Possible. You know that the church has methods of communicating with divers mid dive, though you don't know what they are.
Any chance for a knowledge roll to see if Adam knows anything more?
Adam talks to the men manning the system and works out the price of a descent to just past the pilgrim's walk, as well as where they should drill out so as not to cause harm to the lift system. He pays the 4 fathom toll and Vikkan carefully aligns the bore with the attachment system, docking into it before huge mechanical arms swing the bore out over the seemingly infinite pit of the abyssal path and begin carrying it down.
Can we assume Adam also made arrangements for taking the lift back up later on?
For bore fuel, will you tell us how much we spent or would you prefer if we try to count it for you (keeping in mind we might make mistakes)?
Feeling that the bore suddenly lurched to a halt, Adam sauntered up to the control room after soothing the more antsy pilgrims a little.
"Did we hit anything?"
"Vikkan, come check the periscope. I think we hit some water. Maybe we need to start going straight down before continuing sideways."
She let Vikkan see for himself while she went to address the rest of the crew through the intercom.
: Gonna be planning some slight course adjustments. Please bear with us, we're almost there. We'll let you know when we're going to be reorienting so you can brace yourselves. :
"Hmm, wet sand huh? Yeah, that makes sense given that the river runs just above this next part of the route. I concur, we'll want to dig down a little first. If that doesn't work we can still go down into the caverns and hike the last small stretch, or dig down under the caves and keep drilling to avoid the caverns. "
Name: Adam Blavatsky Darvaza
Description: A young man of slightly pale complexion and eternal 9 o’clock shadow, he was raised in a small village. While the village priest and passing mystics droned with endless sermons of the Church and their teachings, what had always captivated young Adam’s attention more were the stories of his Granny.
Old stories of the world as it once was, before people were forced to flee to the caves and crannies of this damp hell. Of warm days where pleasant green plants tickled your feet as you walked through them and a cool breeze blew through your hair. Where food was plentiful, nature was benign and endless vistas reached as far as they eye could see.
Adam was nominally a card-carrying member of the church, though he mostly did it for the connections and perks that brought. They were powerful and had ancient lore, all things he would need to fulfill his true heart’s desire: to return to the surface, vanquish the madness that tainted their homeland and reconquer paradise.
Goal: Plunge the secrets of the depths below to find an answer to the horrors above.
Stats Str: 10
Dex: 10
Spe: 11
End: 10
Awa: 11
Cun: 10
Kno: 10
Ner: 13
SkillsDiving: +3
Stealth: +2
Occult: +1
Inventory1 soldier chestplate
Clothing: simple priest robes, shortened a bit so as to less restrict his movements
1 ethral rifle [10 rounds] (pierce 2)
2 black flame
2 Silent Night
5 worm blood
1 minor artifact
1 beaker artifact (found in crystal ruins)
1 crystal construct
Transport mission papers
1 black book copy
1 black book
1 field lighter
1 radio
38 fathoms
-loaned 40 to Cara (Tiruin)
1 unspent skillpoint
[6]
Hmmm. They could be using items created or modified with diving. Theoretically you could create a bell that would ring in the dive if it was rung in the waking world, or something like that.
Sure.
Lets go by the distance estimates on paris's map. Even if its not totally accurate its probably very close and thats good enough for me.
Consider what function the eye might have. Does the eye look like somebody who knows how could easily instal it into an eye socket?
Name: Harmony “Harm” Li
Description: Lean and broody looking. This woman has short black hair and is partially covered in interlocking black tattoos. She wears simple black clothes, with a knee-length Maggot Wool Coat overtop. She wears a mail shirt underneath her clothes.
Goal: Overall, Harm would like to find a place where refugees and travelers could seek refuge without dealing with the dogmatic influence of the church. Right now, though, she just wants to get away.
Stats
Str:11
Dex:11
Spe:11
End:10
Awa:11
Cun:12
Kno:10
Ner:11
Skills
Weapon smith (3)
Mechanical (2)
Lucky Shot (1)
1 unassigned
Inventory
Radio
Mail shirt (protect 3)
Crystal cutting utility knife (free to borrow)
6 Octahedrons
Gold ingot (100-120)
5 Large branches of crystalline lead
Lucky Shot (6/7)(14 rounds)
Short sword (cutting 3, pierce 2)
Voice in the Eyes- and intricate mechanical eye
Field Lighter
10 Path Markers
2 units mechanical junk
2 mechanical arms (belong to Kara and Vikkan)
14 fathoms
[16]
Seeing, you hope.
Yes...the hard part will be removing the eye. Once that's done you can just pop this in like any glass eye.
wait for something to happen.Name: Lan’Ra Ollin
Description:
Ethral: Scholarly Moths prone to shyness and mask wearing. Able to glide and ignore falls, come with mask.
Gray, 4 arms, proboscis, slight hairiness
Doesn’t like speaking
Goals:
To learn everything about the occult, and also summon some friends, cause people from here aren’t all that easy to talk to(it’s really scary!)
Str:7
Dex:12
Spe:10
End:8
Awa:7
Cun:13
Kno:13
Ner:10
Skills:
Occult: +3
Stealth: +2
Diving: +1
Money: 20 fathoms
Inventory:
Generic balaclava(mask)
Self made Grimoire, half filled with some occult stuff
Candles
Quill
Field lighter
Empyrean needle(rituals)
Chalice(for liquids. To drink. Not from sacrifices, dummy!)
28 rounds of rifle ammo
35 rounds of revolver ammo
Waiting....
"It is a bit unfortunate that we will have to change our route like that, do you know the extension of the river?"
Just wait for the bore to start moving again.
Name: Garos Ellon
Description: Garos is a 4 feet moth-creature, with a black fur coating his body, the only different colors standing out on his form are located on his wings; blue circular marks that do give him two "eyes" on the back. Aside from the mask his kind naturally wears, he is also wearing a worn kettle helmet, which while doesn't provide the protection it normally should due to its current condition works like his lucky charm. The mask Garos wears is somewhat plain looking, all black aside from some blue marks along the "cheeks" and a crudely drawn star on the forehead area.
Goal: He is just hoping to gather himself a fortune and hopefully some fame too, just in case the hiring-and-shooting business becomes a necessity.
Stats
Str: 8
Dex: 14
Spe: 12
End: 8
Awa: 8
Cun: 13
Kno: 13
Ner: 10
Level up: +STR, +SPD, +END, +AWA
Skills
Level up: +1 point to use(not using for now)
Rifle: 2
Stealth: 2
Acrobatics: 2
Heavy Armor: 1+4(Soldier's Chestplate)
Inventory
(40)Ethral Rifle [7/7]
Silk Cloak
Crystal key golem
Soldier Chestplate [Defense +4]
Knife
Hooked Cleaver
50 fathoms
Waiting...
Wait and meditate in my room until the bore continues on it's path. Unless it doesn't. In that case, go find the bore driver and ask what's the problem.
Name: Kalagony
Description: Kalagony is a short but muscular Mole-man. He's a martial arts fanatic, and willingly replaced his healthy arm with a mechanical version just to improve his lethality in melee combat. He has a particularly large tentacled star-shaped snout and a small pair of black, beady eyes. His hair is dark brown.
Goal: His life goal is to challenge and fight against the best warriors in the world, to crush his opponents and claim the title of the strongest fighter.
Stats:
Str:15
Dex:11
Spe:8
End:13
Awa:11
Cun:10
Kno:10
Ner:11
Skills:
Unarmed: 3 (2+1 Mole-Man Claws)
Defense Skill: Mechanical arm Block: 3
Caving: 1
(1 Unused Skill Point)
Inventory:
Mechanical arm (Right arm, claw weapon)
Grappling Hook
Silk Rope (100 feet)
Field Lighter
Martial Arts Gi
Meditating (which is just fancy waiting)....
wait in the bore till more people decide to jump out.
Name: Aigresaur
Description: A sexy lizard with a serpentine head, smooth pale scales, a slender velociraptor's body with lanky arms and legs...
Goal: it just wants to snuggle
Stats Shang-Gei
Str: 8
Dex: 15
Spe: 12
End: 8
Awa: 12
Cun: 10
Kno: 8
Ner: 10
Skills
shotgun: 3
acrobatics: 2
Unarmed: 1
Inventory
Tunnel Clearer 5/5
4 shells
Mail shirt (3 protect )
Waiting
Use the automatic map and the periscopes (when it's safe to use them) to help Vikkan navigate safely. Maybe my knowledge of geology and navigation can also help?
Is it possible to make a bore amphibious? Could you connect the engine to some propellers and maybe add some deployable control fins and ballast tanks? With the number of waterways in the underground it might be useful.
Name: "Kara" is what most humans call her, though the closest pronunciation would be Kr'ra-Kax
Race: Corven (advantage for climb, disadvantage for falls)
Appearance: She is a crow-like Corven with matte-black feathers. A bit short. Constantly moves her head around, examining her surroundings. Moves her tail up and down whenever she's excited.
Age: Adult, but just barely
Goal: Wants to find artifacts and experiences that she can use to make an (under)world-famous museum. Wants to prove herself to her mother and piss off her brother with her success (both financially and socially).
StatusSacrificed left arm to reverse time (eaten by giant Shluck-like thing). Bandaged and given spider venom for the pain.
StatsStr:9
Dex:13
Spe:13
End:7
Awa:12
Cun:10
Kno:12
Ner:11
Skills1 unspent
Rifle: 1
Medical: 1
Translate: 1
Acrobatics: 1
Caving: 1
Machine Control: 1
Stealth: 1
Geology: 1
Archeology: 1
Navigation: 1
Inventory14 fathoms
Ethral Rifle (rifle 3, pierce 3) 6/7
2 Ethral Rifle magazines 7/7
Field Lighter (Fire 2)
Ethral Silk rope 100 ft
Grappling Hook
Simple Clothes
Kara's DiaryIn StorageCrystal Tablets (diary about some construction project, inventory, obedience rod instructions, construct assembly instructions)
Church Documents (document ownership and events, and recommend favorable treatment)
Cot
Book (Adventures of Pilgrim)
Deck of Cards
Mechanical Arm (not installed)
Crystal Friend
Bomb collar (unlocked)
All bomb collar remotes
[9] You get the feeling that this isn't a river you've dug into.
The bore is already technically amphibious. Its water tight (probably) and the drill can be used as a propeller, albeit not a great one. But it is possible to modify it to be more amphibious.
"Yeah, we should try to avoid that."
Try to move one down before resuming drilling towards the objective like before. In case we poke water again, use navigation skill if applicable to tell if there's a comfortable path that allows avoiding that squishy patch of sand.
Name: Vikkan Laerthe
Description: A human from Anvil and a moderate Chthonic who was born and raised close in the neighborhood of the Hammerfall boreyard, where his parents were employed as menial workers. Being so close to a place so filled with machinery and boring machines left a lasting impression on Vikkan, who became a furnace helper, then a drivemaster's apprentice until he finally reached the controls of a bore. He's quite good at conducting driving bores and, most importantly, he deeply enjoys his work.
Bore love aside, Vikkan is also generally quite friendly and good-humored even when he's not behind a bore's controls. He is, however, aware of his limitations out of the control room, and he'd rather leave most other matters to more skilled people. What he lacks in intellectual education he displays in polite curiosity, and he tends to be interested in listening even to topics he can only vaguely grasp, making for a good talking and drinking buddy if nothing else.
At odds with his friendliness, he looks rugged, if young. His hair is dark brown and cut short, and he has a well-groomed handlebar mustache (though he's been known to let it grow and style it into a horseshoe at times). A small diagonal scar moves from his right eyebrow to the bridge of his nose. His skin is brown and displays a few burns thanks to a few years of furnace and boiler work. He's fairly hairy, with his shirt's sleeves covering hairy arms and a few spots of scar tissue. His uniform is made of thick cloth and utilitarian, overalls, a long-sleeved shirt and a cap. His major concession to vanity is keeping his uniform and mustache impeccable.
He doesn't have a right hand.Goal: To deep driving bores and having fun while doing it. It's not a difficult dream, even if it can be hard at times.
StatsStr: 11
Dex: 11
Spe: 10
End: 11
Awa: 13
Cun: 10
Kno: 11
Ner: 11
Skills (1 point unspent)
+3 Vehicle (Bore)
+2 Navigation
+1 Defense (Mail Shirt)
Inventory-Conductor's Clothes
-Dynamo Lantern
-Black Book (Copy)
-Field Lighter
-Mail Shirt
-Short Sword
-Rifle
-Knife
-100ft silk rope
-142 Fathoms
-Neck chain (that used to hold a black flame that actually never existed)
-Black Flame
-Clockwork arm
1 Mission and counting
Level 0: +3 Awareness
Level 1: +1 Str, Dex, End, Kno, Ner. 1 skill point unused.
You pull the bore back a few lumbering steps and immediately the hole you punctured in that sandy material swarms with creatures. Ants. Each is about a meter and a half long with dark reddish-brown carapace and a large, flat, seemingly eyeless head. They flow out, a dozen within the first second, and then a slowly lessening amount every second after. They don't swarm over to the bore though, the simply start to wander around the tunnel, chasing each other around with surprising speed and searching for...something. Some are already gathering chunks of stone and carrying them back towards the hole.
A moment later something passing in front of the hole. The hole is maybe 10 feet in diameter, large enough to let these ants out but not large enough for the thing that likes beyond. Its another ant but of a completely different magnitude. Its at least five times larger than the ants swarming around the bore and though its body plan is similar to the other ants it isn't identical. Proportionally its body is much skinnier and its legs are longer, but its head is the real difference. The head of the giant ant is grossly enlarged, a meter and a half wide, two meters long, a giant shield of black carapace sporting meter and a half long mandibles. The mandibles are something like a stag's horn; inward curved and bristling with seemingly random spikes.
The giant ant stares eyelessly out into the tunnel, remaining totally still except for its antennae which extend out into the tunnel and bob about, seemingly randomly.
"Well." Schitter says,
"This is rather interesting."
Walk down the stone path and try to guess how long we have until the relic is burnt away.
Name: Schitter
Race: Shluck
Description: A Shluck, hided within a rust red mechanical exo-suit. His exo-suit stands squat and lop-sided, one side almost completely unarmored, the clockwork workings of a thin arm is laid bare to the world. The other arm is an exact opposite of the first, nearly twice the width of a human arm, covered in rusted armor shell, and ending with a clamp rather than a hand. A external system of wires and pulleys is installed in order to help support and move the large limb.
Goal: To meet with God
Stats:
Strength: 8
Dexterity: 10
Speed: 8
Endurance: 10
Awareness: 9
Cunning: 16
Knowledge: 12
Nerve: 10
Skills:
Persuasion: +3
Occult +2
Hooked Cleaver +1
Inventory:
Hooked Cleaver
Slave Trap
Worms Blood
16 Fathoms
Yup, down the path with the others.
Name: Nyw'geuq Otin Sunam; calls himself "The Lords' Child"
Description:
((Only one murakumo, but hey! Dual wielding them is stupid anyway.))
Goal: Inscrutable, which is code for "Guarding others within this dive-trance-dream-thing which he does not understand".
Stats:Str:14
Dex:8
Spe:10
End:14
Awa:14
Cun:8
Kno:7
Ner:10
Skills:Unarmed: +1
Defense Skill: +3 (Full Plate)
Vehicle Skill: +1
Caving: +1
Navigation: +1
Murakumo: +1
Inventory:
Full Plate Armor [Protective 4]
Crystal Murakumo [Cut 6, Pierce 3, Fragile]
Ornamental Mask of the Child
A hooked cleaver [Cut 3]
Two knives [Cut 2, Pierce 2]
Guard rifle [Pierce 2]
A bunch of bloody guard garments, to be used as raw material.
"Whoa. Is this the sky? It's beautiful, just like it was described in the stories."
Go down the stone path. Also how far away are the buildings?
Name: Alex Wells
Description: A middle aged man standing 5'7" feet tall. He has short brown hair and an unkempt beard.
Goal: Exploring the depths and collecting its wealth.
Stats:
Str: 11
Dex: 11
Spe: 10
End: 11
Awa: 11
Cun: 12
Kno: 11
Ner: 11
Skills:
Explosives 2
Mechanical 1
Survival 1
Caving 1
Chemical 2
Geology 1
1 Skill point
Inventory:
Dynamo Lantern
Field Lighter
5 TNT
Bladed Shovel (Cut 3)
Mail Shirt
39 Fathoms
Crystal box of golem limbs
Golem buddy
Black Flame (Cut 3)
Rifle (Pierce 2) 10/10
8 Structural Junk
Grappling Hook
Impossible to say how long until the relic is consumed. Time may be flowing faster or slower here regardless.
Alex, Nyw, and, Schitter walk out of the garden and on the stone path. The path proves to be little more than a carved niche in the stone of the mountain, maybe two feet wide, like someone took an enormous chisel and scoped a narrow track out of the rock. Nyw, large as he is, has to walk sideways so his broad shoulders don't scrape the wall or force him to walk dangerously near the edge. The path spirals up the mountain at a steep angle, taking the group at least one full rotation before connecting to another structure. This building is made wood, also painted red, with white walls and bare windows laced with wooden crossbeams that divide them into 16 smaller squares. The path leads straight up to an open, doorless entryway. From what you can see this building is nothing but a short hallway suspended from the mountain face by dozens of wooden supports sunk into the stone. Laquered wood makes up the floor, with walls of white painted cob and a wooden ceiling. Along the hall are what appear to be idols set into small niches and then, to the right is a path that seems to curve straight into the stone of the mountain.
Despite the blowing snow and altitude, no one feels cold.
Drett pauses for a full minute, lowering his mask enough to give his eyes full view before returning it to place and pulling his hood up around him and his antennae, only the tips sticking out over his mask.
This is the sky Kara mentioned... As beautiful as it is, I feel entirely too exposed.
Drett goes to join the others in examining the Cairn. Anything I can learn from it? Also going to put my +1 into linguistics.
Character sheet
Join Ashul in inspecting the Cairn, anything peculiar about it? Then join Ashul again in going towards the stone path.
Name: Clate
Race: Shluck
Description: Being a Shluck, Clate is rarely seen outside of his environmental suit. Inside, he is the standard albino mollusk, with his only true defining characteristic being the alternating white/borwn pattern of his beak, much like on a nautilus shell. His environmental suit and exoskeltons are full of scuff marks and small blemishes from work, but the knowledgable observer will notice that it is mechanically kept in tip-top shape. He wears a toolbelt and a satchel to store his tools and other knickknacks, and has a blue cap perched on top of his helmet.
Goal: To create great works of craftsmanship and become filthy rich in the process.
Stats
Str: 8
Dex: 11
Spe: 9
End: 10
Awa: 10
Cun: 16 (+3)
Kno: 12
Ner: 11
Skills (1 point unused)
Electronics 1
Mechanical 1
Biological 1
Chemical 1
Occult 1
Weaponsmith 1
Armorsmith 1
Stealth 1
Steal 1
Explosives 1
Inventory
Clothing: A tool belt that can be modified to fit the exoskeleton, a satchel and a blue cap with "If it ain't broke, fix it" embroidered on.
Mail shirt (Made to integrate directly into the exosuit, protecting surface that houses Shluck including head.Protect 3)
Bladed Shovel - handle coated with Pseudomagnetic mortar
Knife (cut2, pierce2)
Rifle (pierce2, 10/10 magazine)
TNT x5
Dynamo lantern
Field lighter
Path markers x10
"Muggy"(skull mug scrimshawed with "can we fix it?" on the side, "No, it's fucked." on the bottom. Has trigger on the inside of the spine-handle that, when squeezed, caused the mandible to open and close)
2 Octahedrons - supposedly replicate materials
1 container of Pseudomagnetic mortar
labradorite/Obedience rod
100ft silk rope
3 structural junk
30 chemical junk
143 Fathoms
Crystal Babies
2. 8 sided diamond (looks like Ramiel from EVA and floats). 8 inches to an edge
3. Crystal snake. hiss. 18 inches long.
Warehouse/bore storage:
1. Dodecahedron, no limbs, rolls. Fist sized.
4. Spiky daddy long legs like Irony has. 1 foot legs, fist sized body.
5. Thing looks like (see pic). about 8 inches to a side.
7. Wheel sort of thing that has a fat inside edge and tapers to a sharp edge on the outside. Foot and a half in diameter.
1 corpse (missing: skull, neck vertebrea, some bones)
Bomb Collar
Slate box with multicolour crystal toothpick - supposedly turns someone into a gemperson.
Spool of thermoreactive wire.
Acoustic guitar (Metal + guardbone, totally mundane.)
Box with "kidnapper bell"
6 Octahedrons - supposedly replicate materials
"Snow? Sky? This is a troubling Vision, indeed. Be calm, fellow Visioneers, remember, we are not truly on teh surface, but in a Vision. Things like this are bound to happen. Notice that it hasn't affected us, except for being loud. Don't let it distract you. Schitter, do not stray too far from the group. Though, from the looks of things, that is probably the correct direction for us to be going."
Examine the Cairn. Does it have markings, words, or distinguishing features?
May as well approach the archway and look out alongthe stone path. is it the same as the spiral path up the mountain?
Name: AsHul
Description:Former human. Awful, ugly, indifferent
Goal:To find God
Stats
Str:10 Dex:9 Spe:9 End:11 Awa:12 Cun:11 Kno:11 Ner:16
Skills
3 Diving
2 Animal Handling
1 Survival
1 Weapon skill: Guitar
Inventory
Relic Fragment
Black Book (copy, strata 1,2,4)
3 Silent Night
6 Worm Blood
100 ft of rope
1 knife (cut/pierce 2)
2 Occult Junks
59 Fathoms (One magnetically welded to the wall of his room in the Bore, one "shiny," 57 standard)
168 Fathoms (Team Account. Kept on AsHul's person for safekeeping. Stored separately from his personal funds.
Stored at warehouse during Relic Vision:
Firing Control Module (Brass Brain)
Book of sheet music (from Balaram) [stack of about 100 pages bound by three brass rings along the top of the sheets]
his former bomb collar - made of something like demagnetized neodymium.
One Bone-fretted haunted electric guitar
One mundane acoustic guitar with wave patterns in abalone and turquoise
Notes:Anvil: Local parish: currently looking for 8 to do a communal vision with a minor relic to extract the relic core.
Travellers' guild is offering a relic retrieval job. Local hazards ('living').
a small garden or sitting area, hemmed in by a wooden fence painted bright red.
You're sitting on low stone benches arrayed in a circle around a two meter tall cairn.
Beyond the red fence are carefully tended trees.
Snow lies on the ground in an uneven layer.
Your garden is surrounded by stone walls.
A path made of smooth river stones laid into the earth curves out of the garden, through an arched entry in the stone wall and out onto a thin, carved rock path that immediately curves away to the right.
The entire place seems to be situated on a mountain peak;
on the opposite side of the archway there lies the gray black mass of the mountain and you can see further buildings up there, connected by a spiraling path that was cut into the stone. Structures cling to the rock or are carved directly out of it. It all looks quite idyllic and calm.
The entire massive chunk of stone-buildings and all- is bouncing down the side of an unimaginably vast mountain.
The Cairn is, like all cairns, made of carefully assembled stones. The whole of the thing resembles, very vaguely, a human figure, though rounded and pot like so that it resembles the vague outline of a head and shoulders before sweeping down in a solid mass to the ground. As far as Cairn's go its extremely well made, almost cyclopean, with hundreds or even thousands of lumps and shards and pebbles and river rocks all tightly packed together with very little space left between. However, if there is a particular significance to it, its not immediately obvious; there are no markings or obvious patterns on it.
Ashul and Clate walk over to the arch and look out. Indeed the path here does lead to a cut stone path that continues up the mountain.
"Curious. Do we have a stated objective?"
Serenely admire the trees. Can I tell anything interesting about them, the world, or the quest from the trees?
Name: Auft Kindheart
Description: Standing 3'10", with even fluffier than usual snow-white fur, this Ethral radiates adorable innocence even by the standards of her kind. Her porcelain-white mask is a circular shape carved into slices, each bearing a smiling face with eyes and mouths arched in joy, and adorned with pink blush marks. Her cloak is similarly pure white and a little too large for her, adding to her cute and defenseless appearance.
Goal: To amass and improve loyal pets and slaves.
Stats
Str: 8
Dex: 13
Spe: 10
End: 8
Awa: 8
Cun: 16
Kno: 13
Ner: 10
Skills
+1 Medical
+1 Translate
+1 Acrobatics
+1 Persuasion
+1 Stealth
+1 Animal Handling
+1 Archeology
+1 Biological
+1 Chemical
+1 Occult
[1 Skill Point]
Inventory
82 Fathoms
Ethral Rifle [7/7]
Doctor's Bag
Dodecahedron Spider-Thing: Fist-sized dodecahedron body, long unjointed legs that move in very slow cascades. Ceased moving upon being picked up. Can be trained in simple commands via clear hand signals, bops, and repetition.
2 quarter-inch cubes of impossibly heavy black stuff: Estimated 50 lbs weight total
Thug with metal teeth in his mouth and on his arm
Mediocre Skull Mug: A mug made from a skull. It works, but it's pretty meh considering it's made from a skull.
Shitty Bone Pan Flute: Several long bones crudely strapped together, long to short. Despite this, the actual notes are arranged randomly, out of tune, and lack much range.
Inanimate Vertebra Scarab: A bug-thing with a single human vertebra for a body, fingerbones for legs, teeth for mandibles, and so on. Needs an appropriate sacrifice to animate, like a "large" insect.
[15]
You can't tell anything about the world from the trees other than that this world is apparently old. These trees are ancient, though carefully maintained at a relatively small size via constant trimming. They grow in odd and twisting ways, their gray wood filled with whorls. They're beautiful, and a testament to endless years of careful control. It takes a powerful will to do something like this.