This is totally an answer I would expect from a fellow DF player.
Imagonna take this as a compliment, ok?
But is that how you personally keep track of stocks? Maybe my issue is caring about such things in the first place.
Sometimes: never
quite what you asked about, and the thing I mostly count is available booze/foods of no particular type (which is explicit enough
before stocks) and named-stone blocks (If it's less than 99, I can discover that fact by trying to build something and get the count in the Construction-MAT chooser - and switch to specific-item-chooser mode to discover the closest distances even). But I check the detailed stocklist every now and then and I've
played with Job-Automation rules to start a job at slightly-off-the-cut-off levels because I want it to kick in/not kick in straight away with the current value just being found to be half-way between where I
will put it and where I
start it at.
And maybe it is: but I don't see it as an 'issue'. I like building consistent FOO-block walls/floors, etc, to a CDO¹ pattern, even where it doesn't matter and might never matter and (in my decision that it
does matter) doing so makes it more awkward or time-consuming. I care less about clothing (except maybe a single-species of leather as a 'fortress speciality' for leather things'n'thongs). It's all horses for
tanning courses, as far as I'm concerned.
Anyway, yes, that was just me and my ideas. If others have something different in mind (especially while sat in front of the game to check details), I'm sure they'll add/amend. (As happened, while this was sitting unsent during my late lunch.)
¹ Like OCD. But in alphabetical order!