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Author Topic: Realising enslaving populations and [ABUSE_BODIES]  (Read 2161 times)

FantasticDorf

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Realising enslaving populations and [ABUSE_BODIES]
« on: June 09, 2018, 06:15:33 am »

To the civ's that have these functions enabled, a post or pre-conquest detail on what should happen to the inhabitants after capitulating a settlement would add depth and a bit more purpose to having these tags in play.

Dwarves for instance can only arrive to raze the settlement or take it in the current scheme of conquest controls.

Enslaving - All the remaining inhabitants now have the profession of 'slave', this commodizes them when they emigrate or are moved to belong to masters who desire one (acceptable vs personal matter ethically as a open choice moral question for citizens), and the site will be more productive with tribute being worked by the slaves constantly, prisoners, POW's and criminals can be transferred here carried in a cage to map edge but innocent civilians can't and it won't contribute to total 'hill dwarf' populations.
  • For these reasons, areas that are unliked by your race, or unsuitable building type for habitation make excellent hubs for slaves, slaves can also be took in raids via a seperate option (see below for more detail on slave role & AI)
Slaves moved to your fortress cannot be assigned to normal labours and fufill a similar role to semi-intelligents in hauling, assignment to certain civilians to otherwise do jobs for them and working in a military squad against their will, the assigned slave will be listed within the person's posessions and in adventure mode if they are seperated may offer a quest to return them.
  • Certain nobles like particularly villanous lords may 'require' slaves amongst their desired property like a large room, or a armor rack configurable within raws and these will in the noble's stead handle any manual labour required, fetching food drink and objects allowing them more spare time to lounge around in social areas and fufill needs the slave can't

Mutilating - Remaining inhabitants will be massacred and the site entirely cleared for habitation for the conquerer with all the 'cheery' punishments left behind as usual, a forseeable problem with the hill dwarf's conquering arc of having simply too many people to micro manage in your civilization without inviting them to your fortress and suitably robbing & dumping them in lava.

Just some hopefully reachable and reasonable short term suggestions while Toady's still hovering around the topic of what to do with prisoners and the conquest mechanics which are very light.
« Last Edit: June 09, 2018, 06:24:01 am by FantasticDorf »
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GoblinCookie

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Re: Realising enslaving populations and [ABUSE_BODIES]
« Reply #1 on: June 09, 2018, 08:47:43 am »

These things should be decided surely by the ethics of slavery.  Civilizations that believe in slavery should enslave populations, others should not. 
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Shonai_Dweller

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Re: Realising enslaving populations and [ABUSE_BODIES]
« Reply #2 on: June 09, 2018, 08:56:42 am »

Abuse Bodies works right now.
My wild dwarves recently impaled a bunch of folk on sticks after a successful razing.
I imagine slavery would work too (in as much as it "works" in regular worldgen).
« Last Edit: June 09, 2018, 08:58:51 am by Shonai_Dweller »
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Bumber

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Re: Realising enslaving populations and [ABUSE_BODIES]
« Reply #3 on: June 09, 2018, 02:45:55 pm »

Neither of these things are really encouraged by current fort mode ethics:
Code: [Select]
[ENTITY:MOUNTAIN]
[ETHIC:SLAVERY:PUNISH_CAPITAL]
[ETHIC:TORTURE_AS_EXAMPLE:UNTHINKABLE]
[ETHIC:TORTURE_FOR_FUN:UNTHINKABLE]
[ETHIC:MAKE_TROPHY_SAPIENT:SHUN]

So it's not really reasonable in the short term. Maybe after Fortress Starting Scenarios?
« Last Edit: June 09, 2018, 02:52:29 pm by Bumber »
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Dorsidwarf

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Re: Realising enslaving populations and [ABUSE_BODIES]
« Reply #4 on: June 09, 2018, 02:50:03 pm »

Neither of these things are really encouraged by current fort mode ethics:
Code: [Select]
[ENTITY:MOUNTAIN]
[ETHIC:SLAVERY:PUNISH_CAPITAL]
[ETHIC:TORTURE_AS_EXAMPLE:UNTHINKABLE]
[ETHIC:TORTURE_FOR_FUN:UNTHINKABLE]
[ETHIC:MAKE_TROPHY_SAPIENT:SHUN]

So it's not really reasonable in the short term. Maybe after Starting Scenarios?

the OP clealy pointed out that this was a suggestion for civs that dont find this unacceptable.
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Bumber

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Re: Realising enslaving populations and [ABUSE_BODIES]
« Reply #5 on: June 09, 2018, 02:53:11 pm »

the OP clealy pointed out that this was a suggestion for civs that dont find this unacceptable.
Toady isn't likely to prioritize modded civs over other features.
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Egan_BW

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Re: Realising enslaving populations and [ABUSE_BODIES]
« Reply #6 on: June 09, 2018, 05:56:23 pm »

Things like this would probably come either once there's an official option to play as a goblin fortress, or it becomes possible for dwarves to have different ethics than they have now. Might come with myth&magic, because you'll have playable procedural civilizations that might have non-dwarven ethics. This won't come before that, because Toady isn't going to implement complicated features that you'll only see if you mod the game.
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Shonai_Dweller

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Re: Realising enslaving populations and [ABUSE_BODIES]
« Reply #7 on: June 09, 2018, 07:09:38 pm »

Things like this would probably come either once there's an official option to play as a goblin fortress, or it becomes possible for dwarves to have different ethics than they have now. Might come with myth&magic, because you'll have playable procedural civilizations that might have non-dwarven ethics. This won't come before that, because Toady isn't going to implement complicated features that you'll only see if you mod the game.
Raided sites are treated exactly the same as worlgen ones right now. Modded civs treat their victims exactly the same as in worldgen. They impale, execute and build gruesome sculptures. That's the beauty of a simulation. The more detailed goblin slavery gets later, the more your modded dorfs will get to do it (off-site).

The only thing that won't be added for quite a while is actually player specific controls over use of slaves and mutilation types which, as you say, would be adding new features only modders would see. Not a priority.
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KittyTac

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Re: Realising enslaving populations and [ABUSE_BODIES]
« Reply #8 on: June 10, 2018, 01:03:39 am »

the OP clealy pointed out that this was a suggestion for civs that dont find this unacceptable.
Toady isn't likely to prioritize modded civs over other features.
Myth will bring procgen ethics.
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Egan_BW

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Re: Realising enslaving populations and [ABUSE_BODIES]
« Reply #9 on: June 10, 2018, 01:07:00 am »

You might only be allowed to make sites as sufficiently "dwarf-like" procgen creatures for the first mythgen version, like ones that dig, have roughly dwarven ethics, don't have complicated castes, etc.
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KittyTac

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Re: Realising enslaving populations and [ABUSE_BODIES]
« Reply #10 on: June 10, 2018, 02:03:55 am »

You might only be allowed to make sites as sufficiently "dwarf-like" procgen creatures for the first mythgen version, like ones that dig, have roughly dwarven ethics, don't have complicated castes, etc.
Maybe. But you won't have those restrictions in the second one, so your argument is invalid.
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Egan_BW

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Re: Realising enslaving populations and [ABUSE_BODIES]
« Reply #11 on: June 10, 2018, 02:05:24 am »

so your argument is invalid.
hahahahahahahaha
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KittyTac

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Re: Realising enslaving populations and [ABUSE_BODIES]
« Reply #12 on: June 10, 2018, 02:08:07 am »

so your argument is invalid.
hahahahahahahaha
Yeah. I'm all for this suggestion. Probably going to be implemented in a second myth arc, but we are looking at a game with a 30-year development cycle, that has the potential to keep expanding for a very long time after the release.
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Bumber

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Re: Realising enslaving populations and [ABUSE_BODIES]
« Reply #13 on: June 10, 2018, 04:14:28 pm »

Myth will bring procgen ethics.
If it comes in the second arc, then that's probably after starting scenarios.

There's nothing wrong with the suggestion itself, except that it's inevitably already planned. Like suggesting elf forts should be able to eat sapient creatures.
« Last Edit: June 10, 2018, 04:21:47 pm by Bumber »
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Reading his name would trigger it. Thinking of him would trigger it. No other circumstances would trigger it- it was strictly related to the concept of Bill Clinton entering the conscious mind.

THE xTROLL FUR SOCKx RUSE WAS A........... DISTACTION        the carp HAVE the wagon

A wizard has turned you into a wagon. This was inevitable (Y/y)?

Shonai_Dweller

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Re: Realising enslaving populations and [ABUSE_BODIES]
« Reply #14 on: June 10, 2018, 04:50:05 pm »

Myth will bring procgen ethics.
If it comes in the second arc, then that's probably after starting scenarios.

There's nothing wrong with the suggestion itself, except that it's inevitably already planned. Like suggesting elf forts should be able to eat sapient creatures.
PC ganer interview, Toady was all for continuing with more Mythgen after the first release. We'll see though. A lot could happen during the Big Wait.
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