General Info:
Civilization Name: Cookie Kingdom
Theme: Cookie Run/Wars
Day 0
Capital: City of the Millenial Tree
Acquired Kingdoms: None
Map(s):
(details not necessarily to scale)
Troops & Heroes:
Troops:
Jelly Bees - Grapefruit sized insects formed almost entirely out of Jelly. They are capable of flight, and their stingers can reliably penetrate the average Cookies body. However, while they are capable of causing great damage to unprotected flesh and skipping over the frontlines to assault the enemies in the rear, they simply cannot output the force necessary to cause any harm through armor that's tougher than leather. In addition, their bodies being made of jelly makes them somewhat fagile, lighter blunt weapon attacks disperse well, causing almost no harm, but powerful blunt force blows can splatter their bodies completely, and bladed weapons can cleave straight through their squishy forms. Altogether though, Jelly Bees still remain far more cheap to raise, train and feed than equipping, training and supporting a Knight, allowing four to be fielded for every one actual soldier. Plus the honey and environmental benefits provided by having so many bees around certainly makes them a desirable option.
Knight Cookies - Knights, kitted out in sugar reinforced white-chocolate plate armor with jelly joints and a hard candy shield. They wield sharp, purpose made candy swords. Being Cookies, their bodies are hard, and lack internal structure. This means that blades may have a hard time cutting into their bodies, and piercing weapons won't hit anything vital, but blunt weaponry is far more effective, with an almost complete lack of padding to dampen the impact on their ridged bodies a good hit with a blunt weapon such as a warhammer can smash off limbs or cause parts of their body to crumble.
Wildberry Archer Cookies - These Cookies, taking after the untamed origin of their ingredients, are skilled hunters, and used to life in the wilderness, outside of cities and towns. They are competent archers, wielding fairly average bows, wooden with jelly-based bowstrings. The real trick is their arrows which, much like a large majority of other Cookie equipment, use candy instead of metal for their tips. This doesn't generally effect non-biological creature, Cookies included, but against flesh-based life the arrowheads tend to melt and become sticky in the wounds. This means that if the arrows are not removed very quickly they can become very difficult and painful to extract, and even cause quite a bit more damage being removed. Their bodies are less hard than some other cookies as they are filled with jam, but otherwise they still have no real internals, blades have an easier time cutting into them than the average Cookie and blunt weapons are only slightly more effective instead of greatly.
Candy Cannon - The latest in Candy siege technology. A large candy and sugar-glass orb with candy wheels and a Blast Jelly lined barrel on one end. The enthusiastic jawbreakers residing within take their name literally, and love being fired out at unfortunate targets. The Blast Jelly lining the inside of the barrel allows the Jawbreakers to be fired with great force, enough to damage stone walls with prolonged bombardment, but it is a good bit less effective than a regular cannon would be. There is also the fact that the Candy Cannon cannot move or aim itself, and instead must be accompanied by other units. The materials leave a candy cannon costing as much as 10 Knights, but it is arguably worth it for the force it provides.
Heroes:
Wind Archer Cookie - A legendary archer, once the very wind that blew through the forest. He was given the form of a cookie to help him purify the darkness, and protect the land. He can shoot arrows of light from his bow, up to three at once, and with power ranging from normal arrows, to being enough to put a hole clean through a man and hit the one behind him. When they're at their lower levels, they can be directly guided mid-air.
Supplies:Foreign:
None
Domestic:
Jellies- A strange sort of gummy material made using sugar. Jelly can be shaped in various ways, can gain different properties based on ingredients used to make it, and there even exist living and naturally reproducing creatures made out of it. On its own it's far from durable, and is in fact edible, so it's not really good for weapons, but it's otherwise a very versatile material.
Power Jellies- One of the few leftover creations of the Witch that is to some degree properly understood. They are types of jellies with strange, almost magical properties, and come in four types. Energy Jellies don't do anything on their own but can be brewed into potions that rejuvenate and slightly heal the drinker, Growth Jellies cause the eater to grow to several times their size for a short duration, Blast Jellies propel what they're applied to forward at great speed, and Magnet Jellies cause the eater to attract other Jellies to themself but weakly enough that any Jelly capable of locomotion can resist.
Projects:
None, yet
Other:
(reserved for other things later)
Focus: Industry
Troops:
2800 Jelly Bees(= 700 soldiers)
600 Knight Cookies
400 Wildberry Archer Cookies
30 Candy Cannons(= 300 soldiers)
Total: 2000
Recruitment:
100 Jelly Bees(= 25 soldiers)
75 Knight Cookies
50 Wildberry Archer Cookies
5 Candy Cannons(= 50 soldiers)
Total: 200
Supplies:
Power Jellies
Jellies
Projects:
Train Knight Cookies to utilize Blast Jelly (0/1)
Engineer Small Scale Blast Launchers (0/2)
Completed Projects:
None.
Log: Ahh, another beautiful day in this lovely world. With the Witch gone, we can finally start to build out our lands properly, I'm sure everyone will be so excited to get to work on building a future without the fear of dark magics corrupting the youth or being eaten by giant monsters! There's nothing holding us back now, it's time for us to get out there and live our lives to the fullest!