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Author Topic: Trap issue.  (Read 692 times)

thefinn

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Trap issue.
« on: August 31, 2018, 11:16:16 pm »

I am using a battery hooked up to a gear, then a vertical axle into another screw pump.
This pump only has a single tile of water at the inflow and will pump that onto a pressure plate once the gear is turned on.

Thus I use this as a switch for pulling up drawbridges and releasing cages, etc...

I find that long periods of time without the gear on seems to disconnect everything above it.
Would 2 gears help? I am not sure why it's doing this. Is it just a time issue?
« Last Edit: August 31, 2018, 11:18:17 pm by thefinn »
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thefinn

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Re: Trap issue.
« Reply #1 on: August 31, 2018, 11:22:00 pm »

Forget it. I'll just make a bridge over a channel and drop the water onto a pressure plate. Idk why I didn't do that in the first place ....

*grumbles*
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Dozebôm Lolumzalìs

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Re: Trap issue.
« Reply #2 on: September 01, 2018, 01:51:12 pm »

I don't think batteries exist in DF.
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thefinn

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Re: Trap issue.
« Reply #3 on: September 01, 2018, 05:09:47 pm »

I don't think batteries exist in DF.

Unless they are called something else now?

lol wiki redirects...i guess the name went out of style...

http://dwarffortresswiki.org/index.php/v0.31:Dwarven_battery
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Saiko Kila

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Re: Trap issue.
« Reply #4 on: September 02, 2018, 04:42:26 am »

When I read "battery" I thought about the artillery (i.e. catapults or ballistae), but they are not powered, so...
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Dozebôm Lolumzalìs

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Re: Trap issue.
« Reply #5 on: September 02, 2018, 05:40:52 am »

I see, you're talking about a multi-building structure serving a single purpose.

Deactivated gears do not provide support. By "disconnect", do you mean fall apart or just lose power connectivity?
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Quote from: King James Programming
...Simplification leaves us with the black extra-cosmic gulfs it throws open before our frenzied eyes...
Quote from: Salvané Descocrates
The only difference between me and a fool is that I know that I know only that I think, therefore I am.
Sigtext!