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HOW DO YOU DREAM?

BEEG
- 3 (15%)
HUEG
- 0 (0%)
YUGE
- 0 (0%)
FEKHUGE
- 2 (10%)
I dream of profits because I'm secretly Salviosi
- 4 (20%)
Of Kinetic Sheep
- 11 (55%)

Total Members Voted: 20


Pages: 1 ... 55 56 [57] 58 59

Author Topic: Industrialized Warfare: Abbera Thread / 1917 A.C. Cold Season (COMPLETE)  (Read 79611 times)

Kashyyk

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I want the Chary so we have a stronger tech base to work from with our own aircraft. Hopefully that'll counteract the penalties from BEEGness.
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m1895

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so this is a thing based on Fox's discord post.
Spoiler (click to show/hide)
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Doomblade187

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Smartfire

Harren is occupied by Salvios. Sad, but true. However, we can take advantage of this. A small team of soldiers, originally from Harren, will slip into the city by cover of night, using an experimental drop into the city from a custom built (and non-exploding) Icarus via Nike frostgiant suits modified for dropping down from heights. These soldiers will spy on the salvosi and listen in to the movements of troops up and down the channel. Special care is taken to avoid being caught, using ally-created codes and disguises to blend in. Should a soldier be caught, they are to stay silent and attempt to escape, or at least get their information. Information is to be sent via a friendly merchant we work with in AREC (Abberan Royal Espionage Corps). In summary, set up informstional post in Harren to determine troop movements in Savannah and South Peaks.

Quote
Resource
Promethium to Snow-capped Mountains ():
K-wool to Snow-capped Mountains (4): Jerick, m1895, Kashyyk, Doomblade

Fortify
Fortify North peaks (4): m1895, Jerick, Kashyyk, Doomblade
Fortify Plains ():

Attack
Double push Savanna (3): m1895, Jerick, Doomblade
One push to Savannah,  other push secure Savannah supply lines (1): Kashyyk

Tactics:
M1895 (1): Doomblade

Espionage
save the credit ():
steal FMJ/G (1): m1895
steal the Charybdis (2): Jerick, Kashyyk
Smartfire (1): Doomblade
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In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

Craftsdwarf boi

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Are we on the strategy phase or can one still design
I have perfect weapon ideas.
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DEATH THO THE THE IGNOBLE NOBLES
Come and amuse oneself the Game of Skirmishes and Transpiration!
...and Engine Heart!
"It was inevitable"----Urist Mcphilosopher
"Losing is !!FUN!!"-----Pretty much every forum member
"#Proletariatinsurrection"-----Every Non-noble dwarf when under rule by nobility

Craftsdwarf boi

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One can also exploit their lack of wheeled vehicles (their only prototype is as dysfunct as hell)
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DEATH THO THE THE IGNOBLE NOBLES
Come and amuse oneself the Game of Skirmishes and Transpiration!
...and Engine Heart!
"It was inevitable"----Urist Mcphilosopher
"Losing is !!FUN!!"-----Pretty much every forum member
"#Proletariatinsurrection"-----Every Non-noble dwarf when under rule by nobility

Doomblade187

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Are we on the strategy phase or can one still design
I have perfect weapon ideas.
You can still put ideas out, we will vote on them next phase. This is the strategy phase.
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In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

Craftsdwarf boi

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Cheap infantry rifle MKII
Utilizes Large spherical mags, can also be breech-loaded on an alternate barrel

Kinetic composite helmet
Two layers of tungsten alloy with a layer of kinetic wool in between.

kinetic wool shirt
A woolen shirt but it instead utilizes kinetic wool

Cheap marksman rifle
Utilizes gyroscopes to stabilise fire, semi-automatic

Plasma rifle
A superheated fluid rifle
spherical charge mags, cylindrical fluid containment contrivance

Tesla death ray
An experimental weapon from an alternate timeline

Cheap Flamethrower
Short-circuit based flamethrower

Land Destroyer
A Massive armoured structure with advanced artillery systems, utilizes sparkpacks to decrease weight
Operates on pedrails (probably a national effort)
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DEATH THO THE THE IGNOBLE NOBLES
Come and amuse oneself the Game of Skirmishes and Transpiration!
...and Engine Heart!
"It was inevitable"----Urist Mcphilosopher
"Losing is !!FUN!!"-----Pretty much every forum member
"#Proletariatinsurrection"-----Every Non-noble dwarf when under rule by nobility

Craftsdwarf boi

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Cheap backyard rifle
Pretty much an enemy senapang but with gyroscopes, electromagnetic stabilizers, and a extended drum mag (30 rounds)
Cheap junkyard rifle
Vertical clip, fully automatic (10 rounds), lodestone-based stabilization.
The quick hover boi
A motorbike with with parts composed of gaelium composites and utilizes an ion engine.
Speedtank
A land-ironclad (H.G wells) class combat tank but with one central gaelium gem and powers itself with ion engines and tokamaks.
Logged
DEATH THO THE THE IGNOBLE NOBLES
Come and amuse oneself the Game of Skirmishes and Transpiration!
...and Engine Heart!
"It was inevitable"----Urist Mcphilosopher
"Losing is !!FUN!!"-----Pretty much every forum member
"#Proletariatinsurrection"-----Every Non-noble dwarf when under rule by nobility

m1895

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The arms race is on Hiatus because MoP's computer broke. just thought I'd let you know.
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Man of Paper

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Year 1917 A.C. Hot Season, Combat Phase


Abberan Advancements

This season saw our industrial sector saw it fit to construct and maintain pastures required to raise Kinetic Sheep, as well as the equipment necessary to process K-Wool, in the Snow-Capped Mountains. Construction in the North Peaks also continued, littering the landscape with a plethora of heavily fortified defensive positions and raising Entrenchment to Three(3).

As a result of the expanded K-Wool production we expect the following changes to our armory:

The Caliburn and Icarus become (CHEAP).
The Frostgiant Nike Upgrade becomes (EXPENSIVE).
The Vanguard becomes a (NATIONAL EFFORT).


Salviosi Successes


Quote from: Design
Ambrosia:
It is a fact well known to those who know it well that Salviosi merchants could once be found in every port in the world (the recent war has seen them restricted to merely most). As a result, Salviosi cuisine has always featured a melange of exotic spices, brought home from distant continents. Salviosi chefs are experts at the preparation and use of pretty much any (formerly) living thing on the planet. However, one thing has always eluded them- the holy grail of cooking: to make Ambrosia edible.
Ambrosia is extracted from the nectar of a flower native to a tiny island far, far removed from Salvios. Those who have tasted it proclaim it to have the most heavenly flavour, and profess having no regrets. They proclaim this for about a minute before they start coughing up blood, expiring shortly after. Yes, Ambrosia is, in addition to being delicious, intensely poisonous (and, indeed, venomous and toxic). Countless methods have been tried to alleviate the deadly effects- it has been mixed with almost every chemical under the sun, heated to 400C, dessicated, rehydrated, dessicated again- none of which worked (without destroying the flavour). Until now.
The answer, as it turns out, is surprisingly simple. It was discovered by an eccentric chemist who decided to try combining Ambrosia with Depleted Gavrilium. To his astonishment, the lab mice he fed the result to did not die of Ambrosia Poisoning. They died of Depleted Gavrilium Poisoning within an hour, but this was still amazing progress. As it turns out, the Gavrilium itself is unnecessary- the key is an extremely low temperature. For whatever reason, the extreme cold changes the chemical makeup of Ambrosia slightly, preventing it from wildly rearranging living cells.
However, Salviosi gourmands will have to wait until the war is over before they can try an Ambrosia-flavoured meal, as the research was immediately bought out by the military. Not because of soldiers' complaints that their rations taste like cardboard, but because of what Ambrosia does instead of wrecking living tissue. For Ambrosia's ability to manipulate cells like clay remains intact- but instead of activating randomly, it now meekly follows along with whatever the cells were already doing, causing an effect that scientists have dubbed 'Ridiculously Expedited Growth Executed Neatly'. Which is to say, it regrows cells, repairing damaged tissue, and does so almost flawlessly.
It is not a panacea- it works best to cure injuries, and should absolutely not be applied to one suffering from cancer-, but for military purposes... well, the number of lives it could save is almost uncountable. Deadly wounds sealing up in a matter of moments, just from a soldier slapping some Ambrosia Gel on themselves? Who needs K-Wool armour, when you don't care about getting shot? (Note: soldiers should still care about getting shot. Not all wounds can be treated, they will not have infinite Ambrosia, and at some point they will get lead poisoning from all the bullets stuck in their body)

Result:
Before the outbreak of war we were able to receive countless shipments of the Ambrosia from Ednis Isle. Once shots were exchanged we found ourselves on opposite sides, and so import of Ambrosia became...problematic. The geographic positioning of their alliance proved more problematic for them as a good portion of the island fell to a large naval landing. Some people with our interests in mind were able to smuggle out seeds of the Nymph Rose, the flower Ambrosia nectar is extracted from, and so we've begun cultivating the plant ourselves. We can now assign the Nymph Rose resource during the Strategy Phase.

Our experimentation with the Nymph Rose and Ambrosia has produced Ambrosia Gel, a tacky, oily, light yellow substance made of treated and diluted Ambrosia that, when smeared on a wound, provides a seal as well as localized numbing and sterilization. While it doesn't do much to directly accelerate healing, it negates most things that would hamper the recovery process - namely bleeding out, pain, and infection. Notably, it dries into a skin-like film, meaning shallow injuries and smaller wounds are hardly debilitating. We expect it's use on the field will improve recovery of our wounded on a greater scale than ever before as we produce more of it. Costs 2 Nymph Rose, making it (EXPENSIVE), and as we have no real means of Ambrosia production, is also [complex], making it functionally (VERY EXPENSIVE).

Quote from: Revision
RGL-17 Senapang Rifle Grenade Launcher
The RGL-17 is a rifle grenade system. It is, in essence, a specialized thick-walled cartridge with an unusually powerful amount of propellant using our artillery guns' Gavrililum propellant mixture, plus a slight modification to our Senapangs' barrels. The grenade's "tail" slides over the barrel (with matching cutout sections to slide over the bayonet lug and front sight post, respectively) and is held in place using a small pin inserted into any of a set of holes in the side of the tail, which allows the grenade to be set to different positions for firing at targets at different ranges. The grenades are mostly identical to our present infantry grenades with a tail assembly fixed to the base of the grenade and a slightly more aerodynamic nosecap and fins welded to the grenade. The nosecap replaces the present cap and includes a mechanism such that when the grenade is fired both a double-length (14-second or so) timer and the impact fuse are armed, to ensure detonation even if the grenade lands in soft material like sand. A simple flip-up sight allows the user to range the grenade for indirect fire when using the maximum launching power. Soldiers are advised to consult their manuals for ranging lower-power shots. Soldiers in Avalanches who wish to direct-fire the grenade should probably just point and shoot, they'll be at close range anyway.

Difficulty: Normal
Result: 3 (2+1) = Buggy Mess
 
Our many grenades have worked well in the past, but the Abberan's have been able to outrange us with their own Wickerman and Modea cup launchers. This is no longer the case. Or, at least, not completely the case any longer. Initial designs proposed alterations to grenades that'd allow them to fire at adjustable angles, but unfortunately this small QoL addition didn't make it. What did make it in was the fins that stabilized flight, a relatively aerodynamic nose cone, and the 14 second and impact fuses.

Changes to the Senapang went undone as there was some fear of ruining the Senapang's performance in it's primary role.

In order to use the rifle grenades they must be slid over the end of the Senapang's barrel and a special cartridge loaded with GavPowder loaded into the rifle. The force of the blast launches the grenade and primes the fuses. Use of the rifle grenades will heat up the barrel, causing some unreliability in regards to performance immediately after launching a grenade but not by much.

But the issues begin after launch. It's not too uncommon for the fin assembly to completely detach from the grenade upon firing. The grenade launches, sure, but it regularly tumbles on a less than desirable course. In the case of the M2s, the launch can sometimes cause premature activation of the gavrillium payload. This often results in either an air burst closer than expected or a straight immediate detonation. As a result the M3 Fragmentation Grenade is the only currently fielded launchable grenade.

The RGL-15 Senapang Rifle Grenade Launcher system adds 2 Ore and 1 Chemical Compounds to the standard version(s) of the grenade(s) it launches, making deployment of a launchable M3 Fragmentation Grenade cost 4 Ore and 1 Chemical Compounds, keeping it (CHEAP).


----------------


Espionage Action: Metal Machine (Theft of the Charybdis)


The idea to steal the Charybdis' designs came about after a number of wrecks were recovered from the North Peaks. Attempts to reverse-engineer the aircraft were fruitless as none were whole enough to discern exactly how they worked. Piecing it together wouldn't have been too difficult were it not for the mysterious Salviosi myomer, but as the material was an unquantifiable factor there was no way to replace it with domestic products and get a working design within time constraints.

So it was that in the early Hot Season of 1917 that a group of individuals training to remedy that situation were deployed. Using connections to smugglers familiar with Harren City this "Dirty Dozen" infiltrated the city under the cover of darkness via rafts. Through sheer luck or skill nobody could be certain, but the team, equipped with Nike Jump Pack suits, found their way though an ominous cavern in the cliff face beneath the Upper District's external walls. Following precise directions through the connected sewer systems they split into two Fireteams - one was to cause a ruckus and draw attention while the other infiltrated an open park used for resupplying and repairing Charybdis craft.

The team responsible for taking a Charybdis came out just outside of a cemetery in the Upper District, and thanks to lax patrols in a city free of combat for a number of years, were able to hole up in a small house within sight of the makeshift airfield. A few machine gun nests, watch towers, and trenches lined the perimeter, and regular patrols swept the area with the aid of a handful of spotlights.

The second fireteam found themselves coming out of a long-forgotten manhole cover in an alleyway within a handful of buildings used as a local command post. The team readied themselves - chances were none would come back alive, but they were prepared for it. Medeas and Dracos loaded and ready, they leapt into the air in unison, Jump Packs launching them skyward and allowing them easy access to the nearest roof. Two sentries talking in their native tongue had their conversation cut short by a pair of buttspikes to the brain before they could cry out. They manned the LGG-12, directed the spotlight to the nearby building used as a barracks, and opened fire on a four-man group passing from one building to another.

Gunfire echoed through the silent streets, and the airfield's alarm and scrambling crews signaled to the thieving team that it was their turn to act. A couple of Charybdis' were quick to crew up and take off, but the two closest to the fireteam remained grounded, as did a half dozen others. Believing that their CP was the target of an assault a number of the guards at the field loaded into Apibarus and rumbled off. The base was on high alert, but had left themselves slightly undermanned. The fireteam managed to get past a machine gun nest left unmanned in the confusion of the sudden attack then deployed all the Wickermen they had to provide cover. Now within their defenses, the Salviosi could not turn their heavy weapons inward or face killing their own men and damaging their own equipment. They weren't without a bite, but thick white smoke severely hampered their ability to accurately attack with anything else. With no knowledge of the Charybdis themselves the fireteam had to rely on capturing prisoner - and keeping their trained translator alive. A task that turned out to be much easier than anticipated in the confusion of the night raid.

As though it was meant to be, the closest Charybdis to the Abberans, firing at muzzle flashes and shadows moving in the distance as they charged, opened up and a man in naught but pants, boots, and gloves stepped out. Having been inside his machine for whatever reason, he'd popped out thinking it was some sort of drill. The barrel of an Abberan rifle and the approaching infantryman behind it told him otherwise. Without a primary weapon, and no sidearm to speak of, the Salviosi had only a brief moment to consider surrendering before he threw his arms into the air. The fireteam pushed him back into the Charybdis, with three of them cramming themselves inside before a pair of Salviosi fragmentation grenades went off outside the craft, one killing an Abberan outright as he smothered it with his body, and the second severely wounding the other two Abberans not protected by the craft's thick skin. The smoke was thinning enough for the Salviosi to spot targets and within moments the air was filled even further by the crack of rifle fire and rounds impacting metal.

The Salviosi, a pilot as it turned out, was ordered to get the Charybdis in the air. He tried to protest, telling the translator that the craft had yet to be loaded with ammo and was unable to fight. The translator let him know it didn't matter, they weren't there to fight with it, and that he'd be best off doing as they said. The Abberans managed to pull an injured comrade into the ship, his left arm little more than a mangled stump below the elbow and both legs likely shattered, but the other was clearly killed as incoming fire from an SMG-12a stitched up his body and left little more than a tangle of flesh and bone above his neck.

But the Charybdis took off, and without dedicated AA, or ammo to weigh it down, it quickly sped out of the city's airspace and was swallowed by an envelope of darkness.

At the cost of nine Abberan lives ARES received a fully-functioning Charybdis and went to work figuring it out. Thanks to dedicated efforts and learning from past mistakes, a number of modifications were made to the Charybdis, now the Argo [NAME CHANGE CAN BE VOTED FOR, choice of Argo is due to Argonauts passing by Charybdis and Scylla unharmed]

Quote from: Original design
ASC-14a "Charybdis" Tactical Aircraft : A disc-shaped aircraft with no discernible front, a top-mounted Scylla turret, and a bottom-mounted 40mm cannon. Very reliable. Protected by 55mm bottom armor and 40mm top armor and can get to 130km/h while maintaining maneuverability. Costs 6 Ore, 4 Gavrillium, 3 Caelium, and 2 Myomer. (CHEAP)

Myomers used to rotate the crew bay and turrets are replaced by electrical systems, increasing cost in regard to power drain and required metals, but removing the need for Salviosi Myomer. The Scylla is replaced by our own slightly smaller 100mm cannon used on the Vanguard, but the bottom turret's 40mm cannon is upgraded to an autocannon of Abberan design. However it will remain [complex] until dedicated work is performed on the craft.

Quote from: RSN-1917 "Argo" Tactical Aircraft
A disc-shaped aircraft with no discernible front, a top-mounted 100mm cannon, and a bottom-mounted 40mm autocannon. Very reliable. Protected by 55mm bottom armor and 40mm top armor and can get to 130km/h while maintaining maneuverability. Costs 8 Ore, 5 Gavrillium, and 3 Caelium. (EXPENSIVE) [complex]

Result: 11 (5+6)



ALERT!

It appears some Salviosi agents infiltrated our facilities dedicated to rearming and resupplying the Sky Tyrant and took with them a number of Shield Generators! This is unacceptable, though blame does not fall on you! It will be up to you to ensure our technology doesn't wind up losing us the war!
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Man of Paper

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CHAPTER SEVEN: GOTT MIT UNS

There are few universal truths, though two are readily apparent to every soldier afield: war is hell, and death comes for all. To the Abberans trapped in the Salviosi Savannah these are even clearer.

After being cut off from their forces for months the soldiers within the pocket were resorting to eating vermin, saving ammunition until the Salviosi were close enough to spit on, and succumbing to sickness and disease. The first sign that they weren't left for dead came in the form of the Sky Tyrant attempting to cross over the Salviosi encirclement with Abbera's small fleet of Argos providing cover along with a large number of Abbera's wide variety of airships. Of course to the troops on the ground it looked as though the ship in the distance was being escorted by the Salviosi. Men began to murmur - had Abbera capitulated?  No, they had not. The aircraft, though closely resembling the iCharybdis, bore Abberan markings and armaments. The Sky Tyrant confirmed that they were still fighting and had no desire to surrender to the southerners.

Charybdis craft far outnumbered the escort Argos, and the better trained, more experienced Salviosi crews had little issue outperforming their Abberan equivalents. Aerial combat had begun to equalize between the two nations, and now that Abbera had number of working replicas of their opponent's best and only combat aircraft the fight in the air turned slightly in their favor.

The Sky Tyrant dropped fire and ice on the Salviosi below as it pushed to reach the isolated forces and was joined by an extensive bombardment from the ground and air. The Salviosi forces, almost entirely focused on crushing the pocket, were not quite prepared for the devastating pressure of forces trying to break in to the pocket as opposed to those trying to break out. The Sky Tyrant passed into the pocket with relatively minor damage, however the bombardment from the ground did not stop.

The Salviosi, trying to keep from fighting in two directions at once, began launching offensives from their southern line while the troops preventing Abberan retreat were forced to hold their ground and hope that they wouldn't be blown to bits for so much as trying to take a shit outside of their trenches. But the troops in the pocket had been prepared for an attack, and were told to give ground, providing token resistance to inflict losses on the enemy. Withdrawal left a sour taste in many an Abberan mouth, but it was preferred over the taste of blood.

Salviosi artillery fell upon the pocket, but the forward lines, most easily and accurately targeted, held skeleton crews, and so the Salviosi had to resort to crushing the Abberans on foot. A number of days passed and Salvios had made solid gains with losses building on both sides. However on the sixth day of the push the Salviosi came across empty trenches. Distant specks above the last Abberan strongpoints lit up as Orleans craft and the Sky Tyrant opened fire on the positions they had left abandoned. At the same time on the other side of the pocket the most intense, devastating, and extensive artillery bombardment throughout the war had begun and would persist for an entire 24 hours. The Salviosi trying to hold the thin line began to get momentary relief as sections of the trenches saw their bombardments ease up, only to become the target of forces dedicated to breaking through at these select point. The Abberans within the pocket continued roll back to their final line, with many brave men and women willingly facing certain death in order to delay the incoming Salviosi while artillery zeroed in on them.

Tired, hungry, dehydrated, and suffering from afflictions both physical and psychological, the survivors in the pocket began to push against the Salviosi line between them and their brothers in arms.

Bullets flew overhead and grenades fired from Salviosi rifle launchers, as unreliable as they were, still inflicted casualties among the Abberans. The Salviosi, having squeezed the pocket as tightly as possible, though at great cost, began their own bombardment on the pocket. With nowhere to run, and with no relief in sight, it seemed as though defeat was inevitable. Fighting was bloody, intense, and unforgiving. Both sides engaging in this fight were nearly broken and had been painted into a corner with no choice but to fight or die. Unwilling to bombard the men they were trying so hard to save the Abberan artillery ceased firing on the forces approaching from the south as they'd crossed No Man's Land and had begun fighting in close quarters. The few Halberds left with ammo and charged Sparkpacks focused on the armored Salviosi while Abberas own remaining armored infantry utilized themselves as highly mobile firing posts. It was not uncommon to see a Paladin or Crusader providing suppressing fire with a Sickle while an infantryman hooked a Halberd up to their power supply.

The southern forces pulled back, though a breakthrough had yet to be achieved to the north.

Then the Salviosi whistles blew again. Again they were repelled, but not without severe losses for both sides. This occurred five more times throughout the day as the Salviosi tried to probe the Abberan force's last stand, and they withdrew each time.The Salviosi north of the pocket suffered consistent bombardment, and eventually a single Gendarme crested a "hill", if a series of craters deforming the earth could create such a thing. It was destroyed almost as soon as it appeared, but that was all the Abberans needed. A single knight in Crusader armor decorated in countless commendations with stylized pauldrons in the shape of a lion's head jumped from the trench and began charging the Salviosi while shouting in the Old Language.

"GOTT MIT UNS!"

Abbera wasn't known as a religious nation, but strange things happen in a warzone. Soon the entire line was filled with the ancient war cry.

"GOTT MIT UNS!"

The cry poured from each man's mouth as they followed the Lion of the North.

"GOTT MIT UNS!"

The rallied soldiers jumped the bags and charged the sections of the line already pressured by the Abberan attempts at breaking through. With whole sections of the line charging out of position the Abberan artillery was able to resume bombardment of the southern forces trying to close back in on the Abberans. Soon, split in multiple places, the Salviosi line could no longer hold the Abberans at bay.

The engagement continued, but both sides had broken themselves against one another, and soon they were all forced to hold their ground and recuperate. While overall Abbera lost ground in the Savannah, reducing control to 10%, the men and women in the pocket were rescued and losses could have been much worse, so you can be sure as hell that we consider this an Abberan Victory!.


----------------


A truly heroic effort was pulled off this season. After the blunders made in the laboratories and workshops superior Abberan might has won the day. It is now the Design Phase. Do your nation proud!
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Man of Paper

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Spoiler: Designs (click to show/hide)
Spoiler: Territories (click to show/hide)
Spoiler: Resources (click to show/hide)
Spoiler: Special Rules (click to show/hide)
Spoiler: Credits+Blueprints (click to show/hide)


Spoiler: Salviosi Armory (click to show/hide)
« Last Edit: May 15, 2019, 01:19:19 am by Man of Paper »
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m1895

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  The Pernach is meant to act as a breakthrough vehicle for our mainline troops, acting in conjunction with Mobile infantry and air support. Its body is a rectangle slightly larger and wider than the Gendarme. It mounts the Vanguard's 100mm cannon in a casemate with 30 degrees of traverse to either side, elevation of 15 degrees, depression of 12 degrees. A muzzle break is added to help reduce the recoil of the main gun. The main gun is offset of the center-line of the vehicle to the right. It also mounts 2 Scythe machine guns, one in the hull and one mounted on the top of the tank accessible by the commander through a commander's cupola.
   It is powered by an expanded version of the Gendermanes engine, which is further improved by chemically treating the Promethium to increase its electrical output. Oil is also used as lubricants to ensure the engine runs at peak efficiency. The engine is mounted at the rear of the tank. it uses an Aligned Caelium propulsion system like the Caliburn and has 2 skids for landing with a couple "recoil struts" to prevent the Pernach from rolling over after firing a shot.
   It has a crew of a commander, gunner, loader and driver. The commander's cupola has 360 degree vision, can be entered/exited through, and is mounted offset left of the main gun. The gunner sits in front and  to the right of the commander and has a simple 4x optic and a Coincidence rangefinder for aiming the gun. Behind and to the right of the gunner is the loader who has a 5 round ready rack + storage spread around him totaling 45 rounds. The driver is in the direct front of the commander. Behind the commander, a courier man radio is mounted. Beyond the commanders hatch, there is a hatch on the rear of the crew compartment for the gunner, a second hatch on the roof for the loader, and a hatch on the front of the tank for the driver.
   It has 60 mm of cold steel armor at the front, angled at 50 degrees with an additional 20 mm of C-steel armor separated on mounts by 7 cm of air. The gun mantlet of casmeate is 60mm of rounded C-Steel with  On the sides there is 55 mm of armor (half of which is cold steel, the rest is C-steel) angled at 70 degrees with another 10 mm of slat armor covering the Aligned Caelium. The rear has 45 mm of C-Steel. The roof of the vehicle has different levels of armor, with towards the front being 25 mm of C-Steel, while at the rear only being 20mm
   On the inside of the hull, a K-wool spall liner is added to help protect against fragmentation, as well as head wounds from hitting the hull. Mounted on the front of the hull. along with the slat armor, is the Vanguard's T-bar. (to protect it from mines, not to give it the ability to actively seek them out.)
if necessary we will add heaters to protect the crew from the intense cold.
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frostgiant

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Argo-Jason

The 100mm cannon of the Argos is not useful for the current tactical needs of the abberan fleet. Unlike the salviosi, it lacks any good aerial targets to be used against and any ground support functions can be better done by the Orleans and the sky tyrant.
AS such, The Argo Jason variant will take the Argo’s and make a few basic modifications, with the primary change being the replacement of the top 100mm gun and the single barrel autocannon on the bottom with two 60mm dual-autocannon. This change will provide the Argo-Jason with the ability to output a very large amount of munitions in order to better fight the Charybdis.
With the top and bottom of the craft no longer being asymmetrical due to different guns, it is possible that it will be even harder to tell the flight path of the Argo-Jason then it already was, with it being as difficult to discern the top of the craft from the bottom as it already is to tell the back from the front.

In addition to the additions of the dual barreled 60mm autocannon’s, the Argo-Jason will be a test bed in order to simplify the various electronics that have been used to replace the salviosi Copyright infringement Myomers. With the simplification of the Electrical systems, we should be able to put the Argo and the Argo-Jason into production at an increased rate.
Lastly, we will be adding one of our Courier man radio systems to the ship in order to make sure that the fast flying ship is capable of coordinating with other ground and air forces in the area.


Decomplexify the Argo, and create a variant without the 100mm because I can't see how useful a slower gun like that will be against other Charybdis type ships. good V Orleans and skytyrants, But not so Good V Dodgy fuckers.

EDIT:
pixie Jump-pack mortar.

The Jump pack mortar is basically a Tube, a kickplate with k-wool and a biped that is designed to be lightened via cealium in order to be light enough to be easily carried and jumped with.
The Grenade-esque shells, including fragmentation and Wickerman, are placed dropped into the tube after a detonation pin is removed, were the electric firing pin at the bottom of the tube will connect with the bottom of the shell and kick start the explosive gunpowder and powdered promethium charge, which then send the shell rocketing back out of the tube on an arc towards the target. The Promethium and gunpowder charge allows the small and light tube a longer effective range then one would assume form the small weapon system.

The bipod and the tube are able to configure at various angles and degrees, allowing the mortar team of two to pick out the distance to target and easily shift the mortar to the approximate angle.
This weapon allows the Nike team to bring a support weapon into the field, that is capable of keeping up with the high-speed soldiers and allow them to support their slower brothers so limited by the gravity of earth.
When the weapon is not in use, The Kickplate and its k-wool recoil a compensators pin, the tube and the bipod are separated and packed away in a similar case as the scythe, along with the ammunition. The ammunition rather small size, no wider then a can of soup and only longer by 4ish inches, allows the carrying member of the team to carry a large amount of ammunition for the weapon.

When The shells are not ready to be fired, a pin is inserted in the bottom of the shell, preventing any needle from reaching into the bottom of the shell to detonate it early. When this pin is pulled out, a strip of k-wool comes out as well. This K-wool is designed to prevent promethium from detonating early from kinetic force.

Finally, a secondary detonator has been created. This detonator cap attaches to the bottom of the shell. A timer on the cap is then set which will begin counting down after the safety pin is removed. This allows the Nike troopers to use the Shells as field explosives, in order to destroy enemy equipment during infiltration missions.

The pixie Jump pack mortar is designed to provide the Nike troopers with support weaponry to make combat into the mountains more viable, along with further use on infiltration missions due to the shell's ability to be used as explosive charges.
« Last Edit: May 15, 2019, 09:55:47 am by frostgiant »
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m1895

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so here's my version of the Argo-Jason.
Spoiler (click to show/hide)
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