I'll assume the pilgrims paid us what we had agreed on? If yes:
"That all went well enough all things considered. Now for the longer part of our journey. Ya'll better make yourselves comfortable in there."
After that, let's-a-go to the empyrean! We'll be refueling there, should have enough fuel left to get there comfortably.
Name: Adam Blavatsky Darvaza
Description: A young man of slightly pale complexion and eternal 9 o’clock shadow, he was raised in a small village. While the village priest and passing mystics droned with endless sermons of the Church and their teachings, what had always captivated young Adam’s attention more were the stories of his Granny.
Old stories of the world as it once was, before people were forced to flee to the caves and crannies of this damp hell. Of warm days where pleasant green plants tickled your feet as you walked through them and a cool breeze blew through your hair. Where food was plentiful, nature was benign and endless vistas reached as far as they eye could see.
Adam was nominally a card-carrying member of the church, though he mostly did it for the connections and perks that brought. They were powerful and had ancient lore, all things he would need to fulfill his true heart’s desire: to return to the surface, vanquish the madness that tainted their homeland and reconquer paradise.
Goal: Plunge the secrets of the depths below to find an answer to the horrors above.
Stats Str: 10
Dex: 10
Spe: 11
End: 10
Awa: 11
Cun: 10
Kno: 10
Ner: 13
SkillsDiving: +3
Stealth: +2
Occult: +1
Inventory1 soldier chestplate
Clothing: simple priest robes, shortened a bit so as to less restrict his movements
1 ethral rifle [10 rounds] (pierce 2)
2 black flame
2 Silent Night
5 worm blood
1 minor artifact
1 beaker artifact (found in crystal ruins)
1 crystal construct
Transport mission papers
1 black book copy
1 black book
1 field lighter
1 radio
38 fathoms
-loaned 40 to Cara (Tiruin)
1 unspent skillpoint
That will cost 24 fuel by my reckoning. Hope this is being kept track of.
"Our short meeting with enormous and dangerous beasts aside, things have gone well." Vikkan commented as he watched the pilgrims leave, mustache trembling slightly, before he approached Kara and gave her right shoulder a friendly pat. "Don't feel discouraged about being shot down, a proper pilgrimage's a matter of faith."
And since Kalagony had looked a bit shaken, he ended up looking for him, if only so he wouldn't have too bad an image of the Corven. "Hey, Kalagony. Don't take what Kara said too harshly, this last pair of days she's been through more excitement—good or bad—than most people might see in their entire lives. You might've wanted to get to know her a little better before making that offer."
After the pilgrims have left and payment has been confirmed, it's time to run the jewels 👉 🤛.
Name: Vikkan Laerthe
Description: A human from Anvil and a moderate Chthonic who was born and raised close in the neighborhood of the Hammerfall boreyard, where his parents were employed as menial workers. Being so close to a place so filled with machinery and boring machines left a lasting impression on Vikkan, who became a furnace helper, then a drivemaster's apprentice until he finally reached the controls of a bore. He's quite good at conducting driving bores and, most importantly, he deeply enjoys his work.
Bore love aside, Vikkan is also generally quite friendly and good-humored even when he's not behind a bore's controls. He is, however, aware of his limitations out of the control room, and he'd rather leave most other matters to more skilled people. What he lacks in intellectual education he displays in polite curiosity, and he tends to be interested in listening even to topics he can only vaguely grasp, making for a good talking and drinking buddy if nothing else.
At odds with his friendliness, he looks rugged, if young. His hair is dark brown and cut short, and he has a well-groomed handlebar mustache (though he's been known to let it grow and style it into a horseshoe at times). A small diagonal scar moves from his right eyebrow to the bridge of his nose. His skin is brown and displays a few burns thanks to a few years of furnace and boiler work. He's fairly hairy, with his shirt's sleeves covering hairy arms and a few spots of scar tissue. His uniform is made of thick cloth and utilitarian, overalls, a long-sleeved shirt and a cap. His major concession to vanity is keeping his uniform and mustache impeccable.
He doesn't have a right hand.Goal: To deep driving bores and having fun while doing it. It's not a difficult dream, even if it can be hard at times.
StatsStr: 11
Dex: 11
Spe: 10
End: 11
Awa: 13
Cun: 10
Kno: 11
Ner: 11
Skills (1 point unspent)
+3 Vehicle (Bore)
+2 Navigation
+1 Defense (Mail Shirt)
Inventory-Conductor's Clothes
-Dynamo Lantern
-Black Book (Copy)
-Field Lighter
-Mail Shirt
-Short Sword
-Rifle
-Knife
-100ft silk rope
-142 Fathoms
-Neck chain (that used to hold a black flame that actually never existed)
-Black Flame
-Clockwork arm
1 Mission and counting
Level 0: +3 Awareness
Level 1: +1 Str, Dex, End, Kno, Ner. 1 skill point unused.
Gonna assume you're following the above plan.
Wait around
Ok.
We're going to this Empyrean place? Make self comfortable... find a random person or robot or prop to cuddle in the bore.
Name: Aigresaur
Description: A sexy lizard with a serpentine head, smooth pale scales, a slender velociraptor's body with lanky arms and legs...
Goal: it just wants to snuggle
Stats Shang-Gei
Str: 8
Dex: 15
Spe: 12
End: 8
Awa: 12
Cun: 10
Kno: 8
Ner: 10
Skills
shotgun: 3
acrobatics: 2
Unarmed: 1
Inventory
Tunnel Clearer 5/5
4 shells
Mail shirt (3 protect )
You cuddle the above man. I forget his name as he is a sheetless swine. But you cuddle him good.
Kalagony, in disbelief after seeing Kara's reaction to his honest request, had left the control room and returned to his room to think about the situation. He then remembered the female honored dead he noticed in the control room had requested to talk with him, and followed Cara's scent up until her current location.
"...I don't think I have introduced myself to you yet, have I? Please call me Kalagony. Did you need help with something, Honored Dead?"
Cara handed Kalagony her introduction paper, now a lot better and more concise.
Hello,
My name is Cara. I am interested in integrating with your group/company/cohort. I am still learning fluency of the language you all speak. I wish to learn.
Position self in a comfy position where most danger is expected to our escort targets--meaning: proceed alongside everyone else while guarding a possibly vulnerable area.
Name: Custodia; nicknamed "Cara"
Description: Cara is a humanoid, fully covered in worn, rusted armor--mistaken for a living being if it were not for her mask, which comprises two eye slits and a pristine-looking talisman which covers the nasal area to the chin; inscribed on the margins of the mask is a saying of a rite to the dead, and the talisman bears a top-down inscription written in a different dialect. A weathered flag-holder is masterfully clinched to the back of her torso, with its flag only in shreds and tatters, although it is gilded with a trim.
Goal: Intrigued by the doctrine of the Tenebrous Church, her goal is to discover what lies on the surface--to investigate in their own terms what lies beyond, and to ensure that their companions do not meet as harsh an end as is preached.
Stats
Str: 14
Dex: 8
Spe: 10
End: 14 + 3 = 17
Awa: 10
Cun: 8
Kno: 6
Ner: 10
Skills
Armorsmith +1
Geology +1
Medical +1
Persuasion +1
Polearms +1
Translate +1
Navigation +1
Shield User +1
Acrobatics +1
Survival +1
Inventory: (0 money; 40 in debt to [Radio Controlled])
Polearm (E)
Soldier's Chestplate (E)
Rubber Suit (E)
Travelled Clothing (E)
Black Flame (E)
(x2) Worm Blood
Adam grabs you by the hand and leads you back into the bore.
Try translating the Gemstone People Diary that appeared to be about some sort of construction project. Maybe it can offer hints to the location of another interesting ruin. Even if it's not enough on its own it might be enough if cross referenced with other info from the library.
Name: "Kara" is what most humans call her, though the closest pronunciation would be Kr'ra-Kax
Race: Corven (advantage for climb, disadvantage for falls)
Appearance: She is a crow-like Corven with matte-black feathers. A bit short. Constantly moves her head around, examining her surroundings. Moves her tail up and down whenever she's excited.
Age: Adult, but just barely
Goal: Wants to find artifacts and experiences that she can use to make an (under)world-famous museum. Wants to prove herself to her mother and piss off her brother with her success (both financially and socially).
StatusSacrificed left arm to reverse time (eaten by giant Shluck-like thing). Bandaged and given spider venom for the pain.
StatsStr:9
Dex:13
Spe:13
End:7
Awa:12
Cun:10
Kno:12
Ner:11
Skills1 unspent
Rifle: 1
Medical: 1
Translate: 1
Acrobatics: 1
Caving: 1
Machine Control: 1
Stealth: 1
Geology: 1
Archeology: 1
Navigation: 1
Inventory14 fathoms
Ethral Rifle (rifle 3, pierce 3) 6/7
2 Ethral Rifle magazines 7/7
Field Lighter (Fire 2)
Ethral Silk rope 100 ft
Grappling Hook
Simple Clothes
Kara's DiaryIn StorageCrystal Tablets (diary about some construction project, inventory, obedience rod instructions, construct assembly instructions)
Church Documents (document ownership and events, and recommend favorable treatment)
Cot
Book (Adventures of Pilgrim)
Deck of Cards
Mechanical Arm (not installed)
Crystal Friend
Bomb collar (unlocked)
All bomb collar remotes
[1]
The book talks about several things. First, according to what you can infer, the stuff that Adam brought back is some sort of powerful toxin or disease. The words don't translate perfectly but the closest you get is "Tiny Eater of All". It seems to be a weapon and quite dangerous. The construction, which is marked as being pretty damn deep, is apparently near the Molten Heart and is some manner of energy weapon. The writer doesn't know exactly what but they say it "Feeds on the Great Heart of Fire" and "Awaits awakening to destroy the enemies of the True people." There are no exact coordinates but it must be either directly on the edge of the Heart or very near it.
Simply follow mustachio and the rest of the group for now.
"Giant ants aside, things went smoother than I expected."
Name: Garos Ellon
Description: Garos is a 4 feet moth-creature, with a black fur coating his body, the only different colors standing out on his form are located on his wings; blue circular marks that do give him two "eyes" on the back. Aside from the mask his kind naturally wears, he is also wearing a worn kettle helmet, which while doesn't provide the protection it normally should due to its current condition works like his lucky charm. The mask Garos wears is somewhat plain looking, all black aside from some blue marks along the "cheeks" and a crudely drawn star on the forehead area.
Goal: He is just hoping to gather himself a fortune and hopefully some fame too, just in case the hiring-and-shooting business becomes a necessity.
Stats
Str: 8
Dex: 14
Spe: 12
End: 8
Awa: 8
Cun: 13
Kno: 13
Ner: 10
Level up: +STR, +SPD, +END, +AWA
Skills
Level up: +1 point to use(not using for now)
Rifle: 2
Stealth: 2
Acrobatics: 2
Heavy Armor: 1+4(Soldier's Chestplate)
Inventory
(40)Ethral Rifle [7/7]
Silk Cloak
Crystal key golem
Soldier Chestplate [Defense +4]
Knife
Hooked Cleaver
50 fathoms
Ok.
The path back to the Abyssal path and the short ride up are all fairly ordinary and banal, but that changes as soon as the bore's shuddering ascent ends at the entrance to the pilgrim's path. The Pilgrim's path is not the same utilitarian arched tunnel that forms the normal paths; it is a cathedral that stretches for miles. Its more tightly packed with foot traffic, crawlers, and other vehicles than any other single path you've seen so far; Vikkan has to sit at the controls and carefully guide the bore forward one step at a time to prevent it from accidentally crushing any hapless pilgrims. Processions of men in all hue of black robes walk in lock step, censers and great burners of incense atop long black steel poles spewing enough heavy aromatic smoke to cloud the path in a gray haze. Orbs of a dull orange fire drift to and fro like wandering candleflame stars, bathing the room in a somber amber light. They are not affixed to anything; apparently some construct created with diving.
The walls, floor and ceiling are all completely covered in ornamentation. The walls are carved with massive niches, in which stand the solid stone statues of saints and church members; each standing taller than the bore and rendered with borderline inhuman skill. Flowing banners rendered in stone proclaim their names and titles, while metal plaques at their feet give more detailed information. Upon closer inspection each statue is seen to be moving; its clothing flowing, its banners flapping in unseen wind, its serene or stern face looking down at the worshipers with watching eyes. It happens slowly and with lethargic grace, but it does happen. Above them the ceiling is engraved with scenes from the history of mankind in the underground and stories from the Black book. The carvings, which are deep and three dimensional enough to be considered statues in their own right, have been painted and the combined effect, particularly through the domed cockpit of the bore, is staggering. Without careful inspection and thought, it would be easy to believe those images were real people and scenes frozen in time. It is particularly disorienting if looked at too long, as it distorts the viewer's perception of movement and makes them feel as though they are slowly descending rather than moving forward and looking up. And, if one stares long enough without trying to tear their attention away, they begin to hear sermons about the scenes, each playing out in their mind as they observe.
The ground is covered in untold millions of tiles in countless colors. Looking down at them they appear entirely meaningless and random however when one looks down the length of the tunnel the random colors coalesce into a mosaic, its shapes only revealed when looking towards the Capital of the Church. This mosaic displays images from the time before, images of the world above, long whispered in stories. Green lands of soft plants, like moss or mold but different, which bloomed into sunburst flowers, all vibrantly colored. The hateful sky locked behind blue and white once more. The twinkling stars of night. Wood and Trees in abundance, riches beyond imagining, animals docile and numerous. Infinite plains to walk across without effort. These scenes faded into view like a hallucinatory vision; coalescing from chaos as you get close enough to perceive them. Oddly, despite the constant traffic of feet, crawlers, and bores, the tiles are still in perfect condition.
Along the way, Adam sees something. One of the enormous statues along the way is of a woman. This is not uncommon but he recognizes the name. "Saint Polyantha Ret the Consumed" He has never seen the woman his friend mentioned, but the woman depicted by the statue is a somewhat matronly looking woman, stern faced and well muscled without being bulky. Her hair is done up in a braid that encircles her head and she holds what looks like an open black book in one hand, with her other arm outstretched. The outstretched arm ends just before the wrist in what look like carved swirls of steam or smoke. Much of the entire right side of her body including part of her face is also gone or hidden in that steam or smoke. She wears the outfit of one of the Deep Walkers, the soldier priests of the church.
Because of the slowed progress that the cramped path creates, it will take a day or two to reach the City. Vikkan Continues until he's too tired to keep going safely and then parks the bore off to the side of the path to get some sleep.
Relic Team
"I might have a solution. To the issue of the creature in front of us, not to the issue of the mountains smashing everything. Wait here."
AsHul walks briskly back to the red building and scoops up the unbroken idols. Still five of them? He brings them all back to the group and calls Nyw over, handing him the one that most closely resembles the insect dude.
"Show this to the fella. Perhaps this is a key of sorts, and he is the door. If he steps aside, we cna simply pass by. If he doesn't react, come back here and break the idol. If he does react violently, we'll be ready, I think."
Name: AsHul
Description:Former human. Awful, ugly, indifferent
Goal:To find God
Stats
Str:10 Dex:9 Spe:9 End:11 Awa:12 Cun:11 Kno:11 Ner:16
Skills
3 Diving
2 Animal Handling
1 Survival
1 Weapon skill: Guitar
Inventory
Relic Fragment
Black Book (copy, strata 1,2,4)
3 Silent Night
6 Worm Blood
100 ft of rope
1 knife (cut/pierce 2)
2 Occult Junks
59 Fathoms (One magnetically welded to the wall of his room in the Bore, one "shiny," 57 standard)
168 Fathoms (Team Account. Kept on AsHul's person for safekeeping. Stored separately from his personal funds.
Stored at warehouse during Relic Vision:
Firing Control Module (Brass Brain)
Book of sheet music (from Balaram) [stack of about 100 pages bound by three brass rings along the top of the sheets]
his former bomb collar - made of something like demagnetized neodymium.
One Bone-fretted haunted electric guitar
One mundane acoustic guitar with wave patterns in abalone and turquoise
Notes:Anvil: Local parish: currently looking for 8 to do a communal vision with a minor relic to extract the relic core.
Travellers' guild is offering a relic retrieval job. Local hazards ('living').
a small garden or sitting area, hemmed in by a wooden fence painted bright red.
You're sitting on low stone benches arrayed in a circle around a two meter tall cairn.
Beyond the red fence are carefully tended trees.
Snow lies on the ground in an uneven layer.
Your garden is surrounded by stone walls.
A path made of smooth river stones laid into the earth curves out of the garden, through an arched entry in the stone wall and out onto a thin, carved rock path that immediately curves away to the right.
The entire place seems to be situated on a mountain peak;
on the opposite side of the archway there lies the gray black mass of the mountain and you can see further buildings up there, connected by a spiraling path that was cut into the stone. Structures cling to the rock or are carved directly out of it. It all looks quite idyllic and calm.
The entire massive chunk of stone-buildings and all- is bouncing down the side of an unimaginably vast mountain.
Nyw will follow Ashul's orders, but will gently pull Clate away from the figure first. He won't force the Shluck, but would really rather it not stand so close.
To specify, Nyw will go back with Ashul, take the idol that looks most similar to the insect figure, and offer it to him. If that achieves nothing, he will verbally order the figure to stand down. If that still achieves nothing, or if the idol can't be moved, Nyw will smash the idol. While standing *away* from the figure.
Name: Nyw'geuq Otin Sunam; calls himself "The Lords' Child"
Description:
((Only one murakumo, but hey! Dual wielding them is stupid anyway.))
Goal: Inscrutable, which is code for "Guarding others within this dive-trance-dream-thing which he does not understand".
Stats:Str:14
Dex:8
Spe:10
End:14
Awa:14
Cun:8
Kno:7
Ner:10
Skills:Unarmed: +1
Defense Skill: +3 (Full Plate)
Vehicle Skill: +1
Caving: +1
Navigation: +1
Murakumo: +1
Inventory:
Full Plate Armor [Protective 4]
Crystal Murakumo [Cut 6, Pierce 3, Fragile]
Ornamental Mask of the Child
Probably left in the warehouse:
A hooked cleaver [Cut 3]
Two knives [Cut 2, Pierce 2]
Guard rifle [Pierce 2]
A bunch of bloody guard garments, to be used as raw material.
You walk back and attempt to pick up the first unbroken idol. It slides from your fingers. You grab it with both hands and tug but it remains firmly affixed to the wall. You try it with each one in turn but the only one you can pick up is the already broken one. You even get Nyw to try and his great strength can't budge the idols an inch. He tries to smash the one that resembles the guardian you've run into and it resists his blows effortlessly.
Wait for AsHul to return.
Name: Alex Wells
Description: A middle aged man standing 5'7" feet tall. He has short brown hair and an unkempt beard.
Goal: Exploring the depths and collecting its wealth.
Stats:
Str: 11
Dex: 11
Spe: 10
End: 11
Awa: 11
Cun: 12
Kno: 11
Ner: 11
Skills:
Explosives 2
Mechanical 1
Survival 1
Caving 1
Chemical 2
Geology 1
1 Skill point
Inventory:
Dynamo Lantern
Field Lighter
5 TNT
Bladed Shovel (Cut 3)
Mail Shirt
39 Fathoms
Crystal box of golem limbs
Golem buddy
Black Flame (Cut 3)
Rifle (Pierce 2) 10/10
8 Structural Junk
Grappling Hook
Waiting.
Well, I tried. Let Nyw pull me back and go stand a safe distance away from the figure, preferably behind one of my teammates. Observe what Nyw and Ashul do with the idols.
Name: Clate
Race: Shluck
Description: Being a Shluck, Clate is rarely seen outside of his environmental suit. Inside, he is the standard albino mollusk, with his only true defining characteristic being the alternating white/borwn pattern of his beak, much like on a nautilus shell. His environmental suit and exoskeltons are full of scuff marks and small blemishes from work, but the knowledgable observer will notice that it is mechanically kept in tip-top shape. He wears a toolbelt and a satchel to store his tools and other knickknacks, and has a blue cap perched on top of his helmet.
Goal: To create great works of craftsmanship and become filthy rich in the process.
Stats
Str: 8
Dex: 11
Spe: 9
End: 10
Awa: 10
Cun: 16 (+3)
Kno: 12
Ner: 11
Skills (1 point unused)
Electronics 1
Mechanical 1
Biological 1
Chemical 1
Occult 1
Weaponsmith 1
Armorsmith 1
Stealth 1
Steal 1
Explosives 1
Inventory
Clothing: A tool belt that can be modified to fit the exoskeleton, a satchel and a blue cap with "If it ain't broke, fix it" embroidered on.
Mail shirt (Made to integrate directly into the exosuit, protecting surface that houses Shluck including head.Protect 3)
Bladed Shovel - handle coated with Pseudomagnetic mortar
Knife (cut2, pierce2)
Rifle (pierce2, 10/10 magazine)
TNT x5
Dynamo lantern
Field lighter
Path markers x10
"Muggy"(skull mug scrimshawed with "can we fix it?" on the side, "No, it's fucked." on the bottom. Has trigger on the inside of the spine-handle that, when squeezed, caused the mandible to open and close)
2 Octahedrons - supposedly replicate materials
1 container of Pseudomagnetic mortar
labradorite/Obedience rod
100ft silk rope
3 structural junk
30 chemical junk
1 gold ingot
143 Fathoms
Crystal Babies
2. 8 sided diamond (looks like Ramiel from EVA and floats). 8 inches to an edge
3. Crystal snake. hiss. 18 inches long.
Warehouse/bore storage:
1. Dodecahedron, no limbs, rolls. Fist sized.
4. Spiky daddy long legs like Irony has. 1 foot legs, fist sized body.
5. Thing looks like (see pic). about 8 inches to a side.
7. Wheel sort of thing that has a fat inside edge and tapers to a sharp edge on the outside. Foot and a half in diameter.
1 corpse (missing: skull, neck vertebrea, some bones)
Bomb Collar
Slate box with multicolour crystal toothpick - supposedly turns someone into a gemperson.
Spool of thermoreactive wire.
Acoustic guitar (Metal + guardbone, totally mundane.)
Box with "kidnapper bell"
6 Octahedrons - supposedly replicate materials
You retreat and wait.
Auft hums thoughtfully. She remembers the trees.
Consider what I know about relic vision quests and what I can make out of the guardian. Is it likely to be a monster to be overcome, a manifestation of the relic's history or purpose, or what? What's the stereotypical thing to do when faced with something like this on such a quest?
Name: Auft Kindheart
Description: Standing 3'10", with even fluffier than usual snow-white fur, this Ethral radiates adorable innocence even by the standards of her kind. Her porcelain-white mask is a circular shape carved into slices, each bearing a smiling face with eyes and mouths arched in joy, and adorned with pink blush marks. Her cloak is similarly pure white and a little too large for her, adding to her cute and defenseless appearance.
Goal: To amass and improve loyal pets and slaves.
Stats
Str: 8
Dex: 13
Spe: 10
End: 8
Awa: 8
Cun: 16
Kno: 13
Ner: 10
Skills
+1 Medical
+1 Translate
+1 Acrobatics
+1 Persuasion
+1 Stealth
+1 Animal Handling
+1 Archeology
+1 Biological
+1 Chemical
+1 Occult
[1 Skill Point]
Inventory
82 Fathoms
Ethral Rifle [7/7]
Doctor's Bag
Dodecahedron Spider-Thing: Fist-sized dodecahedron body, long unjointed legs that move in very slow cascades. Ceased moving upon being picked up. Can be trained in simple commands via clear hand signals, bops, and repetition.
2 quarter-inch cubes of impossibly heavy black stuff: Estimated 50 lbs weight total
Thug with metal teeth in his mouth and on his arm
Mediocre Skull Mug: A mug made from a skull. It works, but it's pretty meh considering it's made from a skull.
Shitty Bone Pan Flute: Several long bones crudely strapped together, long to short. Despite this, the actual notes are arranged randomly, out of tune, and lack much range.
Inanimate Vertebra Scarab: A bug-thing with a single human vertebra for a body, fingerbones for legs, teeth for mandibles, and so on. Needs an appropriate sacrifice to animate, like a "large" insect.
[13]
Hmm from what you remember and what you can guess, those idols are probably locks of some kind, which will only break when the guardian they are connected to is killed. Once they're all killed, the core will appear. That's your guess, if you had to make one.
Try to remain un-squished. Was there any blood or soft meats or bones hiding in the dead idolman or was he exactly like the idol? Mostly for clarification purposes.
Charsheet
The dead idolman was...it like he was transformed. He's not made of flesh or stone but something in between, like some sort of compressed ash.
While Auft ponders the creature's origins, Schitter tries to study the creature's body language, trying glean some level of insight to how agitated or anger the Idol thing is.
Name: Schitter
Race: Shluck
Description: A Shluck, hided within a rust red mechanical exo-suit. His exo-suit stands squat and lop-sided, one side almost completely unarmored, the clockwork workings of a thin arm is laid bare to the world. The other arm is an exact opposite of the first, nearly twice the width of a human arm, covered in rusted armor shell, and ending with a clamp rather than a hand. A external system of wires and pulleys is installed in order to help support and move the large limb.
Goal: To meet with God
Stats:
Strength: 8
Dexterity: 10
Speed: 8
Endurance: 10
Awareness: 9
Cunning: 16
Knowledge: 12
Nerve: 10
Skills:
Persuasion: +3
Occult +2
Hooked Cleaver +1
Inventory:
Hooked Cleaver
Slave Trap
Worms Blood
16 Fathoms
Well, now that everyone has backed up it has sat back down. It seems to be reacting to distance or perhaps perceived hostile intent. Chances are that if you got too close it would probably attack.