You call forth the skull and have it kneel before you.
“Rise, my servant. Rise, Kreth Woemaker.” You command, and the newly named demon stands up, the skull grinning hideously. You prepare to claim the sword, sending some of your minions to retrieve it, implanting a message in one of their minds for delivery. While they march off, you lead some more of your forces off to wreak havoc and gain strength.
It does not go as well as you would have liked. You catch twenty or so people, devouring them slowly, letting each one feel the horrific agony of flesh being consumed and souls drawn into you as their very spirit is flayed one layer at a time by whips of vicious essence. But most people have fled north, swelling the town of Canord or traveling still further north, seeking refuge from the sudden storm of slaughter. Frustrated, you return to Dresick as the sword is brought forth by one of the Boneys, carrying it gingerly as tears that cannot fall make its eyelids bulge.
The cripples are brought forth and forced to kneel. The one who was crippled walks out, accompanied by Kreth, who has been…encouraging him to do his part. The man nervously takes up the sword, takes a deep breath, and slowly begins to walk forwards, slashing throats with every step. Crippled bodies lie dead, eyes glazed over as their blood fills buckets and troughs. The howls of those who still live are swallowed by the ecstatic cries of your cultists.
Finally, it is done. The man collapses, panting, and you take up the blade as the blood is gathered and poured into one giant tub before your statue. You immerse the blade, and it hisses, the liquid boiling away. Lifting up the sword, its light still shines, but it is greasy and sickening, and several people, cultists and captives alike, vomit at the touch of the glow. You pick a child from the front of your followers, and thrust the sword through their stomach. Immediately the flesh around it blackens, and pulsing green veins spread away from the gaping wound as skin and muscle begins to rot away, organs turning to mush.
You raise the sword up. Once an artifact of incredible purity that could heal even as it slaughtered, now it brings nothing but plague and rot.
Calmly, you walk out into the fields. Your followers will need to eat if they will serve you, and drawing on Kreth’s strength as much as your own, you send a wave of mutagenic energy out through the crops, making them grow and swell with demonic power. Unfortunately, while they are far more nutritious than any other meal, and will weaken the minds of those who eat them and do not follow you, the crops are twisted, looking to be on the verge of rotting into nothingness. It will be difficult to convince anyone to eat these if they have a choice.
Still, this is more food than any of these people have seen before in their lives. Your cultists move among the captives, and all but twelve of them swear to follow you, including several artisans. Efforts to further improve Dresick or equip your followers will be within your grasp now. And the feast begins, celebrating your glory.
Barrels of whiskey and fermented milk are rolled out of the tavern, goats and sheep slaughtered by the dozen, and the remaining stores of normal food broken out. A random cultist – by chance it is Andrick – is torn apart on the floor of your temple, and the meat distributed among your followers. Men and women perform lewd, depraved dances on tables, even as people reach around them to continue the feast. Hymns of praise rise up into the sky, and every word, every cry, sends a shiver of malevolent pleasure through you. The feast continues for seven days and nights. At last it ends, your followers exhausted. Lethargically they clean up the mess, storing away what little food wasn’t even. Much to their shock, some of the crops are already regrown. Thick tubers practically burst from the ground, and bushes hang heavy with large fruit shot through with multicolored streaks. You overlook your cult. They have grown in numbers and power, and you have grown in might. Foul energy shoots from your flesh, corrupting the land. Your might grows beyond what this form can take, and you radiate raw evil. You actually begin to create your own evil in small amounts, although this is far outweighed by the amount you lose.
Now what do you do? What do you order your cult to do? And what do you name the sword? Also, how will you use it?
You have also gained greatly in power. Choose a new trait:
Destroyer of Purity
Night Terror
Master of Mutation II
Gravecaller
Current statusName: Klx-Dryklfx
Time: 2 months
Physical Might: 26 (+15 devouring, - 18 Crop mutation, +12 sacrifices and worship)
Mental Might: 26 (+15 devouring, - 18 Crop mutation, +12 sacrifices and worship)
Followers: 13 Boneys, 203 viilagers
Servants: 15 wisp wights, 2 brutes
Cults
The Broken
Members: 13 Boneys, 203 villagers
Resources: 5 (+4 demonic crops)
Power: 15 (1 spent worshipping you, 9 spent training (20/60))
Kreth Woemaker
Physical Might: 8 (-2 Use of power)
Mental Might: 8 (-2 Use of power)
Wears magic cloak, unknown abilities