Undive. get in bore. try not to be consumed by the wall of "liquid metal."
Name: AsHul
Description:Former human. Awful, ugly, indifferent
Goal:To find God
Stats
Str:9 Dex:8 Spe:8 End:10 Awa:12 Cun:10 Kno:10 Ner:16 (currently at -1)
Skills
Diving: 3
Animal Handling: 2
Survival: 1
Inventory
Relic Fragment
Black Book (copy)
1 Silent Night - calming. gives advantage on diving rolls
3 Worm Blood - steadies nerves (restores to max)
2 Occult Junks
3 Fathoms (One magnetically welded to the wall of his room in the Bore, one "shiny," one standard)
One Brass sphere with clockwork innards (From Balaram)
Book of sheet music (from Balaram) [stack of about 100 pages bound by three brass rings along the top of the sheets]
"I'll get him, go fetch some guards to help me pull him up."
Rescue AshHul from the incoming lava tsunami and then finally enter the bore.
Name: Alex Wells
Description: A middle aged man standing 5'7" feet tall. He has short brown hair and an unkempt beard.
Goal: Exploring the depths and collecting its wealth.
Stats:
Str: 11
Dex: 10
Spe: 10
End: 10
Awa: 10
Cun: 12
Kno: 10
Ner: 10
Skills:
Explosives 2
Mechanical 1
Survival 1
Caving 1
Chemical 2
Geology 1
Inventory:
Dynamo Lantern
Field Lighter
3 TNT
Broken Bladed Shovel (Handle and Shovelhead)
Mail Shirt
8 Fathoms
Stone and crystal samples (including a diamond, black opals, quartz and goldlace marble)
Crystal box of golem limbs
Golem buddy
Ashul wakes up and is surprised to find he is not in the same place he was; he's staring at the stone ceiling of the bore hole, watching it move in uneven, jerking spurts. It takes a moment for his brain to connect the movement to the pressure under his arms and realize someone is dragging him. He looks down at his feet in confusion and sees the cresting wave of magma down the tunnel and out in the cave. Ah, that explains it. He scrambles up onto his feet, out of Alex's grip, and starts running for the bore, shouting gratitude back at Alex. The two of them scramble up the ladder and pull it in with panicked haste before slamming the hatch shut.
Hold on, there's something wrong. If I remember correctly, fear was fine as it wasn't anathema. Now, this part says that I should not fear. Think about this for a moment.
Name: Lokam Pilgrim
Description: Lokam is an Ethral Aspirant of the Tenebrous Chruch currently on pilgrimage. His soft fur is pale yellow, his large and fuzzy mane is golden and antennae and wings are dark purple with white details. His antennae, unlike most Ethral, are also very long and fluffy. Most of the time, he's wearing his silky church robes, which also have a hood included. His mask is very dark purple, with bright yellow spirals and curves, similar to tentacles.
Goal: His goal is to just complete his pilgrimage and ascend in the chruch. He wishes to go as deep as possible and someday become a Living Saint, Stygian or even a member of the Council. But his dream is to someday go deeper than everyone, reach the center and finally find God.
Stats:
Str: 7
Dex: 12
Spe: 10
End: 8
Awa: 7
Cun: 13
Kno: 13
Ner: 13
Skills:
Diving: 3
Caving: 1
Navigation: 1
Survival: 1
Translate: 1
Inventory:
The Black Book (Real)
Black Flame
Bag of Path Markers
Silk Aspirant Gray Robes
Purple Mask
“GOD walks in stone, forever deeper, forever in greater darkness. We seek His path, neath our feet and in our hearts. Travel the path of the divine and you will know your purpose.”
“Blessed is he who penetrates the depths of the world. For every step into the darkness is a step closer to GOD. All faithful should partake in this pilgrimage if able.”
“GOD has granted freedom to Mankind, a gift both great and dangerous. Prepare always, you are your own guardian.”
“The pilgrim spoke with restraint and compassion to the thieves, offering his glad aid to place them back on the righteous path. And when they refused him and set upon him, he smote them down without remorse and left their bodies where they lay.”
“Fear is not an anathema. To fear GOD is to respect His power. To fear the dark is to recognize your weakness. To fear death is to love the life you have been gifted. Understand your fear but never fall victim to it. That is death.”
“Sometimes death is preferable to the alternative.”
“Do not fear, do not lose hope. The faithful are loved and all suffering shall be repaid tenfold. In sickness, in injury, in strife, remember this.”
Hmmm...well it said fear was fine as long as you don't let it consume you...maybe the fear they're talking about here is that all consuming fear?
Try to find a good position to hide and set up my rifle to ambush someone entering the room (hoping for an advantage).
EDIT: give my lighter to Nyw, if it would help. He could coat the Artifact in oil.
Name: "Kara" is what most humans call her, though the closest pronunciation would be Kr'ra-Kax
Race: Corven (advantage for climb, disadvantage for falls)
Appearance: She is a crow-like Corven with matte-black feathers. A bit short. Constantly moves her head around, examining her surroundings. Moves her tail up and down whenever she's excited.
Age: Adult, but just barely
Goal: Wants to find artifacts and experiences that she can use to make an (under)world-famous museum. Wants to prove herself to her mother and piss off her brother with her success (both financially and socially).
StatusSacrificed left arm to reverse time. Bandaged and given spider venom for the pain.
StatsStr:8
Dex:13
Spe:13
End:6
Awa:12
Cun:10
Kno:8 + 3 = 11
Ner:10
SkillsRifle: 1
Medical: 1
Translate: 1
Acrobatics: 1
Caving: 1
Machine Control: 1
Stealth: 1
Geology: 1
Archeology: 1
Navigation: 1
InventoryEthral Rifle (rifle 3, pierce 3) 7/7
Crystal Friend
Field Lighter (Fire 2)
Simple Clothes (no shirt)
Kara's Diary
The room you're in is basically square (The outer wall is rounded to fit the cylindrical body of the bore) so there's no real place to hide and nothing to hide behind. You sniff, a sarcastic and resigned gesture, before drawing your rifle and carefully balancing it on one knee, still laying with your back against the wall. You shift it so that the muzzle is pointing towards the door into the room and rest one finger on the trigger. You let your head lull to the side a bit, tired. Well, if nothing else, this will work quite well for a last stand.
Wait until everyone is back in the bore, then pull up the ladder and close the hatch.
Side not, does this bore have a periscope or something to see the front, or am I just remembering that from Dig 1?
There are periscopes but they're all connected up in the control room rather than anywhere else.
Hit on one of the guards.
Name: Auft Kindheart
Description: Standing 3'10", with even fluffier than usual snow-white fur, this Ethral radiates adorable innocence even by the standards of her kind. Her porcelain-white mask is a circular shape carved into slices, each bearing a smiling face with eyes and mouths arched in joy, and adorned with pink blush marks. Her cloak is similarly pure white and a little too large for her, adding to her cute and defenseless appearance.
Goal: To amass and improve loyal pets and slaves.
Stats
Str: 7
Dex: 12
Spe: 10
End: 8
Awa: 7
Cun: 16
Kno: 13
Ner: 10
Skills
+1 Medical
+1 Translate
+1 Acrobatics
+1 Persuasion
+1 Stealth
+1 Animal Handling
+1 Archeology
+1 Biological
+1 Chemical
+1 Occult
Inventory
2 Fathoms
Ethral Rifle [7/7]
Doctor's Bag
Dodecahedron Spider-Thing: Fist-sized dodecahedron body, long unjointed legs that move in very slow cascades. Ceased moving upon being picked up. Can be trained in simple commands via clear hand signals, bops, and repetition.
2 quarter-inch cubes of impossibly heavy black stuff: Estimated 50 lbs weight total
[6]
You set your bag down in a corner where you think it will be safe. You then spend a few seconds making sure you are as fluffy and adorable as possible, straightening clothing, setting antennae just right, pushing your fluff up to frame your masked face just right. Once you're done you select a target, a younger looking male guard over by the door, alone. You walk up to him, not threatening, not afraid, but you make sure to hold your hands in a subtly nervous and shy way. He notices you when you're maybe 10 feet away and turns to look at you, both hands still on his rifle, but not pointing it at you. He assesses you with quick, beady eyes, like a lizard attempting to decide if you're something to eat or something to run from. You can't smile so you just tilt your head in an endearing way and ask "So, um, what are you doing after this?"
The man's brows knit together and his forehead fills with wrinkles, as though his brain can't really process what you just asked him.
"Because I was gonna go find someplace to eat and get something strong to drink, ya know? I was thinking it would be more fun with someone else." You take a few steps closer as you say this and while he does square up to face you as a potentially dangerous unknown, he doesn't raise his weapon. He says nothing but you can see the gears in his head grinding away, Logic and...other forces...battling it out.
Drett sighs as Nyw directs him toward the direction he was about to head. Flames consume this damnable... He sets Kara down gently, aware of her wound. Don't - don't bleed out while I am away, Drett whispers to the mostly armless Corvin, I would not be a good doctor if I lost a patient while I was away.
This moth I swear. Peel that mask off and see if she's even worth saving. Don't vomit all over her if I can help it.
Drett Medizin, Ethral- Str: 07
- Dex: 12
- Spe: 10
- End: 08
- Awa: 07
- Cun: 14
- Kno: 15
- Ner: 10
SKILLS:- Medical +2
- Biological +2
- Mechanical +1
- Chemical +1
- Occult +1
- Archeology +1
INVENTORY:- Doctor's Bag x1
- Field Lighter x1
- Cave Spider Venom x5
- Fathoms x10
You walk over to that damn suicide prone moth and shove Nyw out of the way to get a better look at the body...ahem, patient. You pull Wiellste's mask off and set it to the side before bending in to get a good look at her face. Checking the pulse of an Ethral is difficult (exoskeleton and all), not to mention its not as steady and strong as a human or other non-insect species, even at the best of times. So you lean in close to look at the blood coming from her eyes and listen for breath. You can see the thin line of ichor pumping from her eyes in a weak stream, still going. Good, hearts are still working. You bring your ear near her mouth to listen for breath. You hear a sort of gurgling water noise.
[5] Something, a vague instinct, tells you to get away and you jerk your head back just as a huge hand erupts from Wiellste's mouth and clenches shut right where your head used to be. The hand appears to be made of water or some similar bluish-clear fluid, liquid yet seemingly solid from the way it moved. Each finger on the five fingered hand was a foot long and ended in a long, pointed claw. The similarly huge arm shrunk and distorted massively where it emerged from Wiellste's mouth, apparently altering itself to allow it to escape from her body. The hand grasped the air a moment more before opening in a graceful, flowing motion, like some sort of hand model showing off. The hand and forearm rose until an entire arm, up to the shoulder, had emerged. Even partially exposed like this, the creature was too large for the room, its arm bent slightly at the elbow to prevent it from hitting the ceiling.
"Oh dear."
TIME TO ESCAPE.
Name: Vikkan Laerthe
Description: A human from Anvil and a moderate Chthonic who was born and raised close in the neighborhood of the Hammerfall boreyard, where his parents were employed as menial workers. Being so close to a place so filled with machinery and boring machines left a lasting impression on Vikkan, who became a furnace helper, then a drivemaster's apprentice until he finally reached the controls of a bore. He's quite good at conducting driving bores and, most importantly, he deeply enjoys his work.
Bore love aside, Vikkan is also generally quite friendly and good-humored even when he's not behind a bore's controls. He is, however, aware of his limitations out of the control room, and he'd rather leave most other matters to more skilled people. What he lacks in intellectual education he displays in polite curiosity, and he tends to be interested in listening even to topics he can only vaguely grasp, making for a good talking and drinking buddy if nothing else.
At odds with his friendliness, he looks rugged, if young. His hair is dark brown and cut short, and he has a well-groomed handlebar mustache (though he's been known to let it grow and style it into a horseshoe at times). A small diagonal scar moves from his right eyebrow to the bridge of his nose. His skin is brown and displays a few burns thanks to a few years of furnace and boiler work. He's fairly hairy, with his shirt's sleeves covering hairy arms and a few spots of scar tissue. His uniform is made of thick cloth and utilitarian, overalls, a long-sleeved shirt and a cap. His major concession to vanity is keeping his uniform and mustache impeccable.
He doesn't have a right hand.Goal: To deep driving bores and having fun while doing it. It's not a difficult dream, even if it can be hard at times.
StatsStr: 10
Dex: 10
Spe: 10
End: 10
Awa: 13
Cun: 10
Kno: 10
Ner: 10
Skills+3 Vehicle (Bore)
+2 Navigation
+1 Defense (Mail Shirt)
Inventory-Conductor's Clothes
-Dynamo Lantern
-Black Book (Copy)
-Field Lighter
-Mail Shirt
-2 Fathoms
-Crystal key golem (actually Garos', but he forgot to add it to his sheet)
"Do we still have people down there? We are in a bit of an urgent situation."
Same old same, help Vikkan.
Name: Garos Ellon
Description: Garos is a 4 feet moth-creature, with a black fur coating his body, the only different colors standing out on his form are located on his wings; blue circular marks that do give him two "eyes" on the back. Aside from the mask his kind naturally wears, he is also wearing a worn kettle helmet, which while doesn't provide the protection it normally should due to its current condition works like his lucky charm. The mask Garos wears is somewhat plain looking, all black aside from some blue marks along the "cheeks" and a crudely drawn star on the forehead area.
Goal: He is just hoping to gather himself a fortune and hopefully some fame too, just in case the hiring-and-shooting business becomes a necessity.
Stats
Str: 7
Dex: 12+2
Spe: 10+1
End: 8
Awa: 7
Cun: 13
Kno: 13
Ner: 10
Skills
Weapon Skill: 2
Stealth: 2
Acrobatics: 2
Defense Skill: 1
Inventory
(40)Ethral Rifle [7/7]
Silk Cloak
Vikkan sees the ceiling crumble down in the cavern and the lava surge forth towards the borehole. "Yeah...nah." He says, and kicks the bore into full movement, lowing it into a a horizontal position so it can use the predrilled hole and sending it back towards mason at full speed. The machine easily outruns the collapse of the cave and the magma flood, though the after shocks of it still vibrate the bore and send dust and small debris falling from the ceiling.