Yep, things seem to be in order. You touch that wonderful collection of hair above, feeling the ever-present gel still in there. When the pre-war people wanted to make something, they made damn sure it kept going. Now, Doc claimed that this stuff is as good as permanent, considering it's stuck around for what has about a year, at least. It's been longer than that, of course. Of course, the rest of you...Well, look. It's probably for the best your hair could serve as a beacon of hope for the downtrodden, because you're a little easy to trod upon. In a world of raiders, toughs and mercs, you found yourself as barely 5'5". At least you look the part apart from the height thing. While small, you are fairly wide, and your beard is rough and badass...
At least, that's what you tell yourself. In reality, it has a couple of patches of smaller hair, even an outright bald patch on one cheek. Still, you're RAIDERS! You're not here to look like smooth talkers, you're here to look like smooth killers! And hell, that gelled up slab of hair up top makes a lot of things better. Not to mention, you have a big old burn scar at that empty patch you mentioned earlier (though the spot was there BEFORE the incident with the malfunctioning laser pistol.). Then there's the scar over the nose, close encounter with a mole rat (the Klamath ones, closer to Yau Guai in size. Skulls the strength of a wet paper bag, yes, but still pretty damned big...).
Speaking of the nose, it has the distinct look of a badly healed one. You've taken some punches to the face, to be sure, even the occasional kick. Nothing you can't deal with, though. At this point, you're not sure if you still have nerves left in that schnoz of yours...
Yeah, the new scar's on the back of your head, Diaz. I just wanted to double-check if you still passed the mirror test. Now stop admiring that ugly mug, got some final tests.He doesn't look to happy about it all, but Doc's always been a bit of an ass. He's not even a doctor, really, but he found that copy of "D.C. Journal of Internal Medicine", and he didn't want to share, so he's the doctor here by default. If Pack Leader says so, so it shall be.
Stupid green bastard, makin' me waste my damned time. Doc mumbles on. Eventually, you reach a machine you don't quite recognize. It has an oddly western look to it, all wood and somesuch. The words "Vigor Tester" are emblazoned at the front, though there's still a bit of dried blood on it to the sides.
Tadaaa! Newest machine on the block. This'll show off just how good you are at shit. Hell, always wanted to know how shit you are everything. Too bad cameras are fucked, eh? Woulda wanted a picture.You would flip him off if the world could stop spinning ever-so-slightly. Still, you grab hold of the handle, the machine blinks to life. It goes over the different parts of the Vault-tech S.P.E.C.I.A.L system, a system mostly used for kids. Probably explains the little step on the machine to see it properly, if you were too small (and no, you DON'T need it!). A little tune plays as one of those automated voices start playing.
You're SPECIAL! It's a phrase you should hear quite a few times through your life, sport. But by golly, here at Vault-Tec are going to add some real meaning to the phrase. Let's break it down, shall we?
Strength is up first! This will let you swing that ball right out of the park, or carry everthing you need all at once! Pop won't have to wait for long to get his tools, eh?
Perception's up next! Often underestimated, Perception allows you to see what that slant-eyed commie couldn't hope to, or aim those BB's home for a grand prize at the fair!
Endurance, the true American spirit! Sometimes, who wins in a football game isn't so much a case of strength or even skill! Sometimes it's sheer hard-headedness. Beat the game and win the girl with that amazing American invincibility!
Charisma! As the Europeans might have called it, that certain "je ne sauce quack" that makes people follow and believe what you say. Every team needs a leader, like how the world needs America. Are you that leader?
Intelligence! What brought America to the great, soaring heights? Not just that uncrackable American spirit, but the efforts of our boys in the lab! Perhaps you will invent the thing that brings us our inevitable victory against those darned communists!
Agility! Quick as a snake, agile as a cat, and free as a bird! With agility, you can do darn near anything when it comes to getting somewhere. Not to mention, some finger-quickness helps you fix what ol' egghead's hands are a bit too shakey for, eh?
Luck! Last, and most certainly not least! Luck helps us in everything we do. God looks out for all of us, but maybe he's looking at you a little more! It'll help you find the things you need, deal with what you can, and win those games in Las Vegas when you're older!
With that all together, You should now know just WHAT makes you SPECIAL! Enjoy your day, enjoy America and remember! Only YOU can prevent Communist infiltration!
S.P.E.C.I.A.L.Every stat has a base point of five, which is as average as you can make it. As an Exile, you have no bonuses in S.P.E.C.I.A.L stats. You now have the ability to change those scores.
You have FIVE points to distribute in your S.P.E.C.I.A.L stats, and you can remove points from other attributes to put into a more favored one. If you feel like deducting some strength, you can place the deducted point of strength into charisma, for instance.
STRENGTH 5
PERCEPTION 5
ENDURANCE 5
CHARISMA 5
INTELLIGENCE 5
AGILITY 5
LUCK 5
While we're here, talking about what makes you special, how does that affect your skills?EXPLANATION OF INITIAL SKILL CALCULATION
The base points of your skills are 2. This is ludicrously pathetic. But then your S.P.E.C.I.A.L stats come into play. The connected stat will be added to the initial number, and doubled. Luck is not directly applied to anything, but is added to every skill, except halved, rounded up. So, five luck will add two skill points to everything.
To give an example: Barter is governed by Charisma, of which our vault boy has FIVE points. In addition, Vault Boy has five luck points.
2 + (CHR * 2) + (LCK / 2) = X
2+(5*2)+(5/2)= 15
To give another example, so you can see if our vault boy has a perfect score.
2+(10*2)+(10/2)=27 skill points.
So, keep that in mind as you select your TAG skills
Skills
TAG THREE SKILLS FOR 15 MORE POINTS
Barter: The ability to cut a deal for money, to swindle or sweettalk when it comes to caps. General economical knowledge is quite different from sheer convincing.
Energy Weapons: The ability to use Plasma and laser weaponry, from the humble laser pistol to the advanced plasma caster. Energy weapons are rare, but powerful, piercing armor to an extent.
Explosives: The safe handeling of explosives, and the creation of them. In the right hands, a stick of dynamite is all you need to take down a convoy.
Guns: If it works with gunpowder, it probably falls under this skill. This deals with ammo creation, aiming guns, safety measures, and the general upkeep on the rifle. But it won't help you repair the gun, just stop it from getting bad too fast
Lockpick: Opening locks with nothing but a bobby pin is not an uncommon skill, but few people get it to the point that no lock could ever hope to stop them.
Medicine: So, Doc's already here, yes, but maybe the rest of the gang doesn't know you know a lot about treating injury. This handles mostly physical wounds.
Melee weapons: How well you can swing a bat or use a knife. Simple stuff, really, but lethal in the right hands.
Repair: Repairing things is really general, from fixing up guns to getting a pre-war generator to work again.
Science: Everything science-related. In a world where there's no schools, a general knowledge should do. The main use is computer knowledge, of course, hacking and robots.
Sneak: How well you can move without getting spotted. If you sneak up on somebody, no matter how high his level is, a sliced throat isn't something people recover from.
Speech: How well you can convince people to do things. This is mostly not money-related, you play to people's ideas. Charisma goes a long way here, as well. Sometimes you just need that innate "idea" of what people want before you can exploit it.
Survival: As an exile, you have an automatic +10. This serves everything related to survival. Creating clean water out of dirty water, general cooking skills, and even building shelter
Unarmed: U PUNCH MAN 'E FaLL DOWN
So, tell me, what ARE you good at?