Lets go up stairs but not in the elevator use it stairs instead, then once at the top of the stairs carefully look out and see whats going on up there.
+1 Plus, if we've reloaded all our weaponry, let's dump any empty guns. I'm assuming extra weight might slow us down.
We already reloaded everything, I say don't drop the empty ones and instead we keep the USP match do to its ammo capacity, and give the Glock 19 to the second security guard.
+1
You transfer the rounds in the 1911 to the USP Match, then start ditching your empty guns to reduce weight while your allies do the same. You drop the 1911 and give the Glock 19 to Security Guard 2, who transfers his rounds from the Glock 17 to the Glock 19.
With your inventory taken care of, the three of you decide to take the stairs back up, rather than the elevator. No signs of danger are present as you look carefully once you get to the top of the stairs.You eventually make your way to the
Adj. Hallway, and then the
Security Room. The corpses of the Anaconda Team members you previously killed are still nearby, flies gathering around them. Evidence of your battle still remains, judging from all the bullet holes in the walls and the floor, along with the burn marks on the floor from flashbang grenades. As you take a look around the security room,
you notice a smashed cellphone jamming device mounted on the wall. This must have been the jammer that Viper Team was talking about on the radio. The thought of someone calling the police flashes through your mind.
Jammer's down, so now anyone can make a phone call. But is anyone even still alive to call the police? You doubt that the Viper Team nor the Mannequin Cultists would want to call the police, but you're not sure if there are any civilians still alive to call the cops.
There's no sign of immediate danger yet. You take a look at Anaconda One's corpse, still lying in the elevator, and decide to keep taking the stairs. Finding another flight of stairs up, you eventually end up on the ground floor. Sneaking around silently to avoid encountering the Viper Team, you make your way to the Right Hallway.
More corpses greet you as you open the doors and enter the hallway, and then you suddenly spot someone.That blood-stained, cane-wielding hospital patient from before, peeking her head out from around the corner as she hears the doors opening.
"Psst!" She whispers.
"Keep it quiet. There's more mannequin freaks lurking around. Are you here to take the elevator to the second floor, too? It's broken and that's where the mannequins are. Stay away from the reception area, too. Some guys came in and started shooting at anyone they saw, but they don't look like those mannequin weirdos."
Allies Security Guard (ALLY) (Badly Wounded, Bandaged):
- [9x19mm, Pistol] Glock 17 (17/17 rounds)
- [9x19mm, Carbine] SUB-2000 (30/33 Rounds) (Foldable: Enhances concealability)
- Baseball Bat
- Anaconda Three's Kevlar Vest (Badly Damaged)
Security Guard #2 (ALLY):
- [9x19mm, Pistol] Glock 17 (2/17 rounds)
- [9x19mm, Pistol] Glock 19 (15/15 rounds)
- Spare 9x19mm ammo: 17
| Other
Hospital Patient (Wounded, Bandaged) armed with Walking Cane
|
Current Location: Right Hallway
MAP: HOSPITAL OVERVIEW (Click images to expand)
| Targets to Kill:
Doctor Faye. Has an artificial eye. Target down.
Doctor Redshank. Has red hair. Target down.
Doctor Rocque. Has Elvis Presley hair. Target killed by Anaconda Four.
|
HEALTH: Moderately injured.
Bullet graze on side of abdomen. (Bandaged)
Bruised on neck.
Bruised on face.
Bruised on right thigh.
Several bruises on chest.
Inventory: $55.19 Lighter x2 Flashlight Security Keycard Security Radio Anaconda One's Radio Hemostatic Injector x4 (Immediately stops the bleeding of penetrating trauma.) Gauze dressing x4 (controls bleeding.) Diamond Necklace
| Clothing and/or Disguises: Generic clothes Tactical gloves William Shatner mask Top hat Trenchcoat (Can conceal two-handed weapons) Kevlar Vest (badly damaged, provides bullet/shrapnel protection but will NOT protect against stabbing attacks)
|
Weapons: [.45 ACP, Pistol] USP Match (8/12 rounds) [.45 ACP, Carbine, Burst-capable] Mx4 Storm (24/30 rounds) [9x19mm, SMG] Model 635 (30/30 rounds) [.357, Revolver] Bulldog (5/5 rounds) [.357, Revolver] GP100 (6/6 rounds) [12 Gauge, Shotgun] Serbu Super Shorty (3/3 rounds) (Sawn-off Shotgun: Easier to conceal than a full-size shotgun) [12 Gauge, Shotgun] M590 (8/8 rounds) [5.56x45, Rifle] Mini-14 (20/20 rounds) [Grenade, Incendiary] Molotov cocktail x2 Combat knife Lead pipe Switchblade Improvised Machete Fiber wire Collapsible baton
| Ammunition: .357 Mag: 8 Shotgun shells: 15 5.56x45: 10
|
People Killed/Targets Killed: 23 / 3