Ah, that is unfortunate—the source code being possibly lost...
I have good news for us. I found the source code. So I can gradually continue to improve on this.
Oh, and about keeping both up-to-date, I mentioned both of them because I was not sure if there are other Adventurers who prefer the console version over the windowed version, so I figured it would be fair and safe to assume that there are some Adventurers who do.
My final intent is to meet both adventurous types: DFHack users and users without DFHack. The windowed version serves the first case and the console version the second. I am still looking for a way to balance this in a single utility. I am an experimental developer.
unless I want more verbose information about my world that Adventurer's Journal does not provide (yet ..?).
I've been thinking about this. With the data we have extracted from legends mode it is possible to have more information on the adventurer's map, but it would be pointless. An adventurer has to have adventure information, not the world guide, right? This may be for the other utilities intended for this.
Thank you for considering that suggestion by the way! I tend to get a little lost from time to time when wanting to journey back to my Adventurer's "home" (point at which she spawned), so I thought that and the ability to type notes into those pins might be really helpful features for anyone who is as forgetful or terrible at directions like I am.
There was no thinking about it and I agree with you. I will consider the possibilities of programming this for a future release.
I found it very useful to be able to use the "die" command in the windowed version rather than having to press CTRL+SHIFT+P to "show" DFHack's console to kill my client, and I have access to opening "Legends Mode" in Adventure Mode to export my files for my world without having to go through DFHack's console to do so. StoneSense and TWaterLvl lets me choose when I want to use it from Adventurer's Journal rather than LNP...
Yes, immersing these commands in an internal menu is better for the adventurer than typing commands for DFHack. Improves gameplay because the player doesn't have to "quit" to get things done.
...and I assume TWaterLvl will allow me to disable and enable it at will without having to relaunch my client—yet another feature that removes my need to leave LNP open.
Yes, it proceeds. The command does not need to restart the game, it works in real time. I tested. Leave LNP for this
I have yet to use the "Loot System" and cheats, but based on the description, they do quests much more rewarding...
As we speak in my country: this is a fragrance, that is, I made it as a toast.
May need tweaking and contain unobserved bugs. Keep an eye.
I appreciate the motivations. I have an ally in this.