For anyone who wasn't aware, the way to end a pointless internet debate is to stop participating in it. We're not stupid, we don't judge the winner by whom pots last.
If the thread insists on being about the topic I have decided that I want to terminate discussion about, stopping participating in the topic is in effect being exiled from the thread. I agreed and others decided to end the discussion, but other folks decided to continue it anyway. I have no interest in 'my side' losing the argument decisively simply because I have a policy of non-commenting, resulting in less competent debaters taking up my own cause and driving it into the ground and as the thread continues to remain off-topic anyway this was to no gain to anyone except the opposition. Of course the whole
"you GC are uniquely derailing the thread" BS is seldom anything but an opposition ploy to take me off the field anyway.
As stated in the FOTF, Toady doesn't really care about playing oppressive governments, as long as it's not hardcoded racism or hardcoded sexism. I win.
+1.
KittyTac can win if it makes him feel better. Onto what was actually said.
There are particular bits of oppression I have no interest in adding (systematized sexual violence, many of the various human genocides, certain forms of discrimination as previously discussed, etc), and other bits are already in there, as observed in the referenced posts. So you'd have to be more specific, though I don't want to drag what's apparently a suggestions forum beef into this thread.
A suggestions forum beef? It seems that they know what you are up to KittyTac. In any case, you totally missed nuances of my point anyway. I was never arguing against adding oppressive governments as a fact of the game world, I was against us being able to play as such governments, or high-ranking characters in such governments. I was also not against us having plenty of mechanics to allow us to choose to oppress our beings if we will.
What I was against was the playability of roles and governments when oppression is 'pre-established', that is it is a fact of your society that you realistically should not be able to hand-wave away simply by your divine Armokian will. It would be fine in my opinion to have a slaver society in the game, but it would not be fine to actually play as either a slaver or anyone in the government of such a society.
My position was always that we should be barred from playing as those directly implicated in implementing oppressive systems external to themselves, never that the game should be utopian everywhere (that is pretty close to what exists). We need some kind of moral dimension in the game or else all external conflict becomes a cosmetic argument as to which utopia's flag will fly over which place and which dull technocrat should be in charge of implementing an identically perfect policy.
Technically you don't since your discussion's subject was about the possibilities of media influence on the player not if it was actually going to matter for dwarf fortress.
So we all agree on having a judge type position that is nice. So how could it work in game?
The main issues with a judge is who appoints the judge and how independent is the judge.
The options for the first question would be decided between the central government, the local government and election by the population at the appropriate level at which the judge operates (central or local).
The options for the latter are basically about whether the decisions of the judge can be overridden by another authority at all and what authority gets to override which judges. Some things are obviously out (we can't have a local government official overriding a central government judge) but there should be some malus for judge's being overridden by other official, especially for folks that believe in
[LAW], proportionate to how serious the crime is and how clear the guilt or innocence of the party benefiting is.