Why you skip my dream action. You monster.
Anyways, pay for our fuel using the pilgrim escort earnings. I think we used around 63 fuel currently (though it wasn't entirely clear if the place we are currently stopping at should be counted as 'inside the city' on the overworld(?) map) and I just did a quick count. Ok for you if we pay 63 fathoms to refuel fully?
Ask for a map of the city with the various districts and places of interest, if they have none just ask them some questions and sketch a simple map on some paper while we refuel.
Name: Adam Blavatsky Darvaza
Description: A young man of slightly pale complexion and eternal 9 o’clock shadow, he was raised in a small village. While the village priest and passing mystics droned with endless sermons of the Church and their teachings, what had always captivated young Adam’s attention more were the stories of his Granny.
Old stories of the world as it once was, before people were forced to flee to the caves and crannies of this damp hell. Of warm days where pleasant green plants tickled your feet as you walked through them and a cool breeze blew through your hair. Where food was plentiful, nature was benign and endless vistas reached as far as they eye could see.
Adam was nominally a card-carrying member of the church, though he mostly did it for the connections and perks that brought. They were powerful and had ancient lore, all things he would need to fulfill his true heart’s desire: to return to the surface, vanquish the madness that tainted their homeland and reconquer paradise.
Goal: Plunge the secrets of the depths below to find an answer to the horrors above.
Stats Str: 10
Dex: 10
Spe: 11
End: 10
Awa: 11
Cun: 10
Kno: 10
Ner: 13
SkillsDiving: +3
Stealth: +2
Occult: +1
Inventory1 soldier chestplate
Clothing: simple priest robes, shortened a bit so as to less restrict his movements
1 ethral rifle [10 rounds] (pierce 2)
2 black flame
2 Silent Night
5 worm blood
1 minor artifact
1 beaker artifact (found in crystal ruins)
1 crystal construct
Transport mission papers
1 black book copy
1 black book
1 field lighter
1 radio
38 fathoms
-loaned 40 to Cara (Tiruin)
360 fathoms (payment from pilgrim escort)
1 unspent skillpoint
You hand 63 fathoms over to the attendants to completely refuel the bore. While they refuel you climb down and buy a map of the city for a fathom. Its one of those scroll maps, all nice and tightly bound up between two thin metal cases with locking clasps. When its closed it just looks like a little box and when you open the clasps and pull the two sides apart, the map unspools between them. The city is quite huge but from what you can see, most of the trading and industry is over on this side, while the other side is a sort of ring of living areas with the bulk of the church's buildings within that ring.
Look at the cool things!
Name: Lan’Ra Ollin
Description:
Ethral: Scholarly Moths prone to shyness and mask wearing. Able to glide and ignore falls, come with mask.
Gray, 4 arms, proboscis, slight hairiness
Doesn’t like speaking
Goals:
To learn everything about the occult, and also summon some friends, cause people from here aren’t all that easy to talk to(it’s really scary!)
Str:7
Dex:12
Spe:10
End:8
Awa:7
Cun:13
Kno:13
Ner:10
Skills:
Occult: +3
Stealth: +2
Diving: +1
Money: 20 fathoms
Inventory:
Generic balaclava(mask)
Self made Grimoire, half filled with some occult stuff
Candles
Quill
Field lighter
Empyrean needle(rituals)
Chalice(for liquids. To drink. Not from sacrifices, dummy!)
28 rounds of rifle ammo
35 rounds of revolver ammo
Cool is what you make of it but considering your species you are drawn a bazaar stand offering books, scrolls, and other records and information. The proprietor is a well traveled looking Shluck judging by his decorated and heavily adorned exosuit. The merchendise doesn't seem to be organized in any way, just stacked up on tables and on the ground in precarious towers of leather and velum. Behind the man is a set of metal boxes of all different origins, each filled with scrolls stacked like wine bottles in a rack.
We can invite Cara to join us for hugs to cheer them up, if they want.
Name: Aigresaur
Description: A sexy lizard with a serpentine head, smooth pale scales, a slender velociraptor's body with lanky arms and legs...
Goal: it just wants to snuggle
Stats Shang-Gei
Str: 8
Dex: 15
Spe: 12
End: 8
Awa: 12
Cun: 10
Kno: 8
Ner: 10
Skills
shotgun: 3
acrobatics: 2
Unarmed: 1
Inventory
Tunnel Clearer 5/5
4 shells
Mail shirt (3 protect )
Kerp cuddling
Name: Harmony “Harm” Li
Description: Lean and broody looking. This woman has short black hair and is partially covered in interlocking black tattoos. She wears simple black clothes, with a knee-length Maggot Wool Coat overtop. She wears a mail shirt underneath her clothes.
Goal: Overall, Harm would like to find a place where refugees and travelers could seek refuge without dealing with the dogmatic influence of the church. Right now, though, she just wants to get away.
Stats
Str:11
Dex:11
Spe:11
End:10
Awa:11
Cun:12
Kno:10
Ner:11
Skills
Weapon smith (3)
Mechanical (2)
Lucky Shot (1)
1 unassigned
Inventory
Radio
Mail shirt (protect 3)
Crystal cutting utility knife (free to borrow)
6 Octahedrons
Gold ingot (100-120)
5 Large branches of crystalline lead
Lucky Shot (6/7)(14 rounds)
Short sword (cutting 3, pierce 2)
Voice in the Eyes- and intricate mechanical eye
Field Lighter
10 Path Markers
2 units mechanical junk
2 mechanical arms (belong to Kara and Vikkan)
14 fathoms
Continue sleeping.
Name: Garos Ellon
Description: Garos is a 4 feet moth-creature, with a black fur coating his body, the only different colors standing out on his form are located on his wings; blue circular marks that do give him two "eyes" on the back. Aside from the mask his kind naturally wears, he is also wearing a worn kettle helmet, which while doesn't provide the protection it normally should due to its current condition works like his lucky charm. The mask Garos wears is somewhat plain looking, all black aside from some blue marks along the "cheeks" and a crudely drawn star on the forehead area.
Goal: He is just hoping to gather himself a fortune and hopefully some fame too, just in case the hiring-and-shooting business becomes a necessity.
Stats
Str: 8
Dex: 14
Spe: 12
End: 8
Awa: 8
Cun: 13
Kno: 13
Ner: 10
Level up: +STR, +SPD, +END, +AWA
Skills
Level up: +1 point to use(not using for now)
Rifle: 2
Stealth: 2
Acrobatics: 2
Heavy Armor: 1+4(Soldier's Chestplate)
Inventory
(40)Ethral Rifle [7/7]
Silk Cloak
Crystal key golem
Soldier Chestplate [Defense +4]
Knife
Hooked Cleaver
50 fathoms
The cuddle puddle expands.
Just look around and visit any places of interest. If we're going to be here for a while, it might be a good idea to have a look around and explore the city.
Name: Kalagony
Description: Kalagony is a short but muscular Mole-man. He's a martial arts fanatic, and willingly replaced his healthy arm with a mechanical version just to improve his lethality in melee combat. He has a particularly large tentacled star-shaped snout and a small pair of black, beady eyes. His hair is dark brown.
Goal: His life goal is to challenge and fight against the best warriors in the world, to crush his opponents and claim the title of the strongest fighter.
Stats:
Str:15
Dex:11
Spe:8
End:13
Awa:11
Cun:10
Kno:10
Ner:11
Skills:
Unarmed: 3 (2+1 Mole-Man Claws)
Defense Skill: Mechanical arm Block: 3
Caving: 1
(1 Unused Skill Point)
Inventory:
Mechanical arm (Right arm, claw weapon)
Grappling Hook
Silk Rope (100 feet)
Field Lighter
Martial Arts Gi
The city is pretty goddamn big. Just walking into it would be a very time consuming thing. They run crawlers from here into sections of the city though for a fathom, round trip. You check and the listed destinations are:
Grand Cathedral Square
Lower Markets
Upper Markets
Caverntop Historic district
Necropolis of Saints
Faithful Catacombs
Shadowed Gardens
Overlook walkways
Outer Farms
Kara felt a tear forming at the corner of her eye. She didn't know why but something about that woman's story... affected her somehow. She wasn't sure what she was feeling, whether she was impressed or sad or afraid or something else. But she knew she couldn't deal with her surging, chaotic emotions right now. And she couldn't have a break down right in the middle of the street. So she abandoned her attempts to sketch the statue and run as fast as she could back to the bore, searching for something friendly and familiar.
...
"Hey everyone!" Kara said, raising her voice to catch the attention of those in the crew quarters with her.
"I'm going out to explore this wonderful City and I'm sure many of you plan to do so as well." she continued as she finished rearranging her belongings. Satisfied with her things, she raised her head to look at those in the room as she explained her plan.
"My first goal is to find either a representative of the Ethral Archives or the Cthonic Church who would be interested in knowing the location of the Giant Ant Nest. I don't think I'll be able to sell that information for much, but if nothing else it's the right thing to do. We don't want anyone else stumbling into it by accident. They might be less lucky than we were. Unless any of you disagree, of course, in which case I'd be happy to listen to your thoughts on the matter."
"My second goal is to see what is needed to set up a meeting with Deep Walker Leon. I'm certain he's a very busy man and he might not even be here, so I think it would be a good idea to contact his... secretary? Do Deep Walkers have secretaries? Umm, anyway, it would be a good idea to see if we can set up an appointment for when we next come through Empyrean."
"So, if anyone wants to accompany me, I would be happy to have you with me! And as for the rest, remember to keep your radios on, be careful and meet you back here in, umm, 8 hours?"
((Not going through with the above plan this turn to give everyone time to respond and so as to not overwhelm piecewise with lots of descriptions.))
Do I remember noticing any non-human statues amongst those of the Church members and Saints? Or is it impossible/forbidden for non-humans and non-abominations to become high ranking members?
Name: "Kara" is what most humans call her, though the closest pronunciation would be Kr'ra-Kax
Race: Corven (advantage for climb, disadvantage for falls)
Appearance: She is a crow-like Corven with matte-black feathers. A bit short. Constantly moves her head around, examining her surroundings. Moves her tail up and down whenever she's excited.
Age: Adult, but just barely
Goal: Wants to find artifacts and experiences that she can use to make an (under)world-famous museum. Wants to prove herself to her mother and piss off her brother with her success (both financially and socially).
StatusSacrificed left arm to reverse time (eaten by giant Shluck-like thing). Bandaged and given spider venom for the pain.
StatsStr:9
Dex:13
Spe:13
End:7
Awa:12
Cun:10
Kno:12
Ner:11
Skills1 unspent
Rifle: 1
Medical: 1
Translate: 1
Acrobatics: 1
Caving: 1
Machine Control: 1
Stealth: 1
Geology: 1
Archeology: 1
Navigation: 1
Inventory14 fathoms
Ethral Rifle (rifle 3, pierce 3) 6/7
2 Ethral Rifle magazines 7/7
Field Lighter (Fire 2)
Ethral Silk rope 100 ft
Grappling Hook
Simple Clothes
Kara's DiaryIn StorageCrystal Tablets (diary about some construction project, inventory, obedience rod instructions, construct assembly instructions)
Church Documents (document ownership and events, and recommend favorable treatment)
Cot
Book (Adventures of Pilgrim)
Deck of Cards
Mechanical Arm (not installed)
Crystal Friend
Bomb collar (unlocked)
All bomb collar remotes
There were a few; mostly abominations but also Ethral, Shluck, and Corven. You don't remember seeing a Mole or a Lizard. Such things are not expressly forbidden anywhere but you know how the politics of faith are.
After driving all the way there, Vikkan was tired but satisfied. He groomed his mustache with a hand as he considered Kara's offer while sitting on the control room's floor. Staying in the
"The location might already be known to them, so we might want to make sure if that isn't the case first. And I might take you up on that offer.".
Rest a bit more, wait for the refueling.
Name: Vikkan Laerthe
Description: A human from Anvil and a moderate Chthonic who was born and raised close in the neighborhood of the Hammerfall boreyard, where his parents were employed as menial workers. Being so close to a place so filled with machinery and boring machines left a lasting impression on Vikkan, who became a furnace helper, then a drivemaster's apprentice until he finally reached the controls of a bore. He's quite good at conducting driving bores and, most importantly, he deeply enjoys his work.
Bore love aside, Vikkan is also generally quite friendly and good-humored even when he's not behind a bore's controls. He is, however, aware of his limitations out of the control room, and he'd rather leave most other matters to more skilled people. What he lacks in intellectual education he displays in polite curiosity, and he tends to be interested in listening even to topics he can only vaguely grasp, making for a good talking and drinking buddy if nothing else.
At odds with his friendliness, he looks rugged, if young. His hair is dark brown and cut short, and he has a well-groomed handlebar mustache (though he's been known to let it grow and style it into a horseshoe at times). A small diagonal scar moves from his right eyebrow to the bridge of his nose. His skin is brown and displays a few burns thanks to a few years of furnace and boiler work. He's fairly hairy, with his shirt's sleeves covering hairy arms and a few spots of scar tissue. His uniform is made of thick cloth and utilitarian, overalls, a long-sleeved shirt and a cap. His major concession to vanity is keeping his uniform and mustache impeccable.
He doesn't have a right hand.Goal: To deep driving bores and having fun while doing it. It's not a difficult dream, even if it can be hard at times.
StatsStr: 11
Dex: 11
Spe: 10
End: 11
Awa: 13
Cun: 10
Kno: 11
Ner: 11
Skills (1 point unspent)
+3 Vehicle (Bore)
+2 Navigation
+1 Defense (Mail Shirt)
Inventory-Conductor's Clothes
-Dynamo Lantern
-Black Book (Copy)
-Field Lighter
-Mail Shirt
-Short Sword
-Rifle
-Knife
-100ft silk rope
-142 Fathoms
-Neck chain (that used to hold a black flame that actually never existed)
-Black Flame
-Clockwork arm
1 Mission and counting
Level 0: +3 Awareness
Level 1: +1 Str, Dex, End, Kno, Ner. 1 skill point unused.
Be careful the Aigre cuddle gestalt entity is coming to find more fodder for its snuggle based world domination plans. Sleepers will be assimilated.
Ok basically I only had you guys stop because it was in universe accurate and because I wanted to give people a chance to look around if they want. Since basically everyone is sleeping, I'll process this action and then drive us the rest of the way to Empyrean.
((I don't sleep...and I could be looking out, given my action of idling around ._. of observing))
What did I notice between the time everyone slept and when the Bore came online?
Name: Custodia; nicknamed "Cara"
Description: Cara is a humanoid, fully covered in worn, rusted armor--mistaken for a living being if it were not for her mask, which comprises two eye slits and a pristine-looking talisman which covers the nasal area to the chin; inscribed on the margins of the mask is a saying of a rite to the dead, and the talisman bears a top-down inscription written in a different dialect. A weathered flag-holder is masterfully clinched to the back of her torso, with its flag only in shreds and tatters, although it is gilded with a trim.
Goal: Intrigued by the doctrine of the Tenebrous Church, her goal is to discover what lies on the surface--to investigate in their own terms what lies beyond, and to ensure that their companions do not meet as harsh an end as is preached.
Stats
Str: 14
Dex: 8
Spe: 10
End: 14 + 3 = 17
Awa: 10
Cun: 8
Kno: 6
Ner: 10
Skills
Armorsmith +1
Geology +1
Medical +1
Persuasion +1
Polearms +1
Translate +1
Navigation +1
Shield User +1
Acrobatics +1
Survival +1
Inventory: (0 money; 40 in debt to [Radio Controlled])
Polearm (E)
Soldier's Chestplate (E)
Rubber Suit (E)
Travelled Clothing (E)
Black Flame (E)
(x2) Worm Blood
Kara left and came back. People walked around outside the entire night, though in fewer numbers. Everyone who was sleeping seemed to sleep just fine through the night. Pretty uneventful honestly.
Relic Team
"Aright, here goes. If this works, attack. If it doesn't work, be prepared to run to safety."
Dive. Goal is to control my rope to wrap around the idolguy's limbs while avoiding being cut to shreds.
Balaram, Reinforce x2
(Telazch)
Es, reinforce x3
8 nerve rolls + final Nerve roll + final Balaram (knowledge) rolls. don't forget the diving bonus.
Name: AsHul
Description:Former human. Awful, ugly, indifferent
Goal:To find God
Stats
Str:10 Dex:9 Spe:9 End:11 Awa:12 Cun:11 Kno:11 Ner:16
Skills
3 Diving
2 Animal Handling
1 Survival
1 Weapon skill: Guitar
Inventory
Relic Fragment
Black Book (copy, strata 1,2,4)
3 Silent Night
6 Worm Blood
100 ft of rope
1 knife (cut/pierce 2)
2 Occult Junks
59 Fathoms (One magnetically welded to the wall of his room in the Bore, one "shiny," 57 standard)
168 Fathoms (Team Account. Kept on AsHul's person for safekeeping. Stored separately from his personal funds.
Stored at warehouse during Relic Vision:
Firing Control Module (Brass Brain)
Book of sheet music (from Balaram) [stack of about 100 pages bound by three brass rings along the top of the sheets]
his former bomb collar - made of something like demagnetized neodymium.
One Bone-fretted haunted electric guitar
One mundane acoustic guitar with wave patterns in abalone and turquoise
Notes:Anvil: Local parish: currently looking for 8 to do a communal vision with a minor relic to extract the relic core.
Travellers' guild is offering a relic retrieval job. Local hazards ('living').
a small garden or sitting area, hemmed in by a wooden fence painted bright red.
You're sitting on low stone benches arrayed in a circle around a two meter tall cairn.
Beyond the red fence are carefully tended trees.
Snow lies on the ground in an uneven layer.
Your garden is surrounded by stone walls.
A path made of smooth river stones laid into the earth curves out of the garden, through an arched entry in the stone wall and out onto a thin, carved rock path that immediately curves away to the right.
The entire place seems to be situated on a mountain peak;
on the opposite side of the archway there lies the gray black mass of the mountain and you can see further buildings up there, connected by a spiraling path that was cut into the stone. Structures cling to the rock or are carved directly out of it. It all looks quite idyllic and calm.
The entire massive chunk of stone-buildings and all- is bouncing down the side of an unimaginably vast mountain.
(4, 16, 6, 2, 12, 15, 10, 14) (6, 7)
You coil the rope out onto your arm and then close your eyes, diving quickly. When you open them again a moment later the rope has already started unspooling from your arm, slithering off across the ground towards the Idol man like a high speed snake. It reaches his feet, spirals in, and then leaps up off the ground, coils rising with it. The idol man plants his staff and shoves down on it, propelling himself into the air as the coils contract. They close on empty air as he just barely escapes the attack.
"Allright Abdul, I'll be following your lead."
If Ashul manages to tie the figure up, take aim with my rifle and fire on him if I have a clear line of fire. Try and aim for the head.
If Ashul does not manage to tie him up, make sure Nyw is between me and the figure.
Name: Clate
Race: Shluck
Description: Being a Shluck, Clate is rarely seen outside of his environmental suit. Inside, he is the standard albino mollusk, with his only true defining characteristic being the alternating white/borwn pattern of his beak, much like on a nautilus shell. His environmental suit and exoskeltons are full of scuff marks and small blemishes from work, but the knowledgable observer will notice that it is mechanically kept in tip-top shape. He wears a toolbelt and a satchel to store his tools and other knickknacks, and has a blue cap perched on top of his helmet.
Goal: To create great works of craftsmanship and become filthy rich in the process.
Stats
Str: 8
Dex: 11
Spe: 9
End: 10
Awa: 10
Cun: 16 (+3)
Kno: 12
Ner: 11
Skills (1 point unused)
Electronics 1
Mechanical 1
Biological 1
Chemical 1
Occult 1
Weaponsmith 1
Armorsmith 1
Stealth 1
Steal 1
Explosives 1
Inventory
Clothing: A tool belt that can be modified to fit the exoskeleton, a satchel and a blue cap with "If it ain't broke, fix it" embroidered on.
Mail shirt (Made to integrate directly into the exosuit, protecting surface that houses Shluck including head.Protect 3)
Bladed Shovel - handle coated with Pseudomagnetic mortar
Knife (cut2, pierce2)
Rifle (pierce2, 10/10 magazine)
TNT x5
Dynamo lantern
Field lighter
Path markers x10
"Muggy"(skull mug scrimshawed with "can we fix it?" on the side, "No, it's fucked." on the bottom. Has trigger on the inside of the spine-handle that, when squeezed, caused the mandible to open and close)
2 Octahedrons - supposedly replicate materials
1 container of Pseudomagnetic mortar
labradorite/Obedience rod
100ft silk rope
3 structural junk
30 chemical junk
1 gold ingot
143 Fathoms
Crystal Babies
2. 8 sided diamond (looks like Ramiel from EVA and floats). 8 inches to an edge
3. Crystal snake. hiss. 18 inches long.
Warehouse/bore storage:
1. Dodecahedron, no limbs, rolls. Fist sized.
4. Spiky daddy long legs like Irony has. 1 foot legs, fist sized body.
5. Thing looks like (see pic). about 8 inches to a side.
7. Wheel sort of thing that has a fat inside edge and tapers to a sharp edge on the outside. Foot and a half in diameter.
1 corpse (missing: skull, neck vertebrea, some bones)
Bomb Collar
Slate box with multicolour crystal toothpick - supposedly turns someone into a gemperson.
Spool of thermoreactive wire.
Acoustic guitar (Metal + guardbone, totally mundane.)
Box with "kidnapper bell"
6 Octahedrons - supposedly replicate materials
You carefully take a step back to put Nyw between you and the front flipping bugman.
"Good luck with that," you say, patting his lower back, which is about as close to a pat on the shoulder as you can reach. Fugging giants.
"Aim for the head, that should be its weakspot."
Shoot the idol figure in the head.
Name: Alex Wells
Description: A middle aged man standing 5'7" feet tall. He has short brown hair and an unkempt beard.
Goal: Exploring the depths and collecting its wealth.
Stats:
Str: 11
Dex: 11
Spe: 10
End: 11
Awa: 11
Cun: 12
Kno: 11
Ner: 11
Skills:
Explosives 2
Mechanical 1
Survival 1
Caving 1
Chemical 2
Geology 1
1 Skill point
Inventory:
Dynamo Lantern
Field Lighter
5 TNT
Bladed Shovel (Cut 3)
Mail Shirt
39 Fathoms
Crystal box of golem limbs
Golem buddy
Black Flame (Cut 3)
Rifle (Pierce 2) 10/10
8 Structural Junk
Grappling Hook
[17]
You raise the rifle to your shoulder and attempt to take a snap shot at the creature as it comes down from the leap. Your shot echos with surprising sound in the cold mountain air and you see a small corner of the idol's mask shatter and fly off. Damn. Close.
Stay alive, basically. Can't heal much if I die or get squished. Get ready to pop a shot off if the opportunity presents itself.
Character Sheet
[2]
You peek out from your hiding spot in the mouth of the tunnel that leads up to this plain and snap a shot off at the idol as it lands. The round catches it not in the body but in the weapon, rebounding off the side of the moon shaped blade with a spray of sparks. You curse and go to fire again when you notice that the old cartridge has gotten jammed, preventing the weapon from cycling.
Stay in front, murakumo drawn and ready, while Ashul dives. After the dive, be ready to counter the figure's attack. If it doesn't attack, and if anything aside from nothing happens, charge forward and attempt to decapitate it.
Name: Nyw'geuq Otin Sunam; calls himself "The Lords' Child"
Description:
((Only one murakumo, but hey! Dual wielding them is stupid anyway.))
Goal: Inscrutable, which is code for "Guarding others within this dive-trance-dream-thing which he does not understand".
Stats:Str:14
Dex:8
Spe:10
End:14
Awa:14
Cun:8
Kno:7
Ner:10
Skills:Unarmed: +1
Defense Skill: +3 (Full Plate)
Vehicle Skill: +1
Caving: +1
Navigation: +1
Murakumo: +1
Inventory:
Full Plate Armor [Protective 4]
Crystal Murakumo [Cut 6, Pierce 3, Fragile]
Ornamental Mask of the Child
Probably left in the warehouse:
A hooked cleaver [Cut 3]
Two knives [Cut 2, Pierce 2]
Guard rifle [Pierce 2]
A bunch of bloody guard garments, to be used as raw material.
You draw your blade and charge towards the idol as it lands, coming onto it just after a round rebounds off its weapon. Small fragments of metal from the shattered round spray back onto you, but you ignore them. [5] You duck a slash from the moon blade and side step a rising kick, spinning and using the momentum from the dodge to power a horizontal slash. You cut straight into the creature's mask, right at about the mid point. You cleave it straight in two and the creature shrieks out a warbling insect cry. [6] You leap back as the creature takes a wild swing at you with the weapon. You dodge the cut but catch the blunt edge of the weapon and get batted a dozen feet back. You roll and end up on your back. You jerk yourself up into a kneeling crouch and watch as the Idol swings twice more, clearly blind, and then topples over backwards, crumbling into an ashy substance as it does.
Arm and toss my slave trap at the feet of the living idol
Name: Schitter
Race: Shluck
Description: A Shluck, hided within a rust red mechanical exo-suit. His exo-suit stands squat and lop-sided, one side almost completely unarmored, the clockwork workings of a thin arm is laid bare to the world. The other arm is an exact opposite of the first, nearly twice the width of a human arm, covered in rusted armor shell, and ending with a clamp rather than a hand. A external system of wires and pulleys is installed in order to help support and move the large limb.
Goal: To meet with God
Stats:
Strength: 8
Dexterity: 10
Speed: 8
Endurance: 10
Awareness: 9
Cunning: 16
Knowledge: 12
Nerve: 10
Skills:
Persuasion: +3
Occult +2
Hooked Cleaver +1
Inventory:
Hooked Cleaver
Slave Trap
Worms Blood
16 Fathoms
"Looks like we're up," Auft declared cheerfully to her goon.
If battle be joined, shoot at the figure and send in my thug to do what he does best. Only to a living idol rather than a sickly merchant who's behind on his protection fees.
Name: Auft Kindheart
Description: Standing 3'10", with even fluffier than usual snow-white fur, this Ethral radiates adorable innocence even by the standards of her kind. Her porcelain-white mask is a circular shape carved into slices, each bearing a smiling face with eyes and mouths arched in joy, and adorned with pink blush marks. Her cloak is similarly pure white and a little too large for her, adding to her cute and defenseless appearance.
Goal: To amass and improve loyal pets and slaves.
Stats
Str: 8
Dex: 13
Spe: 10
End: 8
Awa: 8
Cun: 16
Kno: 13
Ner: 10
Skills
+1 Medical
+1 Translate
+1 Acrobatics
+1 Persuasion
+1 Stealth
+1 Animal Handling
+1 Archeology
+1 Biological
+1 Chemical
+1 Occult
[1 Skill Point]
Inventory
82 Fathoms
Ethral Rifle [7/7]
Doctor's Bag
Dodecahedron Spider-Thing: Fist-sized dodecahedron body, long unjointed legs that move in very slow cascades. Ceased moving upon being picked up. Can be trained in simple commands via clear hand signals, bops, and repetition.
2 quarter-inch cubes of impossibly heavy black stuff: Estimated 50 lbs weight total
Thug with metal teeth in his mouth and on his arm
Mediocre Skull Mug: A mug made from a skull. It works, but it's pretty meh considering it's made from a skull.
Shitty Bone Pan Flute: Several long bones crudely strapped together, long to short. Despite this, the actual notes are arranged randomly, out of tune, and lack much range.
Inanimate Vertebra Scarab: A bug-thing with a single human vertebra for a body, fingerbones for legs, teeth for mandibles, and so on. Needs an appropriate sacrifice to animate, like a "large" insect.
You both start to move and then stop, the battle already over.