Turn 13: Rip And TearJeffery basically just continues flailing and screaming.
[5] Jeffrey uses GIRLISH PANIC! It's super effective!
More specifically, you flail out of its grip like an inept but important horror story character, and the beast comes shambling after you.
+1 Charisma Passion((Ah, alright then. Well, now I'm wondering if the moss monster can regrow the moss. If so, I really want to stuff it in a barrel and take it with us so I can harvest the moss later and in the village. It's like a grassy blob sheep of healing goodness.))
Amorphous goop? I can work with that, I think. Refine (3 Alchemy) the blob monster into a solid (2 Alchemy), easy to refine (1 Alchemy) state like the wraith essence, using my fists and taking advantage of the grip I already have on it (4 Brawling).
Also, whisper sweet nothings to my glowing mote to see if it has any effect on it. 2 Seduction. 1 Seduction Passion.
[4] You continue combat-refining the blob monster.
[2] Your coquettish mote resists your subtle advances. How scandalous!
It does sparkle in response, though, so you must be doing something right.
[1] The blob turns from its other shrieking victim to you, flailing uselessly as you slowly precipitate it into reagents.
Blob takes moderate damage!
+1 Moss Stuff
1 Seduction Passion spent: Seduction improves from +2 to +3!Are we fighting something right now? I can’t tell.
I’d like to see if I can check what’s inside the boxes without having to open them, via metal magic powers.
Also, maybe check if my leaf stone’s magic is that it has antimagical properties.
[5] You can sort of see the insides of the boxes, but they're pretty incoherent. Maybe because you're not a mechanics guy, maybe because it's mysterious alien technology that doesn't do anything, but you can't figure out what's supposed to be going on in there.
Partially as a result, you also can't see what goodies, if any, are lurking within.
[5] It doesn't seem to be antimagical on its own, but you notice a sort of 'tug' that responds to some energies. It's likely not antimagical as such, but has an effect somehow related to interacting with certain kinds of magic.
+1 Metal
+1 Artifice"I did. You have something that belongs to me." Devorae replied to the fairy. He was about to ask for it back when he thought better about it. "But I am curious. Are you the only fairy living in this gem? And what interest does my magic hold to you?"
Leadership: Then have the crabs get the sweet loot for their master.
Talk to the fairy.
[4] The crabs mournfully obey.
[5][1] Smashing one of the boxes yields...
...
That's a penis. It's a very large, mummified penis in a glass tube. You don't know why there's a mummified penis in a glass tube in a metal box in a mossy cavern, but that probably means it's important or valuable in some way. Or the universe is making dick jokes at you.
The crabs faintly snicker.
[3] The fairy pouts disdainfully, but deigns to answer your questions.
"Finders keepers. This delicious enchanting essence was directed at my gem, and it pleases me to keep it. I am, of course, the only spirit of beauty and perfection to inhabit my gem, which an oaf such as yourself has somehow come into possession of. It should at least be mounted upon a pendant or crown, rather than carried about in your pocket!"+1 Penis"Ahahahaha! I think I like this one!"
Sally forth and render foes down. Try getting some death essence to stick to my claws.
[3] You wade forward (somewhat literally) into the pink goo, threshing it like waves on a rocky shore. You're a little awkward at it, but still feel like you were born to do this.
You don't get useable amounts of death essence to stick to your claws.
Tear my way free! Bite! Claw! Throw jackals! This thing has huge guts, RIP AND TEAR!
Use flesh magic to weaponize my flesh. Knife claws, sword teeth, fur like razors, skin like steel!
[6] Unlike your companion, you handle the current foe by burrowing into it like a hungry maggot, flailing in a mad frenzy as you do so.
[4] Your flesh and implements harden.
+1 Savagery PassionBetween the two of you, the pink goo is reduced to a mucous coating over most of the chamber. It doesn't seem to be as dead as you intended, sluggishly congealing or sliding back into crevices, but none of what you can see is a coherent entity any more.
The chamber itself seems to be a hub of sorts, roughly spherical and lined with various doorways and doors. The walls are made of a dizzying mixture of pipes, plates, and contraptions you can't discern the nature of, leaving plenty of mystery levers, buttons, dials, switches, and
things that might or might not be intended for manipulation.
The "main" path out seems to be a rather large hallway with periodic ridges for doors to block, currently wide open. A quick glance shows the brasslike doors seem to have slid up into the ceiling. At the end of the tunnel is another chamber containing some kind of glowing pink... something. Machinery or artifact, presumably, sitting atop a pedestal it might be a part of.
The other options are a good deal of twisting side tunnels, or attempting to get another door open. Notably, there's another door of the same size and shape that the open hallway would probably be blocked off by.
Ventaro Aureus (Beirus)
4/11 HP
[Tsundere Glowing Cobra: Best girl is winning!]
[Snakeblood: You've infused your own flesh with glowing snake venom. Now you don't have to worry about dying from glowing snake venom, and probably don't have to worry about side effects from this!]
[Purple Goo Tongue: It's sorta gelatinous?]
-
+6 Alchemy (1/6)
+4 Herbalism (1/4)
+4 Brawling (1/4)
+3 Seduction (0/3)
[1 Medicine Passion]
-
Slapdash Gumbo 1: You're adept at throwing whatever into a pot and hoping for the best. You can create potions with unpredictable effects out of highly questionable materials.
-
Normal Clothes: Green tunic, brown trousers, black leather boots. Downright mundane!
Everfull Flask: Put liquid in, slowly replenishes that liquid! Empty fully to replace with new liquid.
Glowing Mote: This spherical object glows with a brilliant yellow light. You feel like there's more to it, but aren't sure how you'd check. You've managed to pull a glowing toothpick out with your tongue, though, so that's something.
Dusty Wraith Essence: Refined from Wraiths! Not Nightmares! Nobody said nightmares, it was always wraiths! Perfectly safe, cleans right up.
Strange Elixir: Deep purple sludge with a bit of sparkliness to it. Made from glowing toothpicks and tree goo. Intended to be a potent healing potion, unsure what it actually does. Missing a sip, a quarter, and a drop.
Pure Regenerative Slime: Only the finest of moss-monster essence has gone into this sticky neon green muck. It should prove an exceedingly potent regenerative ingredient.
Moss Stuff: Refined from moss monster. Feels like green soap.
Devorae the Devoted (Caellath)
11/11 HP
[Melded Taint: A terrible corruption lurks within you, too spread out and integrated to be immediately noticeable. What you can't see still occurs, however.]
[Peasant Mistrust: The peasantry sullenly thinks you don't value them as people. You're not sure how to persuade them to not take so much offense at the truth.]
[Necromantic Thermometer (-1 Necromancy): Keeps an eye on the taint suffusing you.]
-
+6-1 Necromancy (3/6)
+3 Leadership (1/3)
[LOCKED 3] +3 Enchantment (2/3)
+1 Maces (0/1)
[1 Throwing Passion]
-
Shackles of the Grave 3: Those who fall by your hand are cursed to wander the land under your thrall. Creatures you slay with necromancy tend to return as vengeful but enslaved revenants.
-
Noble Crimson and Gold Military Attire: Includes fancy hat so you know who to take orders from.
Fancy Scepter: Hardened to a proper weapon by an enchantment.
Mad Dosh: This fancy-looking chest is filled to the brim with gold coins bearing Devorae's benevolent face.
Prismatic Gem: This smooth crystal shifts through all the colors of the rainbow in beautiful cascades. You could swear the pattern's reacted to you a few times, but you're unable to repeat the event.
Penis: This mummified penis in a glass cylinder is probably valuable or something.
Tentacled Wight Crabs
-Fairly resilient
-Mournful tale of opposing the Dark One and falling
-Looking for hero to free them from their curse
Jeffery Kentwood (Coolrune)
4/11 HP
-
+6 Summoning (0/6)
+4 Spears (0/4)
+3 Metal Magic (0/3)
[1 Geology Passion]
[1 Herbalism Passion]
[1 Charisma Passion]
-
Douchebag Jacket: He's presumably wearing pants or something too, but GODS what an asshole.
Amulet of Farsight: Like a telescope but WIZARDS!
[USURPED?] Icy Shard: This bright blue crystal shard is ice cold to the touch. You get strange feelings of enthusiasm when holding it for too long.
Metallic Spearcrabs
-Small but fierce!
Erin Quill (Glass)
11/11 HP
[Maimed: Fallen Hero's Limp: You walk with a limp from that one time a horrifying flesh amalgamation went apeshit on your dramatically billowing in the wind ass. Mobility and inspiration suffer.]
[Protein-Calcium Consulate: You and your skeleton serveas dual consuls in joint rulership of your body.]
[Nine-Toed: You don't wanna talk about it.]
-
+5 Artifice (1/5)
+3 Metal Magic (2/3)
+3 Air Magic (1/3)
+2 Crystalguns (1/2)
[1 Diplomacy Passion]
[1 Statecraft Passion]
[1 Tactician Passion]
-
Trickshot 1: You have a knack for hitting small objects at improbable angles. Not to deal damage or anything, just for knocking cards out of people's hands or lighting their cigar from a distance.
Dramatic Breeze 1: A gentle breeze seems to billow your hair and clothing dramatically. You are more inspiring to allies and more of a target to enemies.
Flenser 1: You're adept at striking across foes rather than through them, shredding flesh and rending soft tissues. You may deal more damage to soft targets.
-
Labcoat: Also pants.
Cloudstopper: This overly crystal-y gun-thing shoots shards of crystalline magic at targets.
Leaf Stone: This brown stone has what looks like an imprinted fern on one side. You're quite certain it's magical somehow, but it seems almost suspiciously unreactive to anything you've been able to expose it to.
Anna Greenbell (Sheyra)
8/11 HP
[Core Husk: Your body is just a husk. Your real essence lies in your heart. You can expand your life force out to restore your body to life, but any damage to your body while doing so will greatly damage your life force.]
-
+7 Vitamancy (1/7)
+3 Destruction (1/3)
+3 Protection (2/3)
+1 Exploration (0/1)
[1 Hammers Passion]
-
Smoldering Core 2: Your life force is concentrated in your heart, rendering you somewhat gaunt but resilient to injuries anywhere but your weak point.
-
Kimono-Thing: Somewhere between a shrine priestess and a vagrant you'll find this alluring number for all your vagrant shrine priestess needs.
Gravity Hammer: A giant rocket-propelled hammer. Shockingly, it's wielded by a mage.
Weight of the First Sin: This red crystal smolders with inner heat. Holding it makes you feel tired, hot, and nervous.
VonNost (pw)
11/11 HP
[Gnawed Cancerous Jackal Ball Broodmother: You're a ponderous but lengthy lump of hideously warped jackalflesh. Jackal-things cling to you like leeches, gnawing mindlessly upon flesh until ordered otherwise by crude impulses, and more of them burst from your flesh from time to time.]
-
+6 Transmogrification (0/6)
+3 Flesh Magic (2/3)
+3 Vitamancy (0/3)
[1 Savagery Passion]
-
Warflesh 1: You are adept at wielding your own flesh as a weapon. You can more efficiently convert and wield your flesh in weaponized consistencies and shapes.
-
White Lab Coat: Lots of good things come from men in lab coats.
"Necessity": An ominous looking syringe, seemingly forged from heavily tarnished iron in an unsettlingly organic design. Eternally filled with potent anesthetic.
Bloody Heart: This pulsing red gemstone is carved into a stylized heart. It's warm to the touch, but the surface feels like liquid blood despite leaving no residue.
Erntrinsticia "From" Frombollywhotsit, Lady-witch of magnificence! (Egan)
11/11 HP
[Living Weapon of Envy: Gain strength from defeating foes and consuming their essence. Must fight and consume regularly or suffer morale penalties. Greatly increased personal combat ability. Sweet green tint to eyes, skin, and claws.]
-
+5 Corvid Magic (1/5)
+3 Death Magic (0/3)
+3 Fashion (0/3)
[1 Haggling Passion]
[1 Animal Handling]
-
Fashionable Witch Outfit: All black, all hat.
Lady Irstivfell the Raven: Very wise! Hence the obsession with shiny objects and tasty food.
Empty Sparkling Bottle: This tiny glass flask used to contain a glittering emerald liquid. Now it's just really classy.
5 Whiskey Biscuits: You think they're made of cactus fruit?