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Author Topic: Wizard Kingdom RTD [Turn 15: Items of Power]  (Read 46722 times)

Egan_BW

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Re: Wizard Kingdom RTD [Turn 4.5: Let the Games Begin]
« Reply #210 on: October 05, 2018, 11:06:38 pm »

Okay! New plan! Leaving "House Best". Founding the Wizard Gang "FUCK OFF". Anyone who is tired of House bullshit or bullshit of any kind can join!

Rules of Gang FUCK OFF:
  • No casting magic on other members of FUCK OFF without permission!
  • Minimize damage to our infrastructure!
  • If we need to make a decision, we vote on it. Each person can vote for multiple options and ties are broken by RNG!
  • NO DAGON

This is the full extent of the rules!

Tell my pet to go and tell the local crow population to go and murder that pack of jackals. Inspire her to do so very stylishly and persuasively using fashion! Also any bird who helps out saving the farmers can have a treat-

Figure out who does the cooking around here, I'm going to need to coerce them into making some tasty biscuits to feed to birds. Birds love biscuits.
« Last Edit: October 06, 2018, 10:06:14 pm by Egan_BW »
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Not true, cannot be proven, true but misrepresented.

Coolrune206

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Re: Wizard Kingdom RTD [Turn 4.5: Let the Games Begin]
« Reply #211 on: October 05, 2018, 11:24:03 pm »

This was inevitable, wasn't it.
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"You are a shameful gaggle of cowards who has made a mockery of the challenge, but you have avoided death. Sit and eat."

Tiruin

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Re: Wizard Kingdom RTD [Turn 4: Just All Kinds Of Weird]
« Reply #212 on: October 06, 2018, 12:43:38 am »

Sine the situation has changed, please repost your actions, even if you're still doing the same thing.

Glow Magic: Distract or shoo away (or injure) jackals D:
IF Jackals are dispersed or otherwise not a threat, Life magic to heal everyone involved--prioritizing hurt peasants!

Protection Magic: Defend self, Elen, and presumably any other person in dire danger.
Spend 1 action to transfer that shield formula I've developed. (Metaknowledge in play, I'm just developing it to say "I actually have something to use as a common thing" rather than having a transferable shield everytime, since its a dedicated action anyway :p)

Probably ask people to think about changing our house name, but I'm ok with Nightmare ._.


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piecewise

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Re: Wizard Kingdom RTD [Turn 4.5: Let the Games Begin]
« Reply #213 on: October 06, 2018, 01:28:49 am »


Run on down to the place where the tasty jackals are.

3 Flesh to burst hearts, 5 Transmogrification to mutate to uselessness.

3 vitamancy to heal peasants.

« Last Edit: October 06, 2018, 06:58:39 pm by piecewise »
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Caellath

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Re: Wizard Kingdom RTD [Turn 3: Reap the Whirlwind]
« Reply #214 on: October 06, 2018, 02:38:04 am »

"Things can never ever work out between the peasantry and hungry jackals. Maybe some diplomacy would be in order if the jackals did not find the peasants so delicious."

1 Necromancy: Spit the evil spirit essence out.
+1: Refine it into a weapon of sorts.
+1: Fire the evil essence gun at the jackals.

Mace: Smack jackals, absorb their hp via mini-succ.
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"Hey steve." You speak into the air.
>Yes?
"Could you guys also make a hamburger out of this arm when they cut it off? I wanted to eat it just for the sake of tasting it."
>That is horrible and disgusting. It will no doubt set you apart and create fear in your team mates. So of course.

Hotfire90

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Re: Wizard Kingdom RTD [Turn 4.5: Let the Games Begin]
« Reply #215 on: October 06, 2018, 05:48:21 am »

"I'm still innocent, it's all Jeffrey's fault!"

Affirm my innocence, and blame Jeffrey.

Use necromancy passion to drain the life force of the jackals.
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Sheyra

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Re: Wizard Kingdom RTD [Turn 4.5: Let the Games Begin]
« Reply #216 on: October 06, 2018, 07:43:14 am »

Anna pulls herself to her feet, expressionless as she examined the situation. Her own body was probably about to give out on her, but with the villagers in danger, she couldn't exactly afford to waste anymore time worrying about herself for the moment.

With that thought in mind, Anna grips her hammer tightly and begins to run towards the jackal attack, EMPOWERING her arms and legs with VITAMANCY to help her speed up and to make a rather powerful, flashy entrance (and help her land without breaking her legs), assuming it all worked. She'd leap off the nearest elevation, activating the rocket in the GRAVITY HAMMER - "Gravittty... - to help propel her into the air, powering it up with her DESTRUCTION magic before shifting it to launch her towards the jackals and SLAM it into the jackals and the ground they were standing on. - "...Hammerrrrr!!"

Once on the ground, she'd lift an arm towards the villagers and chant a PROTECTION spell (using 1 PROTECTION PASSION) to keep them safe. "Mana, keep safe those I wish to protect! Barrier!"


Hopefully this life crash thing wouldn't be too bad...
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Coolrune206

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Re: Wizard Kingdom RTD [Turn 4.5: Let the Games Begin]
« Reply #217 on: October 06, 2018, 07:47:44 am »

"I'm still innocent, it's all Jeffrey's fault!"

Affirm my innocence, and blame Jeffrey.

Use necromancy passion to drain the life force of the jackals.

"You uhhh... Are blaming me without evidence! But luckily for you, I don't have evidence you did it either! Therefore, let's just say that this was nobody's fault, okay?"
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"You are a shameful gaggle of cowards who has made a mockery of the challenge, but you have avoided death. Sit and eat."

Hotfire90

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Re: Wizard Kingdom RTD [Turn 4.5: Let the Games Begin]
« Reply #218 on: October 06, 2018, 07:56:28 am »

"You uhhh... Are blaming me without evidence! But luckily for you, I don't have evidence you did it either! Therefore, let's just say that this was nobody's fault, okay?"
"It has to be someone's fault, that someone might as well be you."
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Coolrune206

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Re: Wizard Kingdom RTD [Turn 4.5: Let the Games Begin]
« Reply #219 on: October 06, 2018, 08:37:02 am »

"It has to be someone's fault, that someone might as well be you."
"That's hardly fair! If that's your logic, then you should be the heroic one and assume the blame. Don't just push it on me! I might be the nicest person around, but I'll not stand for your chicanery!"
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"You are a shameful gaggle of cowards who has made a mockery of the challenge, but you have avoided death. Sit and eat."

Hotfire90

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Re: Wizard Kingdom RTD [Turn 4.5: Let the Games Begin]
« Reply #220 on: October 06, 2018, 08:50:39 am »

"It has to be someone's fault, that someone might as well be you."
"That's hardly fair! If that's your logic, then you should be the heroic one and assume the blame. Don't just push it on me! I might be the nicest person around, but I'll not stand for your chicanery!"
"Well I know I didn't do it, just ask my patients, they can testify that I was busy healing them. So why should I own up to something I didn't do? That's hardly heroic."
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MCreeper

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Re: Wizard Kingdom RTD [Turn 4.5: Let the Games Begin]
« Reply #221 on: October 06, 2018, 02:48:01 pm »

Quote
[6] Your dort fort golort rises with a thunderous moan, shambling all the way over to the abomination.

[5] Despite it's awkward and excessive motions, it peels the corpse up enough to pluck Auntie from her unsightly nook.
Oh, thanks.


First, use my freshly aquired diplomacy passion to try to convince peasants that i'm not a tyrant, respect their rights and don't want to seize control over them in particular or village in general.

Second, enchant the sword blade more.
((thinking this trough..))
Spoiler (click to show/hide)

((Carnage partially failed to ensue, but i still want to do this.))
« Last Edit: October 06, 2018, 03:35:31 pm by MCreeper »
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Rest of the sigs
The helicopter is rent apart by the collision, its steel unable to resist its inevitable reunion with the ground, and the meat within is smashed by the crumpling cockpit beyond any practical hope of recovery. What comes up, must come down again. Ore and ape, returned to mother planet's embrace.

randomgenericusername

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Re: Wizard Kingdom RTD [Turn 4.5: Let the Games Begin]
« Reply #222 on: October 06, 2018, 03:14:57 pm »

In that case, try to impress the peasants by blessing them with the gift of Dagon and doing random miracles with his power. Teach them about Dagon Worship.

Still try to apply Dagon Magic Summoningnto get rid of the crow stuck on my corpse.
« Last Edit: October 06, 2018, 03:35:22 pm by randomgenericusername »
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The dog behind the man behind the beard.
Immortality like that would be even more game breaking than four Aaron's in one place.
You're both so obviously scum that this is a surprisingly difficult decision.

MCreeper

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Re: Wizard Kingdom RTD [Turn 4.5: Let the Games Begin]
« Reply #223 on: October 06, 2018, 03:26:21 pm »

Teach them about Dragon Worship.

[5] They now worship dragons and don't want to hear anything about Dagon.  :P
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Rest of the sigs
The helicopter is rent apart by the collision, its steel unable to resist its inevitable reunion with the ground, and the meat within is smashed by the crumpling cockpit beyond any practical hope of recovery. What comes up, must come down again. Ore and ape, returned to mother planet's embrace.

randomgenericusername

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Re: Wizard Kingdom RTD [Turn 4.5: Let the Games Begin]
« Reply #224 on: October 06, 2018, 03:36:02 pm »

((I wouldn't make so many typos if I didn't have to post from my phone. Fixed.))
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The dog behind the man behind the beard.
Immortality like that would be even more game breaking than four Aaron's in one place.
You're both so obviously scum that this is a surprisingly difficult decision.
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