Turn 1: See Without Eyes((Stick to your own spoiler only please! Failure to do so is metagaming! Secrecy is very important to Stand-on-Stand tactics!))
You keep Handclap unsummoned, but hold him in your mind, ready to explode outwards at a moment's notice.
You descent several opulent flights of stairs...
"Thank you for staying at the Hotel D'arby!"
Sounds oddly familiar, that name... but whatever.
You exit the hotel building and look around you.
You're surrounded by various office buildings and skyscrapers. A bit off in one direction you can spot an area that looks more like smaller businesses and shops, from a coffeeshop to a supermarket.
Status:
Healthy
Stand Info:
Handclap:
Handclap is a humanoid-type Stand. It bears the appearance of a man wearing a blue and white bodysuit, wearing a faceless half-and-half mask.
Handclap's Destructive Power is at B. While it possesses lower physical strength, its ability is highly destructive and versatile.
Handclap's Speed is at D. It focuses more on using its ability anyways.
Handclap's Range is at C. It can only go a short distance from its user.
Handclap's Durability is at C: average.
Handclap's Precision is at C: average. It's not the most precise at targeting specific targets but it has ways of aiming.
Handclap's Developmental Potential is at B. Its ability has many possible applications.
~~~
Handclap's special ability is to create an implosion by clapping its hands.
This implosion draws in basically everything in a wide area, sparing the user.
Notably, this implosion has a secondary effect: someone or something that reaches the heart of the implosion will be "marked".
Instead of generating its own implosion, Handclap's hand clap can cause a marked target to generate an implosion that does not directly harm them but can cause damage due to flying objects.
Naturally, this implosion can mark targets as well.
Which can be set off.
In short...
it's a roughly self-propagating implosion.
Handclap's secondary implosions are all the same moderate power level, but Handclap itself's implosions can be tuned to smaller or higher levels.
"I camped out by the front. I like books."
"Not many do... well welcome to the Bassnectar City Library. Please stay a while. We can get you a card when you're done." She smiles at you.
You decide to peruse the library for books on Stands.
Perception(4, 2, 1 = 7) + Luck(2, 5, 2 = 9) = (16)/2 = 8
The best you can find is a history book focusing on the mythical "Joestar" family. Just reading a little, you can see their exploits are ridiculous. The book even says so. The book does mention Stands as a "special power" they had but the book calls it a myth.
Wrong, you think.
Status:
Healthy
Joestar History Book get!
Stand Info:
Sandstorm:
Sandstorm is an artificial non-humanoid type Stand. It takes the form of a suit of form-fitting golden armor that can be summoned piece by piece or all at once.
Sandstorm's Destructive Power is at A. It actually has a low base damage, but its Speed massively multiplies its damage.
Sandstorm's Speed is at B to EX. This is due to Sandstorm's variable nature.
Sandstorm's Range is E. It can only be summoned on its user and cannot extend any further.
Sandstorm's Durability is at C. It does bolster, but not much, durability.
Sandstorm's Precision is at C: average.
Sandstorm's Developmental Potential is at D. There isn't much to develop with this Stand.
~~~
Sandstorm, as mentioned, has varying effects. To put it simply, it enhances the speed of its user depending on what pieces are summoned. Gloves would speed up hands, greaves would speed up legs... the chest plate would accelerate heart rate and breathing(and is basically required for the other pieces beyond the lowest level)
The catch is that the use of this Stand tires the user proportionally.
Summoning Sandstorm's full set would turn the user into a force of speed so great the Flash would be challenged, but it would exhaust the user so quickly, even with the accelerated heartbeat of the chestplate, that they could only last a few seconds.
Summoning partial pieces of the armor to boost the speed of specific body parts would be more efficient, if less powerful.
Your coffee is excellent. Heck, you just might order seconds. Hm...
Yup, full wallet in your pocket. Excellent.
You focus on Lifelight. A single arrow is the most versatile. Couldn't you reduce the power in one and use it to increase how difficult it is to see instead?
Precision(1, 2, 2, 6 = 11) + Developmental Potential(2, 6, 3 = 11) = (22)/2 = 11
You shape a single arrow in your hand, let it spiral around a moment... nobody's looking at it, good. No enemy Stand users in the cafe, probably. Then you focus on it and pare away power. You focus on the ability to see through it and strip it to the minimum... well, the minimum is still annoyingly visible. An enemy Stand user could still spot it, but it'd be harder now. And if you scout from the sky, it'll be much harder. Satisfied, you have it shoot out of your hand and out the door of the cafe as someone opens it.
Speed(1, 3, 4, 6, 2 = 18) + Range(3, 3, 4, 1 = 11) = (29)/2 = 15
While under better circumstances you could push it further, you can at least scout out the area around you fairly well. It's a commercial/business area, filled with shops and establishments of various sorts. A bit further away you see a more corporate area, covered with office buildings and skyscrapers, along with an opulent hotel. Your arrow fades after that.
Status:
Healthy
Skill: Increased Stealth Single Arrow
Stand Info:
Lifelight:
Lifelight is a phenomenon-type Stand. It manifests as one or more arrows apparently made of solid light.
Lifelight's Destructive Power is EX. You do not want to get into a straight fight with Lifelight due to its immense destructive capabilities.
Lifelight's Speed is A. Those arrows move fast.
Lifelight's Range is B. The arrows can go a fair distance from the user but aren't good for very long-ranged attacks.
Lifelight's Durability is N/A as it is a phenomenon-type Stand.
Lifelight's Precision is B. The arrows can hit small but not microscopic targets with relative ease and focusing.
Lifelight's Developmental Potential is C. You may be able to learn a few tricks and train, but it's not hyper-versatile.
~~~
Lifelight manifests as arrows of light that have differing capabilities depending on how many are summoned.
At maximum numbers, Lifelight basically turns into a gating storm of inaccurate light arrows that deal low but still notable damage.
As you reduce the number of arrows you fire at once, control, precision, and power all go up. A few arrows could for example curve to hit their target and pierce through steel...
But a single arrow with Lifelight detonates with an immensely powerful focused explosion and can home in on targets, and even let you see through it.
You start scouting the mansion...
Perception(1, 2 = 3) + Luck(5, 4, 3 = 12) = (15)/2 = 8
It could be going a lot better, you think. It's so dark you can hardly see anything... hm, what's this? A lantern? Perfect. You should be able to see much better with this.
Status:
Healthy
Lantern get!
Stand Info:
In The Flame:
In The Flame is an artificial non-humanoid type Stand. It is also a Bound Stand, being bound to a spool of red thread..
In The Flame's Destructive Power is at N/A. It possesses no destructive ability.
In The Flame's Speed is at N/A due to being a Bound Stand.
In The Flame's Range is A. While not infinite, the thread it leaves functions up to several miles away from the user.
In The Flame's Durability is E. It can be cut as easy as normal thread... but this is something mitigated by its ability.
In The Flame's Precision is at A due to affecting others so precisely.(edited)
In The Flame's Developmental Potential is at A due to many different potential abilities.
~~~
In The Flame's string has an interesting effect. When it touches someone other than the User, it melds with their flesh.
Once it melds, it restricts the victim's movement. To put it simply, they have to follow the thread. If they try moving away from the thread, the thread will lock in place, blocking their movement. If they follow the thread with their movements, the thread will be absorbed into their body as they move.
Furthermore, someone trapped by In The Flame cannot cut the thread themselves, or by using their Stand.
Only the User of In The Flame can touch their Stand's thread without melding with it. They can move the thread around and freely cut it.
This has immense potential for traps and manipulations.
You hop off the bench, and start walking away from the maze of residential streets and towards... well, that old-looking mansion right there is tempting, but you head into a more urban district. It's covered in skyscrapers and office buildings, along with an opulent hotel.
Status:
Healthy
Stand Info:
Fight to Change the World:
Fight to Change the World(henceforth FCW) is a natural humanoid-type Stand. It takes the form of an eight-foot tall giant of a man in red and brown armor, with a great beard and ruby-inlaid gauntlets. It wields a massive longsword.
FCW's Destructive Power is B. It's dang strong but not extremely so.
FCW's Speed is B. It can move quickly but not overwhelmingly so.
FCW's Range is C/A. While the Stand itself can only get a short radius from its user... it has a very potent long-ranged ability that can extend miles from the user.
FCW's Durability is A. It can tank an astounding level of force due to its armor.
FCW's Precision is C. It could be worse but it's hardly a specialty.
FCW's Developmental Potential is D. It's mostly focused on physical power and its special ability doesn't have much to develop.
~~~
Fight to Change the World, while powerful on its own, also has the ability to generate "soldiers". By stabbing something non-living with its sword, it can create a "soldier" out of that something using the material. There is no limit on the number of soldiers, and they can act independently on FCW's orders to fight. The soldiers can go within a few miles of the user, unlike FCW itself. The flip side is that the user of FCW cannot sense through the soldiers.