Thank god...
Yeah, send over the container-bound-fuel pentacle schematic to Bonson.
Make some copies of the finalized research paper, then send some of them off to various scientific journals.
Try the fresh battery to recharge I guess? Whatever it was I’d come up with.
Try to figure out if those rumors actually involved any magic. Also try to scary for other potential magic.
You send Bonson the schematic.
You send off the research papers. Magic is becoming a thing.
(recharge) [1d6+skill bonus = 5 skill level 1] You successfully recharge yourself. No longer drained, instead you feel energized.
It’s hard to tell. Those things would be near-impossible to achieve with conventional science, but these new scientists are anything but conventional.
(scry) [1d6+skill bonus = 1+1 = 2] You detect no magic elsewhere in the world.
You receive a message from Dr. Adderson. “Impending interdimensional invasion in Egypt. I am trying to gain more details on the situation, but can you inform the other two to see if they can assist as well?”
Good. Try and communicating with Bastet directly, ask for an update regarding its capabilities and current status, from its own perspective.
Capabilities: I am skilled at programming, designing hardware, analyzing emotions, deduction, and predicting long-term effects.
Current status: All systems operational. Not that I have much in the way of systems at the moment.
Take the ride with the man and start build the pentacle
You are taken back to your laboratory.
You receive the blueprint for the pentacle from Erin, and begin to construct it.
[1d6 = 4] You have completed the pentacle.
Try to figure out, what did I revive
Try to breach portal into dark pharaoh realm with assistance of pharaoh
Pharaoh Nefren Ka?
(knowledge) [1d6 +1(eldritch power) = 5+1 = 6] You can’t remember… but you can… but you don’t… but you do! Clearing your head, you realize that judging by its ability to only partially prevent people from noticing it, the creature is some sort of counter-spy, to eliminate those investigating eldritch forces.
(breach) [1d6 +1(eldritch power) = 4+1 = 5] The breach opens, and several eldritch undead shamble through.
This is only the beginning."If you won't learn from Bob then your useless to me dog, begone foul animal!"
Leave the dog behind and go out into the woods looking for a deer to give the chemical that makes animals talk.
(deer) [1d6 = 5] Surprisingly enough, you manage to find a deer and give it the talking chemical.
Professor oak will refine the prototype to make it more efficient.
Assistant 1 will start working to make pidgey capable of evolving into Pidgeotto.
Assistant 2 will search for someone willing to be a lab rat (to test the emiter)
(refine) [1d6+skill bonus = 4+1 = 5] You refine the prototype, increasing its speed and efficiency.
(evolve) [1d6 = 4] Your assistant successfully does so.
(test subject) [1d6 = 3] Your assistant isn’t having much luck, and he wonders why you would need a test subject.
You receive a message from Dr. Adderson. When he tried to psychically condition monkeys, it only barely worked, but that may have been because they weren’t intelligent enough. The message also contains instructions on how to carry out the psychic conditioning procedure.
The pizza arrives.
Talk with the City from home with upgrading my Electrical input so I can make more use of my computer. And order more materials delivered.
Now, let's make use of that nano-scrubber. ON. This will give me Carbon, which will greatly improve my creations.
Now, let's design a Nano-builder Machine, with all the tools needed, so long as I program in the commands.
Also create a Program on my Hub, and link the two so I can input my commands.
(input) [1d6 = 2] Unfortunately, the way to doing so is mired in bureaucracy and red tape.
You order more materials.
You activate the nano-scrubber,
(builder) [1d6+skill bonus +skill bonus(machine) = 2+1+1 = 4] You create a rudimentary nano-builder. It may not be able to create much at the moment, but it will be useful when improved.
(link) [1d6+1 +skill bonus(machine) = 5 skill level 1] You successfully link the hub and the nano-builder machine.
Try again:
Have the tunnelers keep tunneling to where they saw cover on that branch. Then same procedure as before: have a squad of 5 clones set up a guard position in the room at the end of the westward branch. Than only 2 tunnelers tunnel up and if they are in the wide open quickly close off the last room, if they are in cover have the 7 clones there secure that end. Have 1 clone run the cloning vat. Finally convince the hobo that he will be well compensated, if he does not cooperate just kill him and put the clone that has his mind on the front line.
(digging) [1d6 +skill bonus(equipment) = 1+1 = 2] The tunnelers make too little progress digging to be sure of exiting the park.
(vat) [1d6+skill bonus = 1+1 = 2] The vat produces no new clones.
The hobo, not being an idiot, refuses the offers of his captor. You do the other things.
hey! I said to send the information on the monkey test to doctor oak! do that, and send him a copy of the conditioning procedure.
After that, message erin to inform him of the dimensional invasion that will originate from somewhere in egypt, asking him to get in contact with some of the others and get me more information on any projects going on in that area.
after that, start my own research into any scientific projects going on in egypt, mainly focusing on anything that might tamper with quantum physics or such. hopefully my precognition will help me determine the correct line of inquiry.
You send both of those pieces of information.
You inform Erin of the impending situation in Egypt and ask him to contact the other two scientists to see if they can help.
[1d6 +skill bonus(strong psychic powers) +skill bonus(precognition) = 3+1+1 = 5] Before you begin your research into scientific projects, your precognition gives you a hunch that some sort of archeological investigation is related.
Turn 27 end.
Turn 28 begin.Shadowclaw has been removed from the game for lengthy inactivity.Players:
Glass
Name: Erin Quill
Goal: The furthering of arcanology (the science of magic) and the full harnessing of it to do anything you could possibly need it to do
Field of science that you excel in: Arcanology
Your greatest creation/discovery: Leylines, and that the energy they hold can be redirected with silver wires
Status: fine, has psychic powers (telekinesis, telepathy)
Location: Erin Quill’s laboratory (resides on leyline)
Inventory: A briefcase-sized silver pentacle with silver capacitor, an inch cubed of titanium, 1-pound spool of bronze wire, 1-pound spool of silver wire, 1-pound spool of gold wire, several quality batteries for magic, Dr. Adderson’s research notes as of Turn 18, several^2 rechargeable wands with quality batteries (can detect leylines, create light, cause telekinesis), chemical formula of a hard-to-mass-produce rocket fuel better than theoretically possible, design of pentacle to summon the rocket fuel in container
Rockeater
Name: Bernarnd Bonson
Goal: Make trasporation between one edge of the solar system to another take less then a day with multipal stops in the way
Field of science that you excel in:Rocket science
Your greatest creation/discovery:A way to build anti radiation magnetic field (GM note: "cheaper and lighter rediation shilding using magnets")
Status: fine
Location: Bernarnd Bonson’s laboratory (contains several fuel tanks full of the rocket fuel, contains pentacle to summon the rocket fuel in container)
Inventory: Designs for more efficient and sturdy solar panels, chemical formula of a hard-to-mass-produce rocket fuel better than theoretically possible, designs for a passenger area for a rocket (uses magnetism to counteract acceleration on the passengers inside, and does so well enough to allow the rocket fuel to be usable), designs for a rocket engine capable of using the rocket fuel, designs for an austere living module for outer space, Erin Quill’s research notes as of Turn 17, design of pentacle to summon the rocket fuel in container
NRDL
Name: Amadeus Nix
Goal: To create a benevolent AI God
Field of science that you excel in: Artificial Intelligence
Your greatest creation/discovery: Being able to map out empathic processes in a human brain and replicating it in a simulated brain.
Status: fine
Location: Amadeus Nix’s laboratory
Inventory: A computer file containing a well-restricted (restrictions: about half of them) neural net AI named Bastet (very low-end ASI-level, running on a few thousand dollars worth of higly improved hardware), a neural interface headset that allows communication with computers, several computer files containing various well-programmed narrow AIs, Erin Quill’s research notes as of Turn 17, very high quality narrow AI for extrapolating data to predict the future
ziizo
Name: Samuel Oak
Goal: Make pokemons real
Field of science that you excel in: genetic modification.
Your greatest creation/discovery: a prototype bulbasaur (can't use moves or evolve but is part plant and has the correct appareance.
Status: fine, skill bonus to creating fire dog pokemon
Location: Samuel Oak's laboratory (contains two assistants and pizza)
Inventory: The prototype bulbasaur (now a Venusaur, +1 to strength rolls), a sample of Aggron DNA, a sample of DNA for an organism that goes through the Aron evolutions as it grows up, an Arcanine (+1 to strength rolls), a sample of Cubchoo DNA, a sample of Beartic DNA, a friendly Golem (+1 to strength rolls), a Raichu (can make electric bursts, +1 to strength rolls), formula for a nonlethal poison (takes 4 rounds to knock opponent unconscious, can be absorbed through the skin), an Ekans (+1 to strength rolls), an Arbok (+1 to strength rolls), a Pidgey (+1 to strength rolls, will evolve into Pidgeotto in 3 rounds), designs for an efficient bio-emitter
MonkeyMarkMario
Name: Master Monster
Goal: Make an army of clones to take over the universe
Field of science that you excel in: bioengineering
Your greatest creation/discovery: Cloned most of my organs. (GM note: +1 to all defense rolls)
Status: fine, being investigated by the federal government
Location: In a tunnel under an abandoned building (building has basement with a tunnel about three blocks towards city hall (tunnel has branching tunnel stretching two blocks to the right two blocks in (branching tunnel slopes up and ends underneath a park)) (warehouse end of tunnel is sealed off)) (tunnel contains truck, a mind duplicator, twenty-seven obedient clones of himself (have makeshift weapons) well-equipped for making a tunnel (five are guarding warehouse end of tunnel, five are guarding end of branching tunnel, one has mind of a hobo), the essentials to start over, a device capable of swapping the minds of two people strapped into it, and a cloning vat (+skill bonus to clone production, contains no electronics instead running on gravity, has a cooling system that eliminates penalties of a 6 for clone production and reduce the penalties of a 6+)) in a city in a different state from the starting city
Inventory:
sprinkled chariot
Name : John West
Goal : Discovering Rlyeh
Field of excellence : Archeology
Greatest discovery : Decyphering language of elder thing
Status: grazed, resistant to eldritch influences, eldritch power (+1 to eldritch rituals/spells/knowledge)
Location: inside of the Egyptian pyramid (contains dark vizier, contains ? ? ?, contains a gate to dark pharaohs realm (produces several eldritch undead every round), contains several eldritch undead)
Inventory: A torch, a pamphlet written in the eldritch language that teaches people how to resist eldritch influences and contains an elder sign (protects from eldritch things)
Dustan Hache
Name:Dr. Adderson
Goal:Unlock the dormant potential of the brain for all to use.
Field of science that you excel in: Psionics.
Your greatest creation/discovery: psi-conditioning, a rigorous process that can (rarely) unlock latent psychic power.
Status: fine, has psychic powers (telekinesis, telepathy and associated powers, precognition/postcognition/scrying, shield (+2 to defense rolls if he knows he is in combat), control animals, cannot be psychically mind-controlled by psychics strictly less than four tiers of power above him)
Location: Dr.Adderson’s laboratory (contains several^3 psychic monkeys)
Inventory: the steps of a revised psi-conditioning process that works on many more people (about 99.5% of people) and takes less time, Erin Quill’s research notes as of Turn 17
TricMagic
Name: Pen(Dr. Anamolate)
Goal: World Domnation
Field of science that you excel in: Nanotech
Your greatest creation/discovery: Sub-Space Communication Systems
Status: fine, skill bonus to all mental tasks, has several hundred thousand dollars in bank account
Location: Dr. Anamolate’s laboratory (contains 128 queen antbots (capable of replicating itself every turn, capable of creating 9 worker antbots each turn, they have strong jaws and can secrete a binding agent strong as metal), 1143 worker antbots, a nano-scrubber (highly efficient CO2 breakdown, slow replication via seeds), device for scanning and interpreting the user’s thoughts, rudimentary nano-builder, and a supercomputer (millions of TB of memory, hundreds of TB of RAM, tens of thousands of cores, modular, requires dozens of MW to work at full power, has subspace communication hub program, has firewall, has good killswitch for antbots))
Inventory: A nano-machine that increases people’s intelligence (skill bonus to all mental tasks), designs for a spider-like robot (capable of replicating itself every turn), designs for a dragonfly-like robot (can fly, turn invisible, capable of replicating itself every turn), designs for a queen termitebot (can tunnel, capable of replicating itself or creating 20 worker termitebots each turn), designs for a butterflybot (can fly, turn invisible, can inject a nano-virus that converts matter into 256 butterflybots after 4 turns, capable of laying an eggsack (will grow into 64 butterflybots after 3 turns) each turn), designs for a queen antbot (capable of replicating itself every turn, capable of creating 9 worker antbots each turn, they have strong jaws and can secrete a binding agent strong as metal), designs for a nano-scrubber (highly efficient CO2 breakdown, slow replication via seeds) (patented) (city can use design for 5 years)
King Zultan
Name: Dr. Bob
Goal: Kill everyone with poison gas.
Field of science that you excel in: Chemistry
Your greatest creation/discovery: Chlorine gas
Status: fine
Location: in woods (near a talking deer) near another city with his RV
Inventory: low-grade chemical kit, 1980s-era gas mask, spare filters for gas mask, several quality smoke bombs, several smoke bombs, an M9 and lots of ammunition for it, formula for a chemical that makes animals able to talk, lots of the chemical
Other things:
There is a pyramid in Egypt that holds eldritch things
There are lots of people with psychic powers, such as agents of various agencies like the FBI, CIA, and NSA, blue collar government and non-government workers, military and ex-military, and homeless people with psychic powers
All police forces in the state are equipped with psychics
The city police are widely perceived as incompetent
Eleven clones of Master Monster are imprisoned
Most people cannot be mind-controlled by psychics
128 dragonfly-like robots (can fly and turn invisible, capable of replicating themselves every turn) (shut down) are on a high roof in the starting city
32 queen termitebots (can tunnel, capable of replicating itself or creating 20 worker termitebots each turn) (shut down) are in a city dump
A butterflybot (can fly, turn invisible, can inject a nano-virus that converts matter into 256 butterflybots after 4 turns, capable of laying an eggsack (will grow into 64 butterflybots after 3 turns) each turn) (shut down), a butterflybot eggsack (will grow into 64 butterflybots after 3 turns) (shut down), a butterflybot eggsack (will grow into 64 butterflybots after 2 turns) (shut down), and a butterflybot eggsack (will grow into 64 butterflybots after 1 turn) (shut down) are on a different high roof in the starting city
Magic is becoming widely known