OP updated with all the relevant suggestions I could find. Things I'm not counting as relevant are:
. . . gaming tables
Actually, gaming tables
do seem relevant, as some games could attract a number of spectators (given a setting with enough bystanders), perhaps even with some gambling on the outcome.
If I mod goblins so that they have a cruelty-quota in a world where suffering does not exist, what then?
Cruelty-dependent goblins would either not exist at all (just as they are currently dependent on the existence of demons), or they would be forced to subsist on nothing more than harsh language as their only outlet.
The only level of societal organization required is mutual recognition of relative status, which the stronger goblins would naturally encourage and even enforce. The smallest/weakest/etc. goblin in any group is almost certainly going to be taking more than his fair share of abuse.
The difference is that every goblin knows that every other goblin is going to try to hurt them. Every goblin is also trying to hurt all the other goblins.
Close--each goblin (I'll call him Goblin Bob) knows that all the other goblins are trying to hurt
someone or
something, so Bob knows that as long as he can avoid being chosen as a target of abuse (i.e., avoid screwing up or appearing weak in front of the other goblins), Bob knows that he's going to have a good day. Smack some lower-ranking goblin upside the head, take a child's sweetroll. The kid's mom might cuss Bob out as he walks away, but if he flips her off in reply he still saves face. And as long as the
majority of goblins can
usually have good days, the band can have enough cohesion to stay together.
That basically means that all goblins inherently fear all other goblins, the only most common way for goblin society to come about in our scenario is if the individual goblins are already in the predatory relationship of preying on some other suitable creature so they can de-facto have a reason to trust each-other.
YES. Finally. (I took the liberty of replacing your "only" with "most common", but at this stage I'll settle for that minor edit.) It's not that goblins don't hate/fear/despise each other (they do), it's that they hate/fear/despise
other creatures
more. And in the extreme case where there literally are NO other creatures but goblins about, or for some other reason the level of intra-group mutual hatred reaches the critical tipping point, the civilization would most likely
not break down to the level of individual, solitary goblins: what would happen is the civ would
split, forming two or more new civs that each coalesce around a particularly strong goblin. Bob knows that if he's alone, and he encounters goblins that have already reformed into a band, he's much more likely to be made into their whipping boy, so he wants to join a band as quickly as possible. Result? At least two new groups, all members of which hate each other, but not as much as they hate
the other group. If one group conquers the other(s), repeat as needed.
Again you pretend that there are no beings other than goblins to torment,
No pretending at all, that is the situation we are talking about remember?
It may be what
you were talking about, but I sure wasn't--when I described a goblin civilization as being "isolated," I thought that was understood to mean "isolated
from other civs", not "cut off from literally every other type of animal, including vermin". The only time I think I've
ever discussed goblins existing entirely on their own was in the paragraph just above.
Personally, I think goblins having animals nearby is pretty much a given, quite
apart from their known behavior of using trolls and mounts. Even if their dietary needs
don't turn out to be largely carnivorous, they should still desire to (be seen to) eat lots of meat, because vegetarianism would almost certainly be perceived as an extreme weakness--and besides, you've GOT to be at
least as carnivorous as those pansy elves, right? Ideally, goblins would both hunt AND keep livestock: There's cruelty in knowing that you're running an animal to its death, but it's also good to keep your torment animal close by, in case you don't feel like chasing anything today. And since we know goblins are particularly fond of raiding other sites and kidnapping living things, it's odd to suppose that they'd steal children but not animals.
Everbody knows there *has* to be a whipping boy, everyone knows there *has* to be a punishment.
Eh, not necessarily. A goblin society could probably exist with just random and/or hierarchical cruelty for quite some time, especially if the lowest-tier goblins have some animals to abuse. Whipping boys might simply be a nice change of pace, to unify the band against a minority of scapegoats, or the leader could believe that a rival is growing too strong, and this is a way to bring him down a few pegs.
Goblins aren't megabeasts, they cannot wreck mayhem on a civilisation scale as individuals.
Who said they
had to act as individuals? If Goblin Bob kidnaps some tigerman's nephew (and gets seen doing it), that tigerman's going to hate Goblin Bob. But if a
bunch of goblins attack and babysnatch, then the tigerman is just going to hate "goblins" in general. Tough luck for Bob if the tigerman catches him alone, whether or not it was actually Bob who took the kid.
Stupider is a word.
Descriptively, yes.
Prescriptively, no. If your dictionary says that the word "literally" also means "figuratively", then it's a descriptive dictionary and should be used only if you don't particularly care about being accurate when you speak. In short, "stupider" only became a word because enough stupid people
didn't care that it wasn't a real word. So using it (and "an accidental") when you're trying to sound impressively well-read is counter-productive.
I do not recall intending that to be an ad-hominen. What does lead down that road?
Well, it sure came off that way. But I suppose if you can be wrong about me sounding angry, I can be wrong about you sounding belittling.
If you really
were trying to equate intelligence with surety of opinion (and I fail to see what other line of attack that passage could have had), then I would simply mention the huge abundance of cases of profoundly ignorant people being absolutely
dead-
set in their ideas (so much so that literally nothing can dissuade them), crossed with a quote or two about highly intelligent people actually being the most imaginative. Or, even worse, the two of us could compare our academic credentials, because I
know that the entire forum's just
dying to see us get into an actual pissing contest.
You can provide no evidence for those intangibles, yet you claim they exist.
I say again--I hope you're not literally asking for physical proof. If that's what's required, then a VAST wealth of things, including Dwarf Fortress itself, arguably do not exist. Please specify what you would/would not consider to be evidence in this regard, and be advised that I will hold other intangibles to this same standard.
I was claiming that human rights confuse legality with morality. My question to you was whether human rights are morality or law, a question you dodged by taking objection to my disbelief in the concept as it stands.
My "dodge" originated out of my surprise that anyone would actually question their existence. The only "confusion" was created when the pre-existing
moral rights were given formal
legality, a distinction that most people do not find confusing in the least. And when you say "my disbelief in the concept as it stands," should I take that to mean that you
do indeed actively disagree with the idea of inalienable human rights?
You cannot have it both ways. If human rights are morality they can in fact be universal, but they stand on an even footing with all other moral systems, including that of slavers.
Ah, but I
can have it both ways if I accept that some people are evil. But are you truly arguing that
all moral systems, perhaps even by definition, are
equal? In other words, what IS evil, from your point of view?
basically it is the Is-ought problem.
We don't need a
philosophy derail on top of everything else, come on!
For a punishment to fit the crime, it must cause suffering in proportion to, but always less than, the amount of suffering caused by the crime itself.
That is your opinion but a number of historical civilisations were definitely committed to the eye-for-an-eye principle that the punishment should be of equivalent nastiness as the crime.
True. But it is also true that Gandhi is regarded as having been considerably
more ethical than those civilizations. Take a tooth for a tooth if you want to, it's your fort, but don't try to lecture me on morality while you're doing it.
You have a responsibility to the victims, past and future to keep those inclined to harm them from carrying out what is in their nature, punishments are judged by whether they will terrify the perpetrators enough to keep them from actually doing what they wish to do. In inverse of the above situation, punishments are necessary evils that exist to compel individuals into serving the greater good which is society/state.
The word is "deterrent". Yes, I admit there is some justification for the eye-for-an-eye approach, the problem is it simply places the local government on
equal footing with the criminal. You could even go well
beyond equal, and exact extremely harsh penalties for even minor offenses, but of course at that point, you're doing more harm than good, so what the hell are you doing, trying to govern? As for demonic rulers, demons most likely wouldn't balk about inflicting more
pain than good, but they still wouldn't want to cause more actual
harm than good.
That is why it matters whether goblins are cruel due to this just being the expression of their personality or whether this is an actual *need*. In the former case you can deal with them as you would any other being with undesirable characteristics, in the latter case however tolerating their very existence effectively betrays their present and future victims.
Fair enough, but in both cases, the overseer must weigh the goblins' inherent drawbacks (pain/fear/anger/possible violence of their victims, both animal and dwarf) against the benefits of having them around (expendable shock troops to bear the brunt of attacks?). Since their outward behavior is likely going to be pretty much the same if they have a quota or not, you must ask yourself how you'd feel about them if you didn't
know one way or the other.
The Bible is evidence to the Jew or Christian, the Koran is evidence to the Muslim.
Evidence cannot be subjective, it must be agreed upon by all parties--or at least a quorum of educated and disinterested outsiders. Also, physical
existence does not constitute being physical
evidence, just thought I'd mention that. An intelligent Christian, for example, can
believe that the Bible is the Word of God, while also acknowledging that it is not
proof of the existence of God, or of the validity of the laws espoused therein.
My other point is that because this is the case it creates a moral dilemma by which genocide arguably becomes right, a situation that does not exist with the present goblins. The present goblins create no more problem than the existence of cruel dwarves does, your new goblins on the other hand are quite something different.
I'm just going to admit that even the most persuasive argument I (or indeed, probably anyone) could muster here would just be wasted breath at this point.
I don't think I ever claimed people were obliged to agree with me!
Forget "is" and "ought", the problem here is "could" and "could not". This is the Suggestions forum, and here, "could" is king. Things that
could be done, features that
could be added, ways the game
could be improved. It's about
broadening the range of possibility. Now look back over your posts. Count up all the times you expressed
exclusive certainty, every time you embraced "could not". Every time you said that goblin society was
certain to crumble, or that goblins
must kill each other, or that goblins would
always avoid each other. Every time you took a basic premise, and reduced it to
only one inevitable outcome. THAT is "could not", THAT is dealing only in absolutes, THAT is having
only mint chip ice cream, and THAT is
not what we do here. Or at least,
ought not.
By pretending that there was only one inevitable outcome to the idea I proposed, you were essentially telling me, and indeed everyone else, how to play the game--and if we didn't agree with
you, then we must be stupid.
If GoblinCookie & I clash ever again, I'll simply start a new thread just for that purpose--if, while arguing, either of us manages to say anything suggestion-worthy, we can copy just that bit out to the main thread.
That sounds like a disastrous idea. Especially if it catches on, imagine if every last element of discussion in every thread ends up with it's own thread?
No, I mean a single thread for ALL of our messes. If you and I start a new argument ever again, one of us will make the thread, and that's where
all of our fights will be contained from that point on. If we say anything actually relevant to the
original idea (in this case, Dwarven Social Lives), we can copy that idea to where it might do some good. This forum ain't big enough for the two of us, so I'm proposing that we
both leave, when we're not getting along.