We’re in a prime position at the moment: military superiority, a destabilized region, and a national-level insurrection. Under these circumstances, we should strike while the iron is hot, and cripple Avar irreparably. Regardless of what we end up deciding on, here's my plan to do so:
- Appoint the new Archers and Soldiers as High Thralls of our veteran and zealous squads. Their very presence will force the fresh arrivals to submit to our corruptive practices, if initially for the sake of survival only, and require them to eventually surpass them in order to command the squads. In short: Lead or Die. Of the Thralls composing the squads, convince them that such an honor will lead to boons later down the road. Our personal assignation of such a task should reinforce that point.
- As for the Knights, use them as the basis for our Godslayer unit/ bodyguards. Wrought them each a set of warded armor, both as protection against the divine, and to ensure their loyalty. Assign them to Duthrax post-haste.
- Ensure that the squads containing our new recruits are sent out on the subjugation missions, and place them within the vanguard. As they have not yet earned the right to our own arms and armor, they would still be clad in their Spears regalia, visible for all to see.
- Take the sights, sounds, and memories of the carnage committed by our fallen heroes woven into an elaborate, corruptive nightmare, and distribute it across the Avar region, and to the rebels. The scene should be one to shake the core of any devout citizen: the Spears of Cavana ravaging villages, their priests chanting dirges even as soldiers burn children alive, knights riding down peasants, Imperial symbols and holy sigils barely visible under the blood of the innocent. Have Lurrothel handle the transmissions to the rebels, supplementing our power for the Avar region if necessary.
- In the inevitability of news reaching Avar, allow the following to be "revealed", with the help of our Seducer groups if necessary: "The Spears blame Avar for their lack of support against the raiders, and the losses that followed the battle. In grief and anger, they have declared the entire region damned, and are tearing a path towards the city that they believe is the cause, purging all in their path. They are coming to deliver the vengeance promised.". Have our cultists within the town watch be on guard of any that would reveal the truth, or seek to succor aid from the outside. If they detect any, have them disposed of surreptitiously, be it by their hands or the Hunters. Assign a few Hunters to the most trafficked areas of the city, and have them passively scan the thoughts of the populace. Earmark those who still have faith, be it in the Empire or the Spears.
- With this news revealed, have the Seducer cults within the city push for action. The maddened Spears may be a greater threat than the bandits ever were, and they were supposed to be the Empire's solution to our woes! Who knows what horrors they may unleash if we petition them for aid?! In times like this, we must be our own protectors. Each cult should begin organizing efforts to "solve the problem": Food distribution amongst its members, the addition of a "neighborhood watch", reconstruction of dilapidated buildings (with locations facilitating our worship), etc.. Through these avenues, we can add safety in addition to comfort as advantages of the cult. Though their methods may overlap, have each Seducer cult begin their efforts independent of one another, and ensure the organizations are similar, but separate.
-Through our corruptive influence, the Seducers' teachings, and the presence of the Worms, shift the focus of the groups from ensuring the safety of the city to ensuring the safety of "their people". It is at this time that the Seducers should have enough influence to sway the groups to servitude. If any vulnerable faithful still remain in the city, dispose of them via the Hunters or a justifiable conflict with one of the cults. Though development can still occur, limit it to maintaining what is already a part of the cult's property, or expanding their dominions.
- Once the towns have been subsumed, send a host led by Duthrax and our fallen Spears, who should by now be fully integrated into our forces, against Avar. Ease their entry into the city if available, be it through the actions of cultists or Hunters alike. Their targets should be the remaining faithful (1st priority), and any unaffiliated groups. However, buildings and people marked with the sign of the Seducers shall be spared. Of the cults themselves, the most established half of them shall remain in the city, "protecting" their territory. If an ignorant or disobedient Thrall attempts to harm them, they have full permission to deal with the situation, however they see fit. The remainder of the cults shall focus on evacuating their members and a few nearby citizens, and leave Avar as refugees. As the Seducers travel with the band, have them disseminate the group amongst the hamlets, towns, and holdfasts of the area, spreading corruption along the way.
Thoughts?