26th Granite, 281
Meph continues to mark birch trees to build Hugo's ranch, and I have ordered construction to begin. I have ordered Hugo's ranch to act as a temporary shelter upon completion until we can delve more secure lodgings, and she did not contest the issue.
28th Granite, 281
Rakkat attempted to teach Hoyt spear fishing. A carp leapt from the river and struck him in the left cheek before flopping back into the river. We had a chortle at his expense when Hoyt informed us, and he did not appreciate it. Rakkat does not understand humor.
2nd Slate, 281
Spent two days marking proper trees and outlining a space to channel out for an entryway to the fortress proper. Meph seems pleased that I am enforcing the art, but in truth I did not wish to deal with the ramblings of a mad builder. A river otter came ashore and startled Rakkat, who set one of his war beasts upon it. I have made everyone bewared of this, as he may do the same if we startle him.
3rd Slate, 281
Meph has ordered Hoyt to create fencing bars from wood. She states it is to secure the single goat we have brought. I do not believe wood will make suitable fencing.
5th Slate, 281
Assisted Pratt with building of shingles. Hugo's ranch is complete though it lacks windows. Hugo seemed pleased to have a proper bedroom while Pratt grumbled about sleeping on her dining room floor. Maph is pleased that the structure is all birch and the furnishings either pear or almond wood, and more pleased that it adhered to the square art.
7th Slate, 281
Sard reports magnetite!
Perhaps there is coal here as well, as pebbles Hugo noted appear to be dolomite.
9th Slate, 281
There has been little of note. The otters have fled the area in wake of Rakkat's mandated mauling, but the carp continue to mock him. I have taken to checkers using dolomite pebbles and sun-dried clay cabochons with Pratt and Hoyt. I have yet to win a game.
10th Slate, 281
Hugo has begun carving spikes and spiked balls on orders. We passed several hamlets during the journey and I believe humans frequently travel through the swamp to our distant kin in the southeast. I have also ordered a depot to be built in anticipation of passing traders. Perhaps Sard can convince them that wooden trap components are valuable commodities. She sold magma to nobles, wooden spikes and balls to human merchants should be no harder.
11th Slate, 281
Sard labors to hollow the initial hall. She has discovered veins of ore and gems, and we celebrated her discoveries with kea meat and underwine.
13th Slate, 281
I heard strange noises coming from Hugo's bedroom while snoozing under her dining room table with one of Rakkat's badgerwolves. I investigated andhad a rock thrown at me by Hugo and was bellowed at by Rakkat. They have not spoken to me since, and ignored me unless I issued labor orders.
15th Slate, 281
Hoyt has taken to carving trinkets from wood. He is not particularly skilled.
I think I will abstain from taking a new craft.
16th Slate, 281
Rakkat has been making nooses from vines. Far too many. I inquired to their purpose. Hugo informed me that Rakkat intends to "Hang iron forest men from the trees." If I did not have enough cause to avoid him, I do now, as I find him terrifying where he was once merely unsettling.
19th Slate, 281
Have been ruminating on what to make first for the militia. I have not had the privilege of working steel since my apprenticeship.
20th Slate, 281
Geese have kept me up for three nights. I wish we had a means to shoot the birds down, as their honks annoy me and I am tired of kea meat.
21st Slate, 281
I will make mail and helmets first. Meph speaks of using dolomite to construct a tower from. Hugo and Hoyt are in agreement. I have opposed it and Pratt and Sard have agreed. Rakkat appears uncaring of such matters, as he was marveled by the shine of copper, and Hugo alleges the shine of steel does not sound appealing to him.
23rd Slate, 281
I have set up a spare armor stand to allow the militia to train. Rakkat desires a barracks made of bones. Pratt did not contest this, and Hoyt was mildly disturbed by the idea of empty-eyed skulls staring at him at all waking hours.
25th Slate, 281
Plans have been drawn with Meph's oversight. There were no complaints, as they consist of overlapping squares. She again applauded us for maintaining the art.
28th Slate, 281
Food supplies run low. Ale supplies as well. If we do not correct this soon we will suffer hunger and water.
2nd Felsite, 281
This is little we can do. The carp swim the waters and no geese will come down low enough to land. Rakkat attempted to shoot them down the birds with a sling crafted from vines and dolomite pebbles. I engraved a picture of a highwood tree surrounded by seven stones in Hugo's front door. The stones are screaming at the highwood.
3rd Felsite, 281
I wish Hugo and Rakkat would make romance more quietly. Sard and Meph are sleeping in the hollowed out rooms below to be away from them. I prefer the safeness of the war beasts, even if I must endure the sounds above.
8th Felsite, 281
Pratt runs drills incessantly. Most of us can do very little until the dining hall and living quarters are complete, as only Hugo and Meph have any knowledge of furniture making and I cannot make arms or armor for fear of keas attempting to rob them from us as there is nowhere safe to store any products fo labor. Even Hoyt's figurines are in jeopardy sitting idle in the work station.
9th Felsite, 281
I have made proposal to Meph on the planning of a warehouse built from hazel wood and full with bins and other necessities of storage. She agreed and tomorrow morning I will go and mark trees for felling for Hugo.
11th Felsite, 281
Hugo fells hazel trees. I have not heard from Meph regarding the plans, but she is busy hollowing manager and bookkeeper rooms with Sard and they have only recently finished the hollowing of corridors to each room.
13th Felsite, 281
Spent yesterday playing checkers with Hugo and Pratt. I defeated Hugo several times but defeated Pratt no times. Hugo defeated Pratt twice. I do not understand how Hugo defeated Pratt in checkers.
14th Felsite, 281
Pratt is restless from lack of cult dwarves to murder. Rakkat is restless from lack of elves to murder. Rakkat's war beasts appear restless because Rakkat is restless. I am concerned for everyone's safeness.
16th Felsite, 281
Concerns grow over food and drink supplies. Hugo has made stepladders and buckets in response. She expects us to eat gathered fruit and drink water like elves. It was decided through fair voting that we will only do so when food kea meat and ale supplies run out.
17th Felsite, 281
I had nightmares where I was trapped in a tower made all of granite or gabbro. I was trapped with other dwarves and I dorered the tower collapsed to crush monsters climbing from the depths. I do not understand this dream, but I am now filled with dread.
19th Felsite, 281
Marked trees for Hugo around the depot. We will need wood other than hazel to build bins and storage racks from.
25th Felsite, 281
Hoyt has taken to fishing. He uses a crude harpoon to spear vermin fish instead of carp. Rakkat chastised him, but Hoyt did not appear to care, as he could not understand him.
Okay, so. Update! I ended up unwittingly playing through Felsite without actually getting anything done; I pretty much just watched Sard and Meph mine for a month. However! First building is done more or less per Hugo's request for a private home, some fixes were made to the raws, and we have found what's broken so far and what isn't.
- Bucket override for farmer workshiop - Broke.
- Graphic fo snownanny goat - Broke
- Tree trunks - Several have wrong colors and therefore are Broke.
- My fencing reaction rpduced 600 bars rather than 4. I used enough to floor over the space for the depot and fence in Hugo's little pen, and destroyed the rest via DF hack. Fixed the raws since.
Everything else so far appears to be moving just fine, with constructs taking on the desired colors and such. We've got a depot up, and I've even gotten a chance to use the roof shingles in a good way, and frankly even if it's hardly ever seen, it makes a world of difference cause it gives the roofs uniformity and an actual
roof look to them. Kudos to you Meph for including that, I genuinely like it.
So, we have a warehouse planned, and I know down the line I have the copper set slated to build our engineering sector, and we have tetrahedrite on site to make it.
We also have steel making materials on hand, which I wasn't expecting - I figured we'd be making our living with zinc and lead crafts, not steel-clad militias and billon goodies. This means we can also indulge in Zaporozhet's mod to its fullest with cannons and shit in abundance.
I might even make an underground artillery battery at some point.
What do you guys think so far? Broken color trees and minor breaks in the overrides aside (which could be a DFhack issue for all I know, cause I tested it and the Musket mod - the only thing that required I touch the overrides file - didn't cause the issue.) The transparency issue with live plants also seems to have gone away between game loads (as I fired up the game today and the issue had resolved itself, as did a problem with the top left corner of the craftdwarf shop.)