Seeing as we're getting more details on their upcoming title, a thread specifically for Total War: Three Kingdoms should serve us well.
"Total War: Three Kingdoms" is planned to be released come March - May 2019. Based on the period of rebellion and unrest between 169 - 220A.D, starting near the end of the Han Dynasty.
Link to F.A.Q on Creative Assembly blog.Trailer featuring Cao Cao, one of the faction leaders.Total War: Three Kingdoms E3 Gameplay Reveal.I am quite interested in the new setting Creative Assembly have chosen for their next game. While I know there is quite a lot of games based on this setting, specifically from the japaneses developer Koei Tecmo with the "Romance of the Three Kingdoms" series and "Dynasty Warriors" it'll be interesting to see another companies take of the setting.
I must mention that I know very little of this period myself. I do own the book, as monolithic as it is, and should get around to reading it sometime, though it seems like the setting is complicated enough that I'd have to do multiple readings.
Things of note from details so far:
- Game will have two modes: Hero and Historical mode.
- Heroes will be able to duel each other during battles.
- Heroes have items that can be looted from them if they're defeated. (I assume this will be similar to how it's done in Warhammer: Total War).
- Cities can be set on fire like in Attila: Total War.
- Different leader focuses (Combat, Strategy).
- Cities are the fully on the battle map, unlike Warhammer: Total War where they're a single wall.
- Modding support with the Assembly Kit is planned, like in previous Total War games.
I suppose, more then anything, I'm looking forward to seeing the cities designed and modeled. The architecture of chinese cities at the time is very impressive and I'll get a lot of enjoyment just from zooming around looking at the buildings.
The dueling system seems interesting. The gameplay video shows one and it seems that the heroes will dismount each other then fight on foot. A bar shows which hero is winning with a lot of choreographed animations that's nice to see.
Though, such dueling systems reminds me somewhat of what was in Warhammer: Mark of Chaos. In that game duels could be held between lords but you had to click buttons for abilities. It was tedious and often a choice between winning with your lord and losing your army or winning with your army and losing your lord. I'm sure it won't be as annoying in this.