As you can tell, this is a Game of Monsters. As such, for bases, we'll be using the
GM Book of Monsters.
Also this
2.1 handbook, for those of you who haven't seen it.
Discord Link for talking to your fellow players/FEF talkNow, suppose I should put in some houserules here.
[spoiler]
1, Dracozombie is off limits. 2, All skills listed in bestiary are skills you have. 3, You start with 1 E rank weapon of your Subcatagory and 1 Vulnerary.
Golems are fine to pick, though do note that for FC, Bolder Toss' range is reduced to 5-7 instead. Also, Boulder Toss requires you to not move to use it, and still has a 40 hit penalty. It also does not receive support or PS bonuses. You do counter with it though, but that will usually only apply to other Golems, and those that have Siege Magic.
For Character Design, check the Bestiary. You have a Growth of 330% to spend. Note that your Base stats are what is in the book, and your Growths for an individual Stat can not deviate by more than 40%. You also get 4 points to spend. No more than 2 to a stat, and HP Growths count for 2 per point rather than 1.
Pick a Character Skill, and make some Personal Skills and a Personal Fault.
You have-
1 Character Skill
1 Personal Fault
1 PC Personal Skill
1 First Class Personal Skill
1 Promotion Personal Skill
Finally, your Lord isn't going to join for a while yet. She's a Dracozombie by the way.
I'll be taking 4 to 7 players. 4 Starting in the Prologue, then the others will join in subsequent chapters. Campaign length is.. longish.
Signups should close on January 12th.
I also would mind if someone drew me an old nature overrun Magvel either. And my mugging skills mean enemies with faces are not going to be common at all without help.New info. Mostly a small change. Two NPCs will end up joining at some point. 1 of them is the Dracozombie, but they've been pushed back a bit.
Still a Lord, but that's mostly cause of import. The other NPC is a
Modified Healer, if a
limited/unconventional one. She's likely to join around Chapter 6 or so. Once you have some levels at least. Bring Swords and Magic.
Same reasoning applies to the Dracozombie joining, actually. If I threw you all in with those weapons, you'd all die.
Said healer actually starts with only being able to heal for 5, due to having 0 MAG at Level 1..
Along with a few other problems till her promotion.Almost Forgot. Anyone with 15 CON has an extra inventory slot. Same goes for 20 CON.
Not a major thing, but it's there for the heavier ones.
The People have been chosen. Sorry about any who didn't get in.
There may be more room {way} later down the line though, we'll see.