Turn 4 (AD 1004):
As the year of 1003 AD come to a close 10 major, and 1 minor, contenders continue their struggle to rise to power. With a power in the South trying to unify and protect, for now, the Balkans.
Swabia spends 10 points to improve income, will give +5 income next turn. Swabia also sends 15 troops to attack Saxony, the out come: 1 v 4 you lose 4, they lose nothing. Tough luck.
Bavaria spends 40 points to improve income, will give +20 income next turn. Bavaria also offers an alliance to the Duke of Toulouse(Shadowclaw777), no answer comes back.
Flanders spends 22 points to improve income, will give +11 income next turn.
Gascony sends 20 troops to attack Genoa and calls Barcelona to help, the accept the call and send 8. The results of the attack: the enemy loses everything, you and your ally lose nothing. Gascony has conquered Genoa.
Cymry spends 5 to improve income, will give +2.5 income next turn.
Gelre sends 22 troops to attack Luxembourg, the out come: you wipe them out without any(obvious) loses. Gelre also builds 3 boats.
Brandenburg spends 14 points to improve income, will give +7 income next turn. Brandenburg also sends 18 troops to attack Pomeralia, the out come: you lose 1, they lose 1. This will be a slog-fest.
Ulm spends 2 to improve income, will give +1 income next turn.
Asturias sends 30 troops to attack Leon and calls Porto to help, the accept this time, the out come: they lose everything, with you losing 3 and your ally losing 3. Asturias conquers Leon.
Kiev sits around(no action posted).
Novgorod forms the Kingdom of Rus, Will now be referred to as Rus. Rus than spends 11 points to improve income, +5.5 income next turn.
Greece conquers Trace. Greece also attempts to incite rebels in Bavaria(resolves next turn).
The Players:
Haspen Duke of Swabia, Franconia, and Thuringia = 23; income = 6 + 1.5(vassal)+5(next turn(5)); vassal = Count TankKit; has a tax rate of 50%;
Maximum Spin Duke of Bavaria, Bohemia, Austria, and Pecs = 16; income = 8+20(next turn(5)); allies: King piratejoe; rebels = 6;
SaberToothTiger Duke of Flanders, Brabant, and Valois = 20; income = 8+11(next turn(5)); allies: Duke RulerOfNothing;
Shadowclaw777 Duke of Gascony, Toulouse, Provence, and Barcelona = 36.5; income = 10.5; allies: Barcelona;
piratejoe King of Cymry, Duke of Gwynedd and Deheubarth = 39.5; income = 24.5+2.5(next turn(5)); allies Duke Maximum Spin;
RulerOfNothing Duke of Gelre, Holland, and Luxembourg = 43; income = 12; allies: Duke of SaberToothTiger; offense bonus: 0.4/4%; boats = 3(30 troops can travel across the sea)
The_Two_Eternities Duke of Brandenburg, Brunswick, and Greater Poland = 44; income = 11+7(next turn(5));
TankKit Count of Ulm, Württemberg, and Hohenzollern = 17; income = 8 - 4(vassal)+1(next turn(5)); liege = Duke Haspen;
melkor Duke of Asturias, Galicia, and Leon = 41; income = 6; allies: Duke of Porto;
TheRedwolf Duke of Kiev = 18; income = 2; allies: Duke a1s;
a1s Kin of Rus, Duke of Novgorod and Tver = 4; income = 7+5.5(next turn(5)); allies: Duke TheRedwolf;
The GM:
MMM King of Geece, Duke of Athens, Achaea, Epirus, Thessaloniki, Macedonia, Dyrrachion, and Trace = 70.5; income = 11; offense bonus = 1.2/12% Map:
Most push out, some succeed, some do not. Shadowclaw777 ignores Maximum Spin's alliance offer.
How do you guys like they way I have the update.