Late one night, Andrick gets up out of his bed. He had a nightmare, another one. Everyone in the village had been having them for the last couple nights, even if no one said anything about it. His limbs soaked in sweat, he carefully ran a hand over his shoulders, reassuring himself that his flesh was normal, unmarred by that twisted thing in his dream. He paces in the small room he sleeps in, feeling suddenly confined, and far too hot. After a moment, he decides to slip outside and get an early start on his chores.
He tries to remember what he needs to do…there were those rumors of raiders…they were setting up a watchtower, weren’t they? There’s only one bit of high ground…And so Andrick begins to head towards it, intending to survey it and maybe start building.
Of course, that isn’t going to happen. Not tonight. You watch the man approach, his steps clumsy and stumbling from your influence on his mind. Still, he does not halt as he moves as quickly as he can through the night, not stopping when he stumbles or hesitating when he falls.
And soon enough he is slumbering peacefully atop the mound, as you look down on him and begin to probe his mind. What little defenses he has are swept aside, and you begin rifling through his memories. The village is called Dresick’s Rest, and it is a simple place. Its people are a mix of shepherds and farmers, led by a village council who meets in a building supposedly built atop the bones of this Dresick. Their only concern is making sure they have enough surplus to satisfy the yearly taxes, and maybe keep a little extra. Apparently, this year was a good year, and although the taxes just came and were heavier than usual, there is still plenty. There are about a hundred people in this sleepy little village, a hundred twenty at the outside. There are a couple small wells the more distant farmers use, but most people take their water from a pair of deep wells in the center of the village, between the Council building and the temple. The temple in question is a small stone structure. Most people only visit once a month or so, to ask for good fortune. The priest is a kind enough man, and at least fairly pious. He is the only literate person in the village, but from Andrick’s memories, he seems like many people have managed to bully him.
You find one more thing of interest in Andrick’s mind. In his more reckless youth, he went on a journey of several days, and came across a ruined castle. It seems the ruins rather unnerved him, although you can’t say if that was because of some lingering evil or simply his own fear.
With these tidbits of information taken, you begin to work on Andrick’s mutation. It is the first time on this world you have begun your works, and so you are somewhat clumsier than you would like. If it were not for your great skill, you would have been entirely unsuccessful. You manage to plant a subtle infection in him, which will make his limbs twist and crack, causing him incredible agony. And as his agony grows, the change will begin to affect his mind, and make him desire to spread his own agony among others.
You are uncertain, but you expect that second portion will deactivate when he is no longer suffering – such as when he hurts someone else. If so, that will lend some sweet anguish for you to feed on. But that will not come for some time, so you have Andrick wander back to his bed, completely unaware of what you have done to him.
Now, what will you do with this information? You could…
[] Corrupt the wells in the village
[] Corrupt the more distant wells
[] Investigate these ruins
[] Form a cult
[] Do something very evil…
Name: Klx-Dryklfx
Time: 0 months
Physical Might: 8(-2 Mutation)
Mental Might: 7(-2 Mutation, -1 Calling)