re: The Rise of a Demon (Number of easy battles:2)
« Reply #551 on: March 31, 2019, 09:11:41 pm »

We should make a demonic tutor for our most powerful two mages.  Some kind of demi lich which they can control at a distance with access to their knowledge but that wont tax them too much.  Make it somewhat independent but slaved to their mind and soul, it doesn't need their raw power just enough to teach.

That way they can keep teaching while we have them research or do other projects.  Maybe something to think about when we have mage prisoners available to experiment on.

Also learning to better split consciousness can have good outcomes to us later in maybe making some kind of hive mind horde we can control directly or indirectly.

A different plan, Caliwick should drive directly south to his monsters, picking up prisoners as he goes.  Use the prisoners as sacrifices in whatever way he needs to in order to seize control of and further awaken the monstrosities we love him for.

Meanwhile our forces retreat into defensible positions and let the horsemen attack a blighted land who's crops and forests will offer them no fodder and whose bounty is behind a few strong walls.  Once they are forced into our lands and tire themselves out we can crush them with, like our normal tactics.  Already pretty established, corruption, nightmares, big crush of zombies and demons and such.  We can move to boaster wherever they hit, an entire people coming to grind themselves to meat in our lands.

Personally, I think we should establish a group of mages at Castle Southbend. This Southbend Coven would serve as our research/training hub.

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VoidSlayer

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Re: The Rise of a Demon (Number of easy battles:2)
« Reply #552 on: March 31, 2019, 10:33:32 pm »

I agree, I just want to train mages, including new ones we might recruit, without taking up all our main liche's time.  Turning castle south-bend into our main magic training place would be nice.

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  • Urist McCarpenter
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Re: The Rise of a Demon (Number of easy battles:2)
« Reply #553 on: April 01, 2019, 07:47:13 am »

Scan what Kind of animals live in the south.
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Urist Mc Dwarf

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Re: The Rise of a Demon (Number of easy battles:2)
« Reply #554 on: April 01, 2019, 01:04:10 pm »

We should make a demonic tutor for our most powerful two mages.  Some kind of demi lich which they can control at a distance with access to their knowledge but that wont tax them too much.  Make it somewhat independent but slaved to their mind and soul, it doesn't need their raw power just enough to teach.

That way they can keep teaching while we have them research or do other projects.  Maybe something to think about when we have mage prisoners available to experiment on.

Also learning to better split consciousness can have good outcomes to us later in maybe making some kind of hive mind horde we can control directly or indirectly.

A different plan, Caliwick should drive directly south to his monsters, picking up prisoners as he goes.  Use the prisoners as sacrifices in whatever way he needs to in order to seize control of and further awaken the monstrosities we love him for.

Meanwhile our forces retreat into defensible positions and let the horsemen attack a blighted land who's crops and forests will offer them no fodder and whose bounty is behind a few strong walls.  Once they are forced into our lands and tire themselves out we can crush them with, like our normal tactics.  Already pretty established, corruption, nightmares, big crush of zombies and demons and such.  We can move to boaster wherever they hit, an entire people coming to grind themselves to meat in our lands.

So this and what else is the plan?
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