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Author Topic: Suggestions About What the Game Needs to Not Have  (Read 47483 times)

Il Palazzo

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Re: Suggestions About What the Game Needs to Not Have
« Reply #15 on: September 21, 2018, 10:17:46 am »

I especially like how the OP is Batman.
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DG

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Re: Suggestions About What the Game Needs to Not Have
« Reply #16 on: September 21, 2018, 10:23:02 am »

Previously I've respected the Tarn brother's wish to work on the game independently but surely having read this no-one here could possibly argue that they should not immediately assign the OP to an official directorial and/or quality control position as a bare minimum.
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Il Palazzo

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Re: Suggestions About What the Game Needs to Not Have
« Reply #17 on: September 21, 2018, 10:24:26 am »

Unfortunately, the OP doesn't care about making games. He'd rather play golf or something.
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George_Chickens

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Re: Suggestions About What the Game Needs to Not Have
« Reply #18 on: September 21, 2018, 10:25:01 am »

Previously I've respected the Tarn brother's wish to work on the game independently but surely having read this no-one here could possibly argue that they should not immediately assign the OP to an official directorial and/or quality control position as a bare minimum.
Unfortunately, the OP doesn't care about making games. He'd rather play golf or something.
Imagine DF with golf physics. The very thought is palpable.
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Ghosts are stored in the balls?[/quote]
also George_Chickens quit fucking my sister

DG

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Re: Suggestions About What the Game Needs to Not Have
« Reply #19 on: September 21, 2018, 10:28:30 am »

The spinning +pigtail mitten+ strikes Urist in the head leaving Bomrek three under par.
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Reelya

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Re: Suggestions About What the Game Needs to Not Have
« Reply #20 on: September 21, 2018, 10:35:52 am »

I don't like golf.

- Difficulty settings / handicaps.
- In-game tips. Calling things a "sand iron" or a "putting wedge" are dead giveaways. There are also tutorials galore. Plus, on the course, there are ample people (inluding a blatant tutorial character called a 'caddy') who will hand out hints (even if unwanted) about what you're doing. That's clearly a hacky solution by the devs.
- Maps, compass: there are maps and golfers have used compasses.
- Stealth meter, awareness meters - flag on the pin indicates wind direction
- 'Fast travel' features - golf carts
- Predictability - the holes don't magically move around, you can learn the course.
- Turn-based - you take turns hitting your ball, which is clearly bullshit. A proper game would have simultaneous play.

DG

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Re: Suggestions About What the Game Needs to Not Have
« Reply #21 on: September 21, 2018, 10:46:35 am »

Hm...Compelling points. At least DF can fix some of golf's glaring faults by procedurally generating the equipment for each world and giving them unfamiliar names. The player then has the fun of working out whether, for example, a Borik, which consists of an hourglass metal drum with a leather head, is used to strike the Jrilmis, a glass bell with a single low pitch and a full wavering timbre, or vice-versa.
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Il Palazzo

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Re: Suggestions About What the Game Needs to Not Have
« Reply #22 on: September 21, 2018, 10:58:01 am »

Hm...Compelling points. At least DF can fix some of golf's glaring faults by procedurally generating the equipment for each world and giving them unfamiliar names. The player then has the fun of working out whether, for example, a Borik, which consists of an hourglass metal drum with a leather head, is used to strike the Jrilmis, a glass bell with a single low pitch and a full wavering timbre, or vice-versa.
That sounds like an artificial 'learning curve' only intellectually illoopyrate people would want. But myself, I have long ago designed a flawless game with greater depth and complexity and 1/2001th of the work output. I'm not a game designer, but I have it all set out on graphing paper. I'm not going to let anyone to see it, though, since they'd just steal my ideas.
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dragdeler

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Re: Suggestions About What the Game Needs to Not Have
« Reply #23 on: September 21, 2018, 11:09:31 am »

Those damn third party tools ruining this pure game experience. You get a lazy newb starter pack and it's exactly what it says; quel affront! All you had to do dwarf fortress, was one thing - ONE THING and you completly fucked it up... How hard can it be to feature no toturial? I mean sure it's an outdated nothingburger, but then you had to go mention the damn thing anyways, fail. Just ban all youtubers and ddos the wiki FCOL how hard can it be. I'm still generating that same seed from DasTactic's totus only to repeat his contriving step-by-step lists, you would not believe the amount of work it is to dupe his maps from the little intel we got, and all I ever end up with after all that work is the same sterile example sitting around at a random place doing nothing. What a waste of time.  Have you got no pride stupid dwarf fortress players? When it's obvious to a person with no brain how easy this game is before ever playing it. And wtf is it with google answering questions these days, if I type in: "fastest way to play dwarf fortress" it's not supposed to fucking tell me ffs..


I'm not a waste of time because I agree.  8) The only thing left to say is: "how to uninstall dwarf fortress?"
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Hanslanda

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Re: Suggestions About What the Game Needs to Not Have
« Reply #24 on: September 21, 2018, 11:13:27 am »

I'm so excited for the next OP post
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Well, we could put two and two together and write a book: "The Shit that Hans and Max Did: You Won't Believe This Shit."
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Il Palazzo

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Re: Suggestions About What the Game Needs to Not Have
« Reply #25 on: September 21, 2018, 11:15:37 am »

The only thing left to say is: "how to uninstall dwarf fortress?"
Do you need a tutorial?
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dragdeler

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Re: Suggestions About What the Game Needs to Not Have
« Reply #26 on: September 21, 2018, 11:20:36 am »

The only thing left to say is: "how to uninstall dwarf fortress?"
Do you need a tutorial?


IT'S NOT MY FAULT IF YOU DON'T LISTEN! Go learn to play 3D first, before you talk back to me, birds-eye-view player
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anewaname

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Re: Suggestions About What the Game Needs to Not Have
« Reply #27 on: September 21, 2018, 11:57:11 am »

Spoiler: "Door 1" (click to show/hide)
---- OR ----
Spoiler: "Door 2" (click to show/hide)
---- OR ----
Spoiler: "Door 3" (click to show/hide)
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Quote from: dragdeler
There is something to be said about, if the stakes are as high, maybe reconsider your certitudes. One has to be aggressively allistic to feel entitled to be able to trust. But it won't happen to me, my bit doesn't count etc etc... Just saying, after my recent experiences I couldn't trust the public if I wanted to. People got their risk assessment neurons rotten and replaced with game theory. Folks walk around like fat turkeys taunting the world to slaughter them.

overseer05-15

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Re: Suggestions About What the Game Needs to Not Have
« Reply #28 on: September 21, 2018, 01:33:11 pm »

The only game I can think of that fulfills all of those criteria is Adventure and that's a classic so OP might be on to something
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adult food like, I presume, steak and potatoes and tax forms,

My game giveaway

Dorsidwarf

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Re: Suggestions About What the Game Needs to Not Have
« Reply #29 on: September 21, 2018, 01:39:18 pm »

Is it possible to laminate and frame a  forum post to save it for later appreciation?
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