KittyTac really shines on this thread.
To a large extent the mathematics of a spherical world don't really matter, since what the player needs to be able to do is walk off the edge of one side of the map and end up on the other side. I guess this accounts for the popularity of donut-shaped worlds, in most cases the poles are far too cold for people to traverse.
One thing to consider though, is that we have an option of North poles worlds, South pole worlds and both pole worlds. In effect certain worlds bottom is not the poles but the equator. This points towards the worlds we currently have being merely sides of half-sides of a bigger world that is unexplored; providing of course opportunities for a future explorer role.
Could we not therefore take care of the roundness problems by adjusting the size of the off-map regions. We could also, for those who want to play artic explorer create two appropriately sized artic maps for the 'top' and #bottom' of the world, if you somehow get to the other side without freezing to death you would be placed on one side of the map on the other side of the world.
If we had for instance 8 regions for those with both poles and 16 regions, not including the artic maps *then* we could make a spherical-feeling world out of flat maps. That is because the more flat regions we add in, the less apparent the 'edges' are going to be.