Can I stand? If not, request assistance from Medizen.
Name: Wiellste Gunsmithy
Description: A young Ethral, no taller than 4 feet. Her fur is unpatterned and a milky white. Usually wears a rather plain quilted brown silk cloak, and a polished copper mask with symmetrical, spiraling lines etched on the sides.
Goal: Wiellste is like many Ethral in that she seeks to gather knowledge about the world before all else. Though being an Ethral from Knot, her skills are largely more on the practical building side than the scholarly side. She isn't particularly invested in the teachings of the Tenebrous Church, but the idea of the spheres intrigues her, especially Balarim, with it's writings and technology.
Stats:
Str: 8
Dex: 12
Spe: 10
End: 9
Awa: 7
Cun: 15
Kno: 13
Ner: 11
Skills:
SKILL 1
Weaponsmith 2
Diving 2
Pistol 1
Bore 1
Translate 1
Stealth 1
Inventory:
Silk cloak
Copper mask
1 Fathom
You feel like absolute hot garbage but you have no visible injuries. Your voice seems to have become rougher, more gravely, and your jaw hurts, but otherwise you just sort of hurt all over. You can walk, but you're not happy about it.
Once the church people are gone, I’ll give the area a quick search. I’ll loot the bodies for weapons, fathoms, and other valuables. After I’ve searched, I’ll pile up everything I find near the bore.
After that, I’ll search the warehouse itself. What condition is it in? How much stuff is laying around? I’ll check for information and secrets too. I’ll open some boxes and look what’s inside.
How much junk is there before we would have to take things apart?
After all that, I’ll give the wire spool to Clate, then head to town. I want to see how much my gold is worth. I’ll check different kinds of businesses. I at least want to check what a pawnshop, a jeweler, and a foundry would give me for it. If I can find a dedicated appraiser, I’ll see how much it would cost to get it appraised.
Name: Harmony “Harm” Li
Description: Lean and broody looking. This woman has short black hair and is partially covered in interlocking black tattoos. She wears simple black clothes, with a knee-length Maggot Wool Coat overtop.
Goal: Overall, Harm would like to find a place where refugees and travelers could seek refuge without dealing with the dogmatic influence of the church. Right now, though, she just wants to get away.
Stats
Str:10
Dex:11
Spe:10
End:10
Awa:10
Cun:12
Kno:10
Ner:10
Skills
Weapon smith (3)
Mechanical (2)
Lucky Shot (1)
Inventory
Crystal cutting utility knife (free to borrow)
Silver/Tin wire spool
3 gold cubes
7 Octahedrons
5 Large branches of crystalline lead
Lucky Shot (6 rounds)
Field Lighter
10 Path Markers
2 units mechanical junk
Ok well we'll assume the stuff I told people in Discord is now known IC and that its all nicely organized into piles of items and corpses.
Handed off and headed to town. Anvil is a town like a lot of towns; terraces of stone cut straight from the sloping wall of the cavern form a stair step pattern roughly following the natural contours of the stone. Each Terrace is carved into a network of dwellings with a ratmaze of pathways between them and larger, more obvious pathways on the outside, snaking down in s strangely organic winding switchback pattern. Out in the distance, down near the magma sea that takes up the western half of the massive cavern are the Boreyards. They look like a chaotic mess of metal girders and cranes, all back lit to detail-less shadow by the light of the magma. There are bores down there in various degrees of completion, metal shells half assembled with exposed mechanical guts glinting.
You wander around until you find a section with some shops and then search for buyers for your gold. [2] You search around a bit and find a jeweler willing to give 80 per cube.
((Ah, gotcha. I didn't want you to waste a turn for something that was already done, so I thought I'd tell you, but seems it wasn't necessary. My bad.))
"Why thank you, friend Harm. I'll make sure to put this spool to good use."
1. Recieve spool of wire from Harm. Look it over to see if I can't figure out what's special about it.
2. Go into town and try to find someone to sell one of my gold cubes to, try prospectors, alchemists, jewellers, and the like. See if there isn't a Greater Trade Alliance representative here, maybe they'll cut a fellow schluck a deal. Don't sell them for less than 100 fathoms. Also check if any of these people will buy the spike with crystals on it.
3. Also look around if there's anyone here who has knowledge about crystal people tech. Specifically construct command phrases and the crystal toothpick. But make sure to keep the existance of my toothpick a secret for now. Also, do I remember any mor einfo about people who have been exposed to a crystal toothpick? What generally happens to them?
4. Check if anyone sells any (introductory) guidebooks on alchemy and chemical, biological and occult crafting and how much they're asking for each.
Name: Clate
Race: Shluck
Description: Being a Shluck, Clate is rarely seen outside of his
environmental suit. Inside, he is the standard albino mollusk, with his only true
defining characteristic being the alternating white/borwn pattern of his beak, much
like on a nautilus shell. His environmental suit and exoskeltons are full of scuff
marks and small blemishes from work, but the knowledgable observer will notice that
it is mechanically kept in tip-top shape. He wears a toolbelt and a satchel to
store his tools and other knickknacks, and has a blue cap perched on top of his
helmet.
Goal: To create great works of craftsmanship and become filthy rich in the
process.
Stats
Str: 8
Dex: 11
Spe: 9
End: 10
Awa: 10
Cun: 16 (+3)
Kno: 12
Ner: 11
Skills
Electronics 1
Mechanical 1
Biological 1
Chemical 1
Occult 1
Weaponsmith 1
Armorsmith 1
Stealth 1
Steal 1
Explosives 1
Inventory
Clothing: A tool belt that can be modified to fit the exoskeleton, a satchel and a
blue cap with "If it ain't broke, fix it" embroidered on.
Bladed Shovel - handle coated with Pseudomagnetic mortar
Silk rope (100ft)
TNT x3
Dynamo lantern
Field lighter
Path markers x10
8 Octahedrons - supposedly replicate materials
2 gold cubes
1 container of Pseudomagnetic mortar
labradorite/Obedience rod
Slate box with multicolour crystal toothpick - supposedly turns someone into a
gemperson.
Metal spike with gems on it - apparently some sort of crystal people fashion item.
Spool of special wire.
7 structural junk
30 chemical junk
5 Fathoms
Crystal Babies
1. Dodecahedron, no limbs, rolls. Fist sized.
2. 8 sided diamond (looks like Ramiel from EVA and floats). 8 inches to an edge
3. Crystal snake. hiss. 18 inches long.
4. Spiky daddy long legs like Irony has. 1 foot legs, fist sized body.
5. Thing looks like (see pic). about 8 inches to a side.
6. Thing that looks like a Strandbeest. Foot long, 8 inches high.
7. Wheel sort of thing that has a fat inside edge and tapers to a sharp edge on the
outside. Foot and a half in diameter.
1. [7] You're pretty sure its a thermoreactive wire; that it will maintain a shape until heated and then return to its original shape.
2. There is a GTA hall here, but you know enough to not try to go hawk your wares to them at the hall; they don't do business through that front except with other businesses. Certainly not with individuals. However you do stop by to find a list of their members and stop off at a shop owned by one of them. You stop by and [14] talk them into buying your gold cubes for 120 fathoms each; the only catch being that they want to give it to you in GTA credit, which can be used at any store connected to the GTA. And only those stores; its worthless elsewhere.
3. You can find none and no one seems to know specifically about any experts or interested parties.
4. You go to a nearby book store and after scanning through parchments, scrolls and a few huge books walk up to the proprietor and basically scream at him to show you where the occult section is. He tells you he doesn't really have one. If you want those kind of books, Empyrean has the largest libraries of such things, maybe even larger than the Archive.
Kara took a moment to look at the things in her hand. They were heavy. And she only had one hand to hold them with. Her whole body was heavy. But it wasn't time yet.
"I'm tired." she said to nobody in particular and walked away from the others.
She searched for a while, looking for an isolated corner or a cozy box, somewhere she could wear her cheap old shirt in peace. Some part of her mind told her that her clothes were showing new signs of wear, she would need to change them soon. She struggled to put the shirt on for a while and then spent some time arranging her possessions, making sure her rifle was nearby. She stared at them for a second, first the items, then the floppy sleeve on the left of her chest. She had done everything she needed to do for now. She stopped struggling against the weight of her body and let herself fall to the floor. She curled up. She closed her eyes cried. She didn't have to be strong anymore.
Are there rooms here? What are the sleeping arrangements? Individual rooms? Communal bunks? Boxes converted into beds? Moth sex dungeon?
Do not give anyone money just yet. If the others want money they should come talk to Kara about it.
Just in case someone decides to pretend they're smart and try to steal them, I am keeping the money on me. Tie them under my shirt, put them in my pants, whatever it takes to keep them safe.
Edit: I've got no problem with Radio seeing my Crystal tablets.
Name: "Kara" is what most humans call her, though the closest pronunciation would be Kr'ra-Kax
Race: Corven (advantage for climb, disadvantage for falls)
Appearance: She is a crow-like Corven with matte-black feathers. A bit short. Constantly moves her head around, examining her surroundings. Moves her tail up and down whenever she's excited.
Age: Adult, but just barely
Goal: Wants to find artifacts and experiences that she can use to make an (under)world-famous museum. Wants to prove herself to her mother and piss off her brother with her success (both financially and socially).
StatusSacrificed left arm to reverse time. Bandaged and given spider venom for the pain.
StatsStr:8
Dex:13
Spe:13
End:6
Awa:12
Cun:10
Kno:8 + 3 = 11
Ner:10
SkillsRifle: 1
Medical: 1
Translate: 1
Acrobatics: 1
Caving: 1
Machine Control: 1
Stealth: 1
Geology: 1
Archeology: 1
Navigation: 1
Inventory2000 fathoms
Church Documents
Bomb collar (unlocked)
Bomb collar remote
Ethral Rifle (rifle 3, pierce 3) 7/7
Crystal Friend
Field Lighter (Fire 2)
Simple Clothes
Crystal Tablets (diary, inventory, obedience rod instructions, construct assembly instructions)
Kara's Diary
You walk into the warehouse and wander around in a mild daze until you find a simple cot over in one corner. Judging by the pack of cards and heavily used book next to it, it was a place used by a guard that stayed in the building. Good enough. You lay down in it, grunt in pain, and then roll on to your other side. You carefully hide the fathoms on your person after telling Nyw about them. You know that if anyone tries anything funny, Nyw will probably decapitate them.
Auft trill-purrs happily on being handed the weregilt.
"Thank you!" she responds cheerfully, mimicking the priest's friendly tone.
-
Once the church had left (accompanied by a cute farewell wave from Auft), her gaze drifted inexorably to all the delicious corpses lying around. Her delicate hands began rubbing together...
...but she supposed she should fetch a new slave and confer with the others first. After all, it was their corpses too.
Locate some town officials to collect my new slave.
Name: Auft Kindheart
Description: Standing 3'10", with even fluffier than usual snow-white fur, this Ethral radiates adorable innocence even by the standards of her kind. Her porcelain-white mask is a circular shape carved into slices, each bearing a smiling face with eyes and mouths arched in joy, and adorned with pink blush marks. Her cloak is similarly pure white and a little too large for her, adding to her cute and defenseless appearance.
Goal: To amass and improve loyal pets and slaves.
Stats
Str: 7
Dex: 12
Spe: 10
End: 8
Awa: 7
Cun: 16
Kno: 13
Ner: 10
Skills
+1 Medical
+1 Translate
+1 Acrobatics
+1 Persuasion
+1 Stealth
+1 Animal Handling
+1 Archeology
+1 Biological
+1 Chemical
+1 Occult
Inventory
2 Fathoms
Ethral Rifle [7/7]
Doctor's Bag
Dodecahedron Spider-Thing: Fist-sized dodecahedron body, long unjointed legs that move in very slow cascades. Ceased moving upon being picked up. Can be trained in simple commands via clear hand signals, bops, and repetition.
2 quarter-inch cubes of impossibly heavy black stuff: Estimated 50 lbs weight total
Weregild IOU because the stonepope is nice
You wander into town and find the local lawmen, casually examining the wanted board to make sure you're not on it before mincing up to someone who looks like they're in charge and presenting your paper work. The man seems quite surprised, to say the least, but after an examination of the seal and consulting with a few others, he brings you back through a series of stone tunnels to the prison cells. He presents you with 6 candidates, apparently all awaiting sale. There are four men, two women. Three of the men are big brutish looking fellows, standard thugs complete with scars and tattoos. You note that one of them is missing several fingers from one hand and another has a brand of sharp teeth on his upper arm. The fourth man is a young one, maybe early twenties or maybe late teens. He has a distant look in his eyes and when you ask about his crime the jailer says he murdered a romantic rival. One of the women is an old battle ax of a thing, fat and burly and looks like she would beat the living snot out of anyone who gave her sass. The other is a young girl roughly the same age as the young man. His accomplice, the Jailer says.
((Had I known those church guys would run off immediately, and that my diplomancy would just get some token response I'd have asked them if they knew what that beaker thingie was. Oh well, guess we'll have to figure it out the hard way!))
"Kara, did those crystal tablets mention this object by any chance?" Adam asked, showing the beaker thing they had found in the ruins.
Assuming birdgirl lets me see the crystal inventory tablet, try to see if they mention the beaker artifact.
Also, a soldier's chestplate is noted as being 'notoriously restrictive of movement'. Does that mean it gives dex/movement penalties? What about stealth, does it interfere with that?
I'm gonna hold of on looting actions for the moment. I've given RC a list of whats in this area to loot, and I'll consider it all automatically looted by the general group once this is finished. From there, you can grab your desired stuff. Preferably with some cooperation between everyone.
((Check this post in the ooc for more info: http://www.bay12forums.com/smf/index.php?topic=171145.msg7837969#msg7837969))
Name: Adam Blavatsky Darvaza
Description: A young man of slightly pale complexion and eternal 9 o’clock shadow, he was raised in a small village. While the village priest and passing mystics droned with endless sermons of the Church and their teachings, what had always captivated young Adam’s attention more were the stories of his Granny.
Old stories of the world as it once was, before people were forced to flee to the caves and crannies of this damp hell. Of warm days where pleasant green plants tickled your feet as you walked through them and a cool breeze blew through your hair. Where food was plentiful, nature was benign and endless vistas reached as far as they eye could see.
Adam was nominally a card-carrying member of the church, though he mostly did it for the connections and perks that brought. They were powerful and had ancient lore, all things he would need to fulfill his true heart’s desire: to return to the surface, vanquish the madness that tainted their homeland and reconquer paradise.
Goal: Plunge the secrets of the depths below to find an answer to the horrors above.
Stats
Str: 10
Dex: 10
Spe: 10
End: 10
Awa: 10
Cun: 10
Kno: 10
Ner: 13
Skills
Diving: +3
Stealth: +2
Occult: +1
Inventory
Clothing: simple priest robes, shortened a bit so as to less restrict his movements
1 minor artifact
1 beaker artifact (found in crystal ruins)
1 black book copy
1 black flame
1 Silent Night
1 field lighter
17 fathoms
(loaned 6 fathoms to aigre)
1 crystal construct
(They wouldn't have known, or at least they wouldn't have told you anything and said they didn't know.)
You check the tablets with the help of a not to happy Wiellste and confirm that they hold nothing about the mysterious beaker.
In some circumstances, yes, it would be at a disadvantage. For stealth...usually not.
Join Harm in the search for loot. Start searching, use my awesome dex to check the hard to reach corners.
Name: Aigresaur
Description: A sexy lizard with a serpentine head, smooth pale scales, a slender velociraptor's body with lanky arms and legs...
Goal: it just wants to snuggle
Stats Shang-Gei
Str: 8
Dex: 15
Spe: 12
End: 8
Awa: 12
Cun: 10
Kno: 8
Ner: 10
Skills
shotgun: 3
acrobatics: 2
Unarmed: 1
Inventory
Tunnel Clearer 5/5
Done done, there's a list.
Grab some structural junk from the warehouse and fix my shovel.
Head into town and look for a mining or jewelry store, sell my diamond to them for at least 100 fathoms and haggle for a better price. If I succeeded in selling them my diamond, show them the most valuable and precious crystals and stones from my mineral sample and sell the information of the mineral deposits to them for 5 times the price of my sold diamond.
Afterwards buy a black flame and check out the wares of the other shops.
Name: Alex Wells
Description: A middle aged man standing 5'7" feet tall. He has short brown hair and an unkempt beard.
Goal: Exploring the depths and collecting its wealth.
Stats:
Str: 11 (10)
Dex: 11 (14)
Spe: 10 (9)
End: 11 (13)
Awa: 11 (13)
Cun: 12 (12)
Kno: 11 (18!)
Ner: 11 (13)
Skills:
Explosives 2
Mechanical 1
Survival 1
Caving 1
Chemical 2
Geology 1
1 Skill point
Inventory:
Dynamo Lantern
Field Lighter
3 TNT
Broken Bladed Shovel (Handle and Shovelhead)
Mail Shirt
8 Fathoms
Stone and crystal samples (including a diamond, black opals, quartz and goldlace marble)
Crystal box of golem limbs
Golem buddy
You grab some ruined metal for junk, stripping off one of the dented metal plates. [1] You repair your shovel. Its a little more ugly than before, but it works.
[20] You attempt to sell your diamond for 100 fathoms but can't find someone to buy it. At least not for that price. A few are close but your attempts to haggle seem to annoy them more than anything.
Bought for the price listed in the doc. Also, please don't make me try to list every single shop and item found in a city. Narrow that down.
I guess I'm 48 pages late.
Name: Custodia; nicknamed "Cara"
Description: Cara is a humanoid, fully covered in worn, rusted armor--mistaken for a living being if it were not for her mask, which comprises two eye slits and a pristine-looking talisman which covers the nasal area to the chin; inscribed on the margins of the mask is a saying of a rite to the dead, and the talisman bears a top-down inscription written in a different dialect. A weathered flag-holder is masterfully clinched to the back of her torso, with its flag only in shreds and tatters, although it is gilded with a trim.
Goal: Intrigued by the doctrine of the Tenebrous Church, her goal is to discover what lies on the surface--to investigate in their own terms what lies beyond, and to ensure that their companions do not meet as harsh an end as is preached.
Stats
Str: 14
Dex: 8
Spe: 10
End: 14 + 3 = 17
Awa: 10
Cun: 8
Kno: 6
Ner: 10
Skills
Armorsmith +1
Geology +1
Medical +1
Unarmed +1
Spears +1 (or something melee, because I love polearms)
Armor User +1
Navigation +1
Shield User +1
Acrobatics +1
Survival +1
Inventory: (3d20 + 20 // 24 + 20)
Travelled Clothing
Black Flame
Rubber Suit
Worm Blood (x2)
Welcome aboard! Too late to level up but never too late to
die! go on an adventure!
Should I do that Leveling up thing? Probably not, right?
”...”
ask for some money
Then, help the two people search the warehouse, and also grab loot
1. A rifle
2. A revolver
3. 50 feet of rope
4. All the corpses Moku hasn’t gotten to yet
5. 1 lantern
6. One cleaver.
Name: Lan’Ra Ollin
Description:
Ethral: Scholarly Moths prone to shyness and mask wearing. Able to glide and ignore falls, come with mask.
Gray, 4 arms, proboscis, slight hairiness
Goals:
To learn everything about the occult, and also summon some friends, cause people from here aren’t all that easy to talk to(it’s really scary!)
Str:7
Dex:12
Spe:10
End:8
Awa:7
Cun:13
Kno:13
Ner:10
Skills:
Occult: +3
Stealth: +2
Diving: +1
Money: 60 fathoms
Inventory:
Generic balaclava(mask)
Self made Grimoire, half filled with some occult stuff
Quill
Ink
Wand. For occult stuff
Candles(also occult)
Knife(rituals)
Chalice(for liquids. To drink. Not from sacrifices, dummy!)
Not this turn.
So there are few things here Leo. First, I noticed that you have a lot of stuff in your inventory that isn't buyable from the starting list. I'd be ok with letting you keep that stuff with the assumption that you bought it in town this turn, in exchange for...lets say 15 fathoms. IF you're ok with that, just take those away from your total.
As per the loot, I'd say to wait for someone to Ok it because I'm hearing whisperings of murdering you due to your corpse greed. Rather Ironic. In any case, try to work things out with everyone since you're all part of the same team.
That or go kill the biggest guy in the bore so that they know they can't mess with you~
AsHul approaches Kara at some point in the events, standing a respectful distance away:
"Greetings, Generous Corven. Are you well? How are you han- -ahem- adjusting to the loss of your arm?" AsHul asks.
"If you are interested, I am sure that you could get a prosthetic, perhaps a mechanical one. There may even be someone in town who could graft on a real Corven arm, should you wish. I imagine that the reward the Church has granted us for delivering the orb would cover that cost easily.
...
Speaking of the reward, and forgive me if I am being too forward, but, what are your intentions regarding that money? Will you be distributing it to the group at large? There is talk of outfitting the Bore to be livable, and I believe the warehouse could use some repairs, should we choose to retain it."
AsHul will assist Harm and the others in organizing and recording the loot and in cleaning the warehouse.
When Kara is awake, he will approach her to ask if she intends to share the Fathoms with the rest, and how she wold like to proceed with that. He'll accept a share if she provides it. He'll happily escort her to a money changer to get smaller denominations for distribution.
AsHul requests an equal share of worm's bloods from the loot, and will distribute them among the Divers who participated in the tutorial artifact retrieval.
Finally, AsHul will visit the local parish church for worship, to establish contacts within the church, and to see if the parish has any open jobs or requests that our motley crew could take on.
Name: AsHul
Description:Former human. Awful, ugly, indifferent
Goal:To find God
Stats
Str:10 Dex:9 Spe:9 End:11 Awa:12 Cun:11 Kno:11 Ner:16 (currently at -1)
Skills
Diving: 3
Animal Handling: 2
Survival: 1
(one skill point from level-up unspent)
Inventory
Relic Fragment
Black Book (copy)
1 Silent Night - calming. gives advantage on diving rolls
3 Worm Blood - steadies nerves (restores to max)
2 Occult Junks
3 Fathoms (One magnetically welded to the wall of his room in the Bore, one "shiny," one standard)
One Brass sphere with clockwork innards (From Balaram)
Book of sheet music (from Balaram) [stack of about 100 pages bound by three brass rings along the top of the sheets]
his former bomb collar
Notes: Empyrean. Deep Walker Leon is a church official who ca nplace characters in positions within the church. Contact referred by the church squad who killed our captors.
I'm not sure if the money changing went anywhere because I don't see actions dedicated to it, but if you did decide, consider the coins split up into whatever denominations you like.
The local parish church is a small come compared to the lavish things you've seen elsewhere. Even still it is a big building, one of the few outside. Its up on the very top terrace, a circular amphitheater carved into the stone, concentric stone seats sunk into the stone, all oriented towards the center pulpit and the huge black flame statue above it. There are stone block buildings adjoining it where the Delvers and other officials live. You sit for a service, just a reading of part of stratum 1 and 2 with a focus on the nature of GOD's might and ability, before stopping to talk with the delver that gave the sermon. You let him know about your meeting and he regards you carefully. Eventually says that there is some work that might be done. A shrine has been assembled recently and will need to be tested. He was looking for Pious and adventurous folk to test it first.