Unsure of what to name them, you settle for calling them the Boneys for now. You instruct them somewhat in how to worship you, although they are dull enough that most flies over their head. Still, you manage to impart a couple commands to them, and they begin the work you gave them, starting by entering the room with the broken altar and attempting to repair it and dedicate it to you.
You leave them to your efforts for the moment, and begin to wander into the castle, finding the room where the evil is purest, closest to the surface. It takes some time and a fair bit of effort – you are pretty sure the castle is shifting at least slightly – but you eventually find what you are looking for.
Just under the remnants of the great hall, you find a low-ceilinged chamber, its walls marked with long scratches like some great beast clawed its way up from a forgotten cavern. A narrow crack lies in the center of the room, foul-smelling fumes drifting up from it, seemingly reaching towards you. Scattered across the floor are dried strips of flesh, each one marked with words in demontongue, some making offers, others invoking fell magic. The back wall is partially covered by a layer of ash shaped like a man, seemingly burnt into the rock. The figure is horribly distorted, and has a hole in its chest which is a perfect match for the sword you found.
Dismissing the implications, you sit on the floor and inhale, and energy flows into you, strengthening your body and sharpening your mind. Your strength grows as the choking smoke is drawn towards you, forming a vague haze around your face. Reluctantly, you stop drinking it in, and reach out with your mind, confirming your suspicions. If you take any more, you will begin to have a positive effect on the castle, and you have no desire to consume such a useful resource just yet.
You call one of the Boneys down to the tomb, and send them in, telling them to bring out the sword. It seems uncomfortable, but obeys, grabbing the hilt and yanking. However, it is not strong enough, so it grabs a rock and begins bashing around the hilt, accidentally breaking through the lid before it manages to loosen the sword and pull it out. Immediately, you feel the energy in the room changing, turning into three fragments, all disgustingly holy, but no longer overwhelmingly so. The Boney drags the sword out, carving a wavering line through the floor as it goes. Once it reaches you, it kneels before you. “Master pleased?” It whispers, lifting the blade up to you.
It still glows with holy power, and will take a great deal of power to corrupt. There are a variety of ways to accelerate or empower the process, most of which involve bathing it in some source of evil and forcing the blade to consume it, or performing some horrid ritual. You could also leave the blade here and let some of its protections be stripped away. There are also the other sources of power you detected – they could also be of use.
Do you…
[] Do something to corrupt the blade
[] Let it soak in evil on its own
[] Investigate the other fragments of holy power
[] Do something else
Name: Klx-Dryklfx
Time: 0 months
Physical Might: 12 (+3 feeding on evil)
Mental Might: 13 (+5 feeding on evil)
Followers: 13 Boneys
Cults
The Broken
Members: 13 Boneys
Resources: 0
Power: 3 ( 2 spent worshipping you, 1 spent repairing castle (will be slow and extremely costly without trained craftsmen and access to good stone)